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  1. 61

    SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE» by D. Yanchev, O. Sakaliuk, D. Popkov

    Published 2024-12-01
    “…The article examines the system analysis and design of the game «Shooting Simulation in a Shooting Range», which is a relevant area in the context of the modern gaming industry’s development. …”
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    Article
  2. 62

    Design and Implementation of a Compiled Declarative Language for Game AI Control by Christopher Cromer, Martin Araneda, Clemente Rubio-Manzano

    Published 2024-12-01
    “…To test and evaluate the language, a video game was created using the Godot game engine, which allowed us to demonstrate the correct functionality of our scripting language to program the AIs participating in the video game. …”
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    Article
  3. 63

    Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter by Edghar Danuwijaya, Yohanes Armenian Putra, Hilal Hudan Nuha, Ikke Dian Oktaviani

    Published 2025-01-01
    “…The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. …”
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  7. 67

    Research on Ecological Restoration Mechanism of Rare-Earth Mines Based on Evolutionary Game by Guangli Yan, Fei Xue, Zhongxue Li

    Published 2020-01-01
    “…Some scholars have carried out research on ecological restoration in mining areas, but there are few studies on interest subjects in ecological restoration work in mining areas, especially the research based on game theory is more scarce. …”
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    Article
  8. 68

    Concept development assessment game – suitable collecting framework in scientific military research by George-Ion TOROI

    Published 2025-01-01
    “… Scientific research is crucial for progress across all areas of society, including the military sphere. …”
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    Article
  9. 69

    Unseen: Advancing Digital Accessibility with Binaural Audio Technology in an Immersive Gaming Prototype by Claudia Susie C. Rodrigues, Vitoria Nazareth, Ramon O. Azevedo, Priscyla Barbosa, Cláudia Werner

    Published 2025-01-01
    “…Valuable insights gleaned from laboratory tests not only pinpointed areas for game enhancement but also shed light on elements that fostered user satisfaction and motivation. …”
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    Article
  10. 70

    Exploring the relationship between learning emotion and cognitive behaviors in a digital game by Li Chen, Zehui Zhan, Han Chen, Linlin Zheng

    Published 2024-09-01
    “…The study demonstrates that high‐level learners maintained a high level of insightful emotion throughout the game, excelled at constructing strategic formations to control more significant chessboard areas, and preferred to reserve powerful pieces until the end to secure a winning advantage. …”
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    Article
  11. 71

    Game Edukasi Pengenalan Hewan Langka Berbasis Android Menggunakan Construct 2 by Damayanti Damayanti, Muhammad Fadil Akbar, Heni Sulistiani

    Published 2020-02-01
    “…Pembuatan game edukasi menggunakan construct2 menjadi lebih mudah karena memiliki tools yang khusus dirancang untuk pembuatan game. …”
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    Article
  12. 72

    A comparative analysis of transitions generated using the Unity game development platform by Marek Tabiszewski

    Published 2024-03-01
    “…It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. …”
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    Article
  13. 73

    Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices by Wang Ke

    Published 2025-01-01
    “…Meanwhile, there has also been a pixel art revival in the game development industry. This research explores the process of creating a 2D pixel-art adventure game with the Unity engine, figuring out some common problems that developers face and efficient solutions to them. …”
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    Article
  14. 74

    Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming by Kevin Hulme, Edward Kasprzak, Ken English, Deborah Moore-Russo, Kemper Lewis

    Published 2009-01-01
    “…Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. …”
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    Article
  15. 75

    Game principles of the art space's organization in D.W. Jones's novel Hexwood by Olga S. Naumchik

    Published 2024-12-01
    “…All of this points to great gaming potential of the fantasy. It is concluded that the space and the time in D.W. …”
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  16. 76

    Impact of Serious Games on Teacher Training: An Analysis of Competence, Immersion, and Positive Emotions by Rina Machaca Viza, Fabian Hugo Rucano Paucar, Fabiola Talavera-Mendoza

    Published 2025-01-01
    “…The results indicate a moderate positive correlation between the experience and usability of the serious game. Most pre-service teachers expressed positive views about the frequent use of the ABCCI serious game in science education, which successfully created an engaging and positive experience characterized by a sense of competence, immersion, and positive emotions, with an appropriate level of challenge and low levels of negative affect. …”
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    Article
  17. 77

    Method of product placement in computer games. Qualitative research amongst Polish players by Magdalena Hofman-Kohlmeyer

    Published 2024-01-01
    “…Nowadays, new technologies enable practitioners to create brand experience in the virtual world of computer games. …”
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  18. 78

    Unlocking mathematical marvels: Exploring number patterns in the Rangku Alu traditional game by Suci Pangestuti, Rully Charitas Indra Prahmana, Frankie A. Fran

    Published 2024-06-01
    “…During the game, players engage in synchronized movements that create rhythmic patterns and interactive sequences. …”
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    Article
  19. 79

    Game-based Methods for Competence “Teamwork and Leadership” Development: The Case of Engineering Students by E. V. Grib, E. V. Kolomoets, V. V. Latysheva

    Published 2020-10-01
    “…For the formation of team qualities, gamebased learning methods are used, which increase the effectiveness of pedagogical efforts. Game methods in comparison with traditional lectures and seminars involve more active communication, emotional colouring and visual demonstration of the results. …”
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  20. 80

    Investigating Preservice Science Teacher Ethical Sensitivity through Computer Game and Video by Shawn Holmes, Leonard Annetta, Loni Crumb

    Published 2019-01-01
    “…A computer-based simulation, Hazelton High at REST (HHR), with embedded performance-based assessments and Likert-type survey questions was created to assess preservice teacher recognition of racial and gender intolerant behaviors. …”
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