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  1. 81

    USING TECHNOLOGY ACCEPTANCE MODEL TO ANALYSE THE SUCCESSFUL CROWDFUNDING LEARNING GAME CAMPAIGNS by Hong Huang, Han Yu, Wanwan Li, Jinxuan Ma

    Published 2023-06-01
    “…This study examines the pedagogical aspects of using TAM to analyze crowdfunding learning games to help educators better use ICT to create new learning games that provide more customized, active, and flexible learning experiences, improve feedback and assessment, and increase involvement and access to game development. …”
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    Article
  2. 82

    PRACTICAL TRAINING OF OFFICERS OF THE STATE FIRE SERVICE THROUGH GAME-BASED LEARNING by V. V. Bulgakov, A. A. Lazarev, E. P. Konovalenko, T. A. Mochalova

    Published 2019-05-01
    “…The research is based on the provisions of the associative-reflex theory, the theory of motivation development and the theory of contextual, modular, problem-based, reflexive and game-based learning.Results and scientific novelty. …”
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  3. 83

    Carbon footprint reduction practices in the Olympic Games: a policy mobility approach by Wesselia Isa Ngoenha

    Published 2025-01-01
    “… Introduction The environmental impact of mega-events like the Olympic Games and the FIFA Men's World Cup has been widely criticized due to their significant contribution to greenhouse gas emissions, largely driven by infrastructure construction and resource use, and travel. …”
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  4. 84
  5. 85

    Game-Based Learning: Alternative Approaches to Teaching and Learning Strategies in Health Sciences Education by Zijing Hu

    Published 2024-06-01
    “…These skills include teamwork, communication, and self-reflection. Although game-based learning is a practical approach to improving learning outcomes in health sciences education, there are still areas that need to be enhanced in order to promote its successful use. …”
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  6. 86

    Decolonising mathematics education: Teachers’ initial experiences of using ethnomathematical games in the intermediate phase by Safura Meeran

    Published 2024-11-01
    “…A qualitative case study approach was employed to collect data through a focus group interview with ten mathematics teachers who teach in rural and semi-rural areas of KwaZulu-Natal, South Africa. The findings demonstrate that ethnomathematical games encourage mathematics learning, that teachers’ initial apprehensions gave way to enthusiasm, that learners were excited to play and learn, and that teachers found it effortless to integrate mathematical concepts such as addition, subtraction, multiplication, factorisation, and quadrilaterals with the indigenous games of Morabaraba, Tshetershere, Diketo, and Kgati. …”
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  7. 87

    Model development based on small-sided games for the national football development program in Malaysia by Zulakbal Abd Karim, Thariq Khan Azizuddin Khan, Norhazira Abdul Rahim, Muhammad Muqri Aiman, Rajkumar Krishnan Vasanthi, Ali Nadzalan, Amin Akbar

    Published 2025-01-01
    “…Objective: This study aims to develop a coaching model rooted in Small-Sided Games (SSGs) that is specifically designed for the cultural and social context of Malaysia. …”
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  8. 88

    Can Squid Game Series Be Watched Through Social Darwinism? A Semiotic Review by Hasan Tutar

    Published 2022-12-01
    “…The language of expression in television creates a dream world,and the message is tried to be placed in the audience’s mind in the form of images. …”
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  9. 89

    DEVELOPMENT OF AN INTERACTIVE WEBSITE WITH DIDACTIC GAMES TO ENHANCE VOCABULARY IN YOUNG STUDENTS WITH INTELLECTUAL DISABILITIES by Anna Bober, Yuriy Kosenko, Olena Korol

    Published 2024-09-01
    “…The website was created on the wix platform. The collection of didactic games was developed on the LearningApps platform. …”
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    Article
  10. 90

    Simulasi Kerumunan NPC Pada Game “Pengenalan Uin Malang” Menggunakan Metode Flocking by Dicky Arya Pratama, Yunifa Mitachul Arif, Fresy Nugroho

    Published 2024-08-01
    “…Abstract   This research implements the flocking method to simulate crowd behavior on NPCs in the game "Introduction to UIN Malang" to create realistic crowding behavior. …”
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  11. 91

    ANALISIS ELEMEN GAME DALAM TAMAGOTCHI PIX SEBAGAI IMPLEMENTASI HEWAN PELIHARAAN VIRTUAL by Kessy Situmorang

    Published 2024-11-01
    “…Abstact: Virtual pets are characters that have animal-like characteristics that can create an emotional connection with the user. One toy that belongs to the virtual pet genre is the Tamagotchi. …”
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  12. 92

    The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department by Cengiz Gunduzalp

    Published 2024-01-01
    “…As a case study, the study was created. 30 students from the biochemistry department made up the study's research group. …”
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  13. 93

    Potential Use and Challenges of Constructed Wetlands for Wastewater Treatment and Conservation in Game Lodges and Resorts in Kenya by Richard O. B. Makopondo, Laban K. Rotich, Cynthia G. Kamau

    Published 2020-01-01
    “…Based on these preliminary findings, one may conclude that game lodges, ecolodges, and resorts in remote areas are prime candidates for constructed wetland establishment. …”
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  14. 94
  15. 95

    Boredom and Addiction: An exploratory view at university students' digital game playing processes in leisure time by Nazlı Deniz Öz, Abdil Arı

    Published 2023-08-01
    “…In the process, digital games are developed to become more refined for the motivation of individuals to play digital games, increasing their addictive effects. …”
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  16. 96

    Spatial sorting and selection within urban agglomerations: a tripartite evolutionary game model approach by Yunsheng Zhang, Shuting Wang, Ruomeng Zhou

    Published 2025-01-01
    “…To address this, we develop a tripartite evolutionary game model to investigate the spatial sorting and selection mechanisms among high-, medium-, and low-skill firms in urban settings. …”
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  17. 97

    Remotely‐Sensed Game Trails Are a Behavioral Footprint That Explains Patterns of Herbivore Habitat Use by Keenan Stears, Melissa H. Schmitt, Mike J. Peel, Tsumbedzo Ramalevha, Douglas J. McCauley, Dave I. Thompson, Deron E. Burkepile

    Published 2025-01-01
    “…ABSTRACT Trade‐offs between food acquisition and predator avoidance shape the landscape‐scale movements of herbivores. These movements create landscape features, such as game trails, which are paths that animals use repeatedly to traverse the landscape. …”
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  18. 98
  19. 99

    Signal Game Analysis on the Effectiveness of Coal Mine Safety Supervision Based on the Affective Events Theory by Xue Yang, Yang Tian, Kai Feng, Juan Yang, Shu-hui Zhang, Shengnan Wang

    Published 2020-01-01
    “…Therefore, setting a suitable safety risk deposit to improve emotional supervision and creating punitive measures to prevent miners from disguising any negative emotions can reduce the number of coal mine safety accidents in China.…”
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  20. 100

    Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game by Wei Shi, Jean-Pierre Corriveau, Jacob Agar

    Published 2014-01-01
    “…In this paper, we consider team-based 2D online action games. In such games, player movement is rarely linear. …”
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