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  1. 41

    The Brigade Renderer: A Path Tracer for Real-Time Games by Jacco Bikker, Jeroen van Schijndel

    Published 2013-01-01
    “…We describe two games that have been created using Brigade.…”
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  2. 42

    Examining Competitive Strategies in Growing Coffee Industry with Game Theory by Hüseyin Daştan, Gürkan Çalmaşur, Meryem Aysin, Fatmanur Oral

    Published 2024-10-01
    “…Considering that the expectations, tastes, preferences and consumption habits of the generations may be different, 1600 people were surveyed in Erzurum province by grouping them as Generation X, Y and Z according to their year of birth. Different game matrices were created with the data obtained from the surveys. …”
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  3. 43

    Distributed Task Offloading Game in Multiserver Mobile Edge Computing Networks by Shuang Chen, Ying Chen, Xin Chen, Yuemei Hu

    Published 2020-01-01
    “…In order to cope with a large number of computing tasks, the deployment of edge servers is increasingly intensive. Thus, server service areas overlap. We focus on mobile users in overlapping service areas and study the problem of computation offloading for these users. …”
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  4. 44

    Integration, Game, and Sustainable Development of Shenzhen Port Based on Governmental Regulations by Xuanfei Wang, Shan Liang, Zhenjie Liao

    Published 2022-01-01
    “…The internal integration, game, and sustainable development of Shenzhen Port play key roles in developing a synergy mechanism among Guangdong-Hong Kong-Macau Greater Bay Area (GBA) ports. …”
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  5. 45

    The use of serious games for psychological education and training: a systematic review by Antonio Pio Facchino, Daniela Marchetti, Marco Colasanti, Lilybeth Fontanesi, Maria Cristina Verrocchio

    Published 2025-02-01
    “…Serious games, particularly those providing feedback and modeling, significantly enhance the quality of learning and training for psychology students and professionals.DiscussionKey findings revealed that serious games operate by offering realistic, engaging, and flexible learning environments while mitigating risks associated with real-world practice. …”
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  6. 46
  7. 47

    Comparision of Artificial Inteligence models used in computer games on the Unity platform by Szymon Kacprzyk, Vladyslav Hutsenko

    Published 2024-12-01
    “… Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. …”
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  8. 48

    Advanced Modeling and 3D Printing Techniques for Game and CGI Characters by Ștefan-Andrei LAZĂR, Patricia Isabela BRĂILEANU

    Published 2024-09-01
    “…Advanced threedimensional modeling software such as Blender or Adobe Substance 3D Painter are built to create realistic models, while additive manufacturing with SLA technology allows rapid prototype development of game characters. …”
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  9. 49

    SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE» by D. Yanchev, O. Sakaliuk, D. Popkov

    Published 2024-12-01
    “…The article examines the system analysis and design of the game «Shooting Simulation in a Shooting Range», which is a relevant area in the context of the modern gaming industry’s development. …”
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  10. 50

    Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter by Edghar Danuwijaya, Yohanes Armenian Putra, Hilal Hudan Nuha, Ikke Dian Oktaviani

    Published 2025-01-01
    “…The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. …”
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  11. 51
  12. 52

    Research on Ecological Restoration Mechanism of Rare-Earth Mines Based on Evolutionary Game by Guangli Yan, Fei Xue, Zhongxue Li

    Published 2020-01-01
    “…Some scholars have carried out research on ecological restoration in mining areas, but there are few studies on interest subjects in ecological restoration work in mining areas, especially the research based on game theory is more scarce. …”
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  13. 53

    A comparative analysis of transitions generated using the Unity game development platform by Marek Tabiszewski

    Published 2024-03-01
    “…It selects fifteen animations featuring a humanoid character, introduces breaks in marker trajectories, and fills them with transitions generated by the game engine's animator. …”
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  14. 54

    Concept development assessment game – suitable collecting framework in scientific military research by George-Ion TOROI

    Published 2025-01-01
    “… Scientific research is crucial for progress across all areas of society, including the military sphere. …”
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  15. 55

    Exploring the relationship between learning emotion and cognitive behaviors in a digital game by Li Chen, Zehui Zhan, Han Chen, Linlin Zheng

    Published 2024-09-01
    “…The study demonstrates that high‐level learners maintained a high level of insightful emotion throughout the game, excelled at constructing strategic formations to control more significant chessboard areas, and preferred to reserve powerful pieces until the end to secure a winning advantage. …”
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  16. 56

    Game Edukasi Pengenalan Hewan Langka Berbasis Android Menggunakan Construct 2 by Damayanti Damayanti, Muhammad Fadil Akbar, Heni Sulistiani

    Published 2020-02-01
    “…Pembuatan game edukasi menggunakan construct2 menjadi lebih mudah karena memiliki tools yang khusus dirancang untuk pembuatan game. …”
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  17. 57

    Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices by Wang Ke

    Published 2025-01-01
    “…Meanwhile, there has also been a pixel art revival in the game development industry. This research explores the process of creating a 2D pixel-art adventure game with the Unity engine, figuring out some common problems that developers face and efficient solutions to them. …”
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  18. 58

    Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming by Kevin Hulme, Edward Kasprzak, Ken English, Deborah Moore-Russo, Kemper Lewis

    Published 2009-01-01
    “…Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. …”
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  19. 59

    Impact of Serious Games on Teacher Training: An Analysis of Competence, Immersion, and Positive Emotions by Rina Machaca Viza, Fabian Hugo Rucano Paucar, Fabiola Talavera-Mendoza

    Published 2025-01-01
    “…The results indicate a moderate positive correlation between the experience and usability of the serious game. Most pre-service teachers expressed positive views about the frequent use of the ABCCI serious game in science education, which successfully created an engaging and positive experience characterized by a sense of competence, immersion, and positive emotions, with an appropriate level of challenge and low levels of negative affect. …”
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  20. 60

    Method of product placement in computer games. Qualitative research amongst Polish players by Magdalena Hofman-Kohlmeyer

    Published 2024-01-01
    “…Nowadays, new technologies enable practitioners to create brand experience in the virtual world of computer games. …”
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