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  1. 361

    L’Olympisme des femmes face à l’antiféminisme sportif (1921-1936) by Florys Castan-Vicente

    Published 2024-04-01
    “…In 1928, the Amsterdam Olympic Games hosted the first athletics events for women. …”
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  2. 362

    L’Aventure olympique. Les architectures des Jeux d’hiver d’Albertville 1992 : des projets inaboutis ? by Marie Beauvalet-Boutouyrie

    Published 2021-10-01
    “…Although this event was a real opportunity to create striking and well-designed architecture, this possibility seems to have been « neglected » since the original Olympic bid. …”
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  3. 363

    Review Of The Application Of Artificial Intelligence (AI) Exercise Training In Improving Cognitive Function In The Elderly Population by Tingran Zhang, mufan Zhang, Jiong Luo

    Published 2025-02-01
    “…Through virtual cyberspace, real-time interaction of multiple senses can be achieved, allowing people to feel reality in the virtual network and accurately capture participants' actions; Through AI games, elderly people can improve their physical and cognitive functions, reduce depression and anxiety, meet the psychological and social needs of dementia patients, enhance their independence and dignity in life, and make objective assessments of cognitive function, which may help prevent dementia. …”
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  4. 364

    Exergaming-based exercise program for people aged 50 years or older by Alexsander Guimarães, Vandrize Meneghini, Aline Barbosa

    Published 2016-05-01
    “…The purpose of the program "Video games for people aged 50 years or older" is to create free opportunities for older adults to engage in motivating and enjoyable physical activity, and to stimulate their functional fitness and cognition. …”
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  5. 365

    Komizm współczesnych filmów rosyjskich na warsztacie tłumacza by Maria Mocarz-Kleindienst

    Published 2018-06-01
    “…The basic linguistic components creating linguistic humour include neologisms, linguistic games, modifications of phraseological units and intertextual references. …”
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  6. 366

    Codesigning More-than-Human Ecosystems with Social and Environmental Systems: The Gamification of NetWall and BioDiveIn by Marie Davidová, María Claudia Valverde Rojas, Hanane Behnam

    Published 2025-01-01
    “…The interventions were codesigned using systems-oriented design methods, including gigamapping and prototyping, to produce scalable DIY solutions that empower communities to replicate these practices on their own. Additionally, urban games were created to incentivize participation by rewarding individuals for their contributions to biodiversity restoration.…”
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  7. 367

    STUDENT’S COMPETITIVE RESOURCE IN A REGIONAL UNIVERSITY by Vladimir V. Baranov, Izabella D. Belonovskaya, Yuliya N. Nikulina

    Published 2022-05-01
    “…As a pedagogical tool to create student’s competitive resource at Orenburg State University was developed a special program, including employment training courses, sports and context games, corporate health groups, special skills raising courses for teachers, curators, and elective disciplines for masters of pedagogy.…”
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  8. 368

    Face Recognition using Deep Learning and TensorFlow framework by Makrem Beldi

    Published 2023-12-01
    “… Detecting human faces and recognizing faces and facial expressions have always been an area of interest for different applications such as games, utilities and even security. …”
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  9. 369

    Guidance Stabilization of Satellites Using the Geomagnetic Field by Francisco Miranda

    Published 2012-01-01
    “…Active three-axis magnetic attitude stabilization of a low Earth orbit satellite is considered in this work. The control is created by interaction between the magnetic moment generated by magnetorquers mounted on the satellite body and the geomagnetic field. …”
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  10. 370

    Le transmédia : un dépassement du médium ? by Karleen Groupierre

    Published 2017-09-01
    “…Indeed, each author decides usually the way to transform an idea into an art piece, according to his own skills, experiences, area of expertise and his favorite medium. When a painter creates and before he even takes a brush, he mentally foresees the pigments he wants to use, the canvas grain or colors smoothness. …”
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  11. 371

    Zona Positif Connected Envieroment Sebagai Pembelajaran Selama Social Distancing by Sutrisno Sutrisno

    Published 2021-01-01
    “…The application of the concept of the Positive Connected Environment model is a solution for lecturers who experience limited mastery of distance learning applications by utilizing face-to-face limitations, simple discussions and applied theory games. The concept of a behavior model in proactive behavior between lecturers and students so as to create a positive zone that is connected to a pleasant environment, without coercion and is able to present a new atmosphere in the learning process.…”
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  12. 372

    Competição e digitalização: a expansão dos serviços culturais-digitais – os casos da Netflix, Disney e Apple by Elder Patrick Maia Alves

    Published 2019-01-01
    “…This work investigates the process of competition between some of the most important technology companies in the world, which created business models aimed at the culturaldigital services market - series, movies, games, music, books and animation. …”
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  13. 373

    Hand hygiene, its learning through the use of teaching aids by Zenia Tamara Sánchez García, Yuliett Mora Pérez, María de los Ángeles Villegas, Carmen Damilsy Sevajanes Pérez, Annia Iglesias Armenteros, Yuliemy Basso Mora

    Published 2023-05-01
    “…Discussion groups were held in the three scenarios, from which the categories training and teaching aids emerged, which were created and validated by the Barraza methodology.<br /><strong>Results:</strong> a web page, a mobile application, educational games for children and triptychs were designed. …”
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  14. 374

    Framework for a problem-solving educational program integrating medicine and design disciplines at a Japanese university by Kuriko Kudo, Naoshige Akita, Hiroyuki Matsuguma, Shunta Tomimatsu, Yasuyuki Hirai, Tomohiko Moriyama

    Published 2025-01-01
    “…In total, 424 problems were identified and 387 ideas were created. Nine prototypes with mock-ups and functional models of products, games or service designs were created and positively evaluated for novelty, workability and relevance. …”
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  15. 375

    Zostań MovieStarPlanet! – czyli o partycypacji kultury dziecięcej w kulturze cyfrowej by Joanna Dziekońska

    Published 2018-06-01
    “…It comprises study results, whose aim was the reconstruction of children’s culture created by children during internet communication in the MovieStarPlanet service. …”
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  16. 376

    Images of War in Late Victorian War and Adventure Novels for Children by Dorothea Flothow

    Published 2007-12-01
    “…Yet the question of how war was presented to the future generation seems of particular relevance, for not only does children’s fiction mirror contemporary ideas and values, it is also seen as an important means of shaping and creating them. By analysing a selection of about 70 children’s novels of the most well-known authors of the genre, this paper therefore proposes to examine the image of war created and the conventions used to describe war to a child readership. …”
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  17. 377

    Rereading Ambiguity in Ahmadrezā Ahmadī’s Pattern based on William Empson's Theory by Nematollah Iranzadeh, Mozhghan Jafarmanesh

    Published 2023-11-01
    “…By using polysemy and creating conceptual gaps in the structure of the poem, the modern poet creates lasting, creative, and dynamic literature. …”
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  18. 378
  19. 379

    FORMATION OF CONFLICT MANAGEMENT COMPETENCE OF A UNIVERSITY TEACHER by I. V. NIKULINA, N. V. SOLOVOVA

    Published 2018-02-01
    “…The conditions that should be created for the development of the conflict management competence of heads of educational units, teachers to be more effective are as follows: organizational and managerial, personnel, technological, psychological, and methodical. …”
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  20. 380

    PEDAGOGICAL CONDITIONS OF STUDENTS’ PERSONAL AND PROFESSIONAL GROWTH IN THE CONTEXT OF VOLUNTEER ACTIVITYIES by M. M. MAZNICHENKO, G. S. PAPAZYAN

    Published 2018-02-01
    “…In connection with the implementation in recent years of large-scale projects in Russia, in particular the Winter Olympic and Paralympic Games of 2014, student volunteering has become an integral component of higher education. …”
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