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  1. 21

    Homo Ludens: The Changing Meaning and Function of Game from Traditional Life to Culture Industry ‘Squid Game’ Example by Ferhat Kaçar

    Published 2024-12-01
    “…As a result, it is understood that children's games in the series have lost their innocence by breaking away from their real ties with the capitalist system.…”
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  2. 22

    Process for modeling competencies for developing serious games by Arturo Barajas Saavedra, Francisco Javier Álvarez Rodríguez, Jaime Muñoz Arteaga, Ana Cecilia Oviedo de Luna

    Published 2016-09-01
    “…The results obtained in this research are the successful identification of six competencies and 19 areas of knowledge, and the production of 50 short serious games based on the identified competencies and areas of knowledge. …”
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  3. 23

    Stackelberg Game for Product Renewal in Supply Chain by Yong Luo, Yamin Lou, Shizhao Wang

    Published 2013-01-01
    “…Based on the model, the decision-making plane consisting of two variables was divided into four areas. Since the process of product renewal was divided into two stages, Stackelberg-Nash game model and Stackelberg-merger game model could be built to describe this process. …”
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  4. 24

    Kurdish Language Learning Tool in Serious Game by Gulala Ali Hama Amin, Karzan Hussein Sharif

    Published 2020-10-01
    “…In this era, technology has a great impact on the educational system as they have on the other different areas of today’s life, for instance, smartphone devices are the best examples. …”
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    Article
  5. 25

    Multi-level agent architecture for war games by YU Xiaohan, YUAN Duo, YAO Changhua

    Published 2025-02-01
    “…To address this, this paper proposes a multi-level agent architecture for military strategy games based on the "Intent-Task-Action" framework, aiming to integrate various technical strengths for intelligent agent modeling in these games. …”
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    Article
  6. 26

    VISUAL AVATAR IDENTIFICATION ON ONLINE GAME PLAYERS by Bunga Fefiana Mustikasari, Nuril Kusuma Wardani, Rachma Yulia Nisa

    Published 2024-04-01
    “…This research aims to learn what kind of visual design avatar is preferred by online game players, which will provide an overview for game designers to create avatars in the game. …”
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  7. 27

    Reception games of Dušan Taragel (the non-actor) by Peter Darovec

    Published 2025-02-01
    “…The study focuses on the various forms of a specific postmodernist literary game, whose framework and rules are primarily determined by the conventions of pop culture genres. …”
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  8. 28

    Declarative Terrain Modeling for Military Training Games by Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra

    Published 2010-01-01
    “…Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. …”
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  9. 29

    Neural networks utilization in the video game industry by V. V. Godin, A. E. Terekhova, D. N. Bulatov, I. А. Zaremba

    Published 2024-10-01
    “…The impact of this technology on the computer games development process has been analyzed, the efficiency of its application in this area noted. …”
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    Article
  10. 30

    Sustainability in IT education: A game-based approach by Benedicte H. Gangstø, Monica Divitini

    Published 2024-11-01
    “…Previous research has found the use of games to teach sustainability promising, and in this paper, we present SustainIT, a 3D collaborative game for IT students. …”
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    Article
  11. 31

    Enhancing Artificial Intelligence on a Real Mobile Game by Fabio Aiolli, Claudio E. Palazzi

    Published 2009-01-01
    “…However, creating this component is particularly complex as classic search AI algorithms cannot be employed by limited devices such as mobile phones or, even on more powerful computers, when considering imperfect information games (i.e., games in which participants do not a complete knowledge of the game state at any moment). …”
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  12. 32

    Volunteerism and international sport organisations: XVII. Mediterranean Games by Hulya Unlu, Melike Esentas, Pinar Guzel, Selhan Ozbey

    Published 2015-07-01
    “…After the recent candidacy process and while the Olympic Games are going on to be a dream, very important and large-scale organizations are continuing to be done in our Country. …”
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  13. 33

    LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES by Elena Shliakhovchuk

    Published 2023-12-01
    “…The promising results of the research show that a video game can address serious social issues by creating a simplified but still dynamic scale model of refugee reality. …”
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    Article
  14. 34

    CYBERPUNK – GAME – POETRY: Rostislav Amelin’s “SimStab” by Daniil Leiderman, Mark Lipovetsky

    Published 2024-10-01
    “…Thus, in “SimStab” the ludic algorithmic with its procedural rhetoric (Ian Bogost) creates spaces of formlessness which repeats the liberatory promise of cyberpunk literature. …”
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  15. 35

    Equitable forms of participation on a gaming-adjacent platform by Fredrik Rusk, Matilda Ståhl, Isac Nyman

    Published 2024-12-01
    “… To connect with youth online, a non-profit organization in Finland is organizing a youth center on a server on the gaming-adjacent social platform, Discord. We focus on the infrastructuralized platform and study ethnographically how the labor of moderation and technical competencies that platforms require on the part of the youth workers. …”
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  16. 36

    In search of values. Reading The Hunger Games in an African context by W. Domeris

    Published 2021-12-01
    “…Brown’s (2016) study of honour in the USA provides the lens for a shame and honour reading of Suzanne Collins’ (2008-2010) The hunger games trilogy. …”
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  17. 37

    A Comprehensive Review of Serious Games in Health Professions by Francesco Ricciardi, Lucio Tommaso De Paolis

    Published 2014-01-01
    “…This type of training can be very useful for health professions because it improves learning outcomes creating a learner oriented approach and providing a stealth mode of teaching. …”
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  18. 38

    A New Methodology of Design and Development of Serious Games by André F. S. Barbosa, Pedro N. M. Pereira, João A. F. F. Dias, Frutuoso G. M. Silva

    Published 2014-01-01
    “…Furthermore, we present a serious game, called “Clean World”, created using this new methodology.…”
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  19. 39

    Rockstar Games, Red Dead Redemption, and Narratives of “Progress” by Esther Wright

    Published 2021-09-01
    “…Usually bound up with other loaded terms such as “civilization” (and its implicit antithesis, “savagery”), popular culture that falls under the broader umbrella of the Western genre has often used the idea of progress and development, from past to future, as a cornerstone of their stories and messages. This article uses game developer Rockstar Games and the company’s popular and commercially successful Red Dead Redemption franchise (2010-2018) to examine how narratives of “progress” have been used by the company not only to create their own representations of US history but, moreover, to prop up the promotional discourses that the company uses to brand themselves and sell their products. …”
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  20. 40

    Game as a Way to Enhance Students’ Cognitive Activity by E. F. Gladkaya

    Published 2018-12-01
    “…Properly organized game allows to create a favorable for learning emotional background and establish psychological contact between all participants of communication. …”
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