Showing 41 - 60 results of 403 for search 'Game Freak~', query time: 3.47s Refine Results
  1. 41

    RAGE Architecture for Reusable Serious Gaming Technology Components by Wim van der Vegt, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, Iván Martínez Ortiz

    Published 2016-01-01
    “…Demonstrator implementation of asset integration with an existing game engine was created and validated. The presented RAGE architecture paves the way for large scale development and application of cross-engine reusable software assets for enhancing the quality and diversity of serious gaming.…”
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  2. 42

    Evaluating a Serious Game for Math: Is it Useful and Fun? by Diego Fellipe Tondorf, Marcelo da Silva Hounsell, Vanessa Andrade Pereira

    Published 2025-01-01
    “… Background: Some arguing has been drawn in the literature questioning if a game can be purposeful (such as a Serious Game) and fun at the same time. …”
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    Observing the Coming of Age of Video Game Graphics: Exploring the historical development of video game graphics through distant viewing, hermeneutics and image clustering by Adrian Demleitner

    Published 2024-12-01
    “…For this inquiry, I created the Video Games History Screenshot dataset and visualised the games’ images along their similarity. …”
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  7. 47

    The Brigade Renderer: A Path Tracer for Real-Time Games by Jacco Bikker, Jeroen van Schijndel

    Published 2013-01-01
    “…We describe two games that have been created using Brigade.…”
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  8. 48

    Construction of a mobile game for learning Libras - Guess teaching by João A. F. Furquim, Flávia B. Blum Haddad, Débora G. Ribeiro Dias

    Published 2025-01-01
    “…The game proposes challenges and rewards through questions and answers and also presents Libras signs created by an avatar. …”
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  9. 49
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    Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game by Rafael Luz Melo, Vítor da Silva Moreira, Érico Marcelo Hoff do Amaral, Julio S. Domingues Júnior

    Published 2025-01-01
    “… This article describes a solution that aims to make the process of physical rehabilitation more attractive for amputees through a solution based on medical informatics and gamification through a serious game. Addressing the challenges faced by individuals with lower limb amputations during physiotherapy — such as trauma, pain, and lack of motivation — this work introduces a serious game that incorporates an embedded sensor system with microcontrollers to a stationary bike. …”
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  11. 51

    Examining Competitive Strategies in Growing Coffee Industry with Game Theory by Hüseyin Daştan, Gürkan Çalmaşur, Meryem Aysin, Fatmanur Oral

    Published 2024-10-01
    “…Considering that the expectations, tastes, preferences and consumption habits of the generations may be different, 1600 people were surveyed in Erzurum province by grouping them as Generation X, Y and Z according to their year of birth. Different game matrices were created with the data obtained from the surveys. …”
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  12. 52

    Pervasive Games for Sexual Health Promotion: Scoping Literature Review by Claudio Rubio, Felipe Besoain

    Published 2025-01-01
    “…In this context, we advocate for the standardization of design, implementation, and experimentation as essential phases in creating video game experiences. These 3 fundamental aspects are critical in the development of video game–based studies to ensure the reproducibility of experiments.…”
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  13. 53

    Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia by Rémy Sohier

    Published 2018-10-01
    “…Dys4ia is an autobiographical video game created by Anna Anthropy, dealing with gender dysphoria. …”
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    Distributed Task Offloading Game in Multiserver Mobile Edge Computing Networks by Shuang Chen, Ying Chen, Xin Chen, Yuemei Hu

    Published 2020-01-01
    “…In order to cope with a large number of computing tasks, the deployment of edge servers is increasingly intensive. Thus, server service areas overlap. We focus on mobile users in overlapping service areas and study the problem of computation offloading for these users. …”
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  16. 56

    Integration, Game, and Sustainable Development of Shenzhen Port Based on Governmental Regulations by Xuanfei Wang, Shan Liang, Zhenjie Liao

    Published 2022-01-01
    “…The internal integration, game, and sustainable development of Shenzhen Port play key roles in developing a synergy mechanism among Guangdong-Hong Kong-Macau Greater Bay Area (GBA) ports. …”
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  17. 57

    E-Commerce as a Game Changer for Logistics in a Sustainable Context by Arkadiusz Kawa

    Published 2023-01-01
    “…Purpose: The purpose of the study is to identify the areas of e-commerce that can lead to sustainable logistics. …”
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  18. 58

    The use of serious games for psychological education and training: a systematic review by Antonio Pio Facchino, Daniela Marchetti, Marco Colasanti, Lilybeth Fontanesi, Maria Cristina Verrocchio

    Published 2025-02-01
    “…Serious games, particularly those providing feedback and modeling, significantly enhance the quality of learning and training for psychology students and professionals.DiscussionKey findings revealed that serious games operate by offering realistic, engaging, and flexible learning environments while mitigating risks associated with real-world practice. …”
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  19. 59

    Comparision of Artificial Inteligence models used in computer games on the Unity platform by Szymon Kacprzyk, Vladyslav Hutsenko

    Published 2024-12-01
    “… Comparative analysis of artificial intelligence (AI) models used in computer games encompasses various approaches and techniques employed to create intelligent agents within gaming environments. …”
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  20. 60

    Advanced Modeling and 3D Printing Techniques for Game and CGI Characters by Ștefan-Andrei LAZĂR, Patricia Isabela BRĂILEANU

    Published 2024-09-01
    “…Advanced threedimensional modeling software such as Blender or Adobe Substance 3D Painter are built to create realistic models, while additive manufacturing with SLA technology allows rapid prototype development of game characters. …”
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