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RAGE Architecture for Reusable Serious Gaming Technology Components
Published 2016-01-01“…Demonstrator implementation of asset integration with an existing game engine was created and validated. The presented RAGE architecture paves the way for large scale development and application of cross-engine reusable software assets for enhancing the quality and diversity of serious gaming.…”
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Evaluating a Serious Game for Math: Is it Useful and Fun?
Published 2025-01-01“… Background: Some arguing has been drawn in the literature questioning if a game can be purposeful (such as a Serious Game) and fun at the same time. …”
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Blockchain technology adoption strategies for the shipping costs bearer in the fresh product supply chain
Published 2025-02-01Subjects: “…fresh product…”
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Observing the Coming of Age of Video Game Graphics: Exploring the historical development of video game graphics through distant viewing, hermeneutics and image clustering
Published 2024-12-01“…For this inquiry, I created the Video Games History Screenshot dataset and visualised the games’ images along their similarity. …”
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Baring Skills, Not Soul: Carol Ann Duffy’s Intertextual Games
Published 2008-10-01Get full text
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46
Anthropomorphism in artificial intelligence: a game-changer for brand marketing
Published 2025-01-01Get full text
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47
The Brigade Renderer: A Path Tracer for Real-Time Games
Published 2013-01-01“…We describe two games that have been created using Brigade.…”
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Construction of a mobile game for learning Libras - Guess teaching
Published 2025-01-01“…The game proposes challenges and rewards through questions and answers and also presents Libras signs created by an avatar. …”
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Thomas Jefferson and Politics: “A game where principles are the stake”
Published 2023-07-01Get full text
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50
Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game
Published 2025-01-01“… This article describes a solution that aims to make the process of physical rehabilitation more attractive for amputees through a solution based on medical informatics and gamification through a serious game. Addressing the challenges faced by individuals with lower limb amputations during physiotherapy — such as trauma, pain, and lack of motivation — this work introduces a serious game that incorporates an embedded sensor system with microcontrollers to a stationary bike. …”
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Examining Competitive Strategies in Growing Coffee Industry with Game Theory
Published 2024-10-01“…Considering that the expectations, tastes, preferences and consumption habits of the generations may be different, 1600 people were surveyed in Erzurum province by grouping them as Generation X, Y and Z according to their year of birth. Different game matrices were created with the data obtained from the surveys. …”
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Pervasive Games for Sexual Health Promotion: Scoping Literature Review
Published 2025-01-01“…In this context, we advocate for the standardization of design, implementation, and experimentation as essential phases in creating video game experiences. These 3 fundamental aspects are critical in the development of video game–based studies to ensure the reproducibility of experiments.…”
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Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia
Published 2018-10-01“…Dys4ia is an autobiographical video game created by Anna Anthropy, dealing with gender dysphoria. …”
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From Fiction to Video Games: Contemporary Needle Arts Across Genres
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55
Distributed Task Offloading Game in Multiserver Mobile Edge Computing Networks
Published 2020-01-01“…In order to cope with a large number of computing tasks, the deployment of edge servers is increasingly intensive. Thus, server service areas overlap. We focus on mobile users in overlapping service areas and study the problem of computation offloading for these users. …”
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Integration, Game, and Sustainable Development of Shenzhen Port Based on Governmental Regulations
Published 2022-01-01“…The internal integration, game, and sustainable development of Shenzhen Port play key roles in developing a synergy mechanism among Guangdong-Hong Kong-Macau Greater Bay Area (GBA) ports. …”
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E-Commerce as a Game Changer for Logistics in a Sustainable Context
Published 2023-01-01“…Purpose: The purpose of the study is to identify the areas of e-commerce that can lead to sustainable logistics. …”
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The use of serious games for psychological education and training: a systematic review
Published 2025-02-01“…Serious games, particularly those providing feedback and modeling, significantly enhance the quality of learning and training for psychology students and professionals.DiscussionKey findings revealed that serious games operate by offering realistic, engaging, and flexible learning environments while mitigating risks associated with real-world practice. …”
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Comparision of Artificial Inteligence models used in computer games on the Unity platform
Published 2024-12-01“… Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. …”
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Advanced Modeling and 3D Printing Techniques for Game and CGI Characters
Published 2024-09-01“…Advanced threedimensional modeling software such as Blender or Adobe Substance 3D Painter are built to create realistic models, while additive manufacturing with SLA technology allows rapid prototype development of game characters. …”
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