Showing 341 - 360 results of 403 for search 'Game Freak~', query time: 2.08s Refine Results
  1. 341
  2. 342

    Des jeux d’alliances éducatives sur un territoire rural. Une étude d’impact dans le cadre de la réforme des rythmes scolaires by Karine Bonnaud

    Published 2023-03-01
    “…This article proposes to shed light on the games of educational alliances at work during the implementation of the 2013 reform of school rhythms in rural areas. …”
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  3. 343

    Meta-synthesis of drivers of the circular business model by Atieh Khodaei, Mahdi Hosseinpour, Mohammad javad Jamshidi, Yoosof Mohamadifar

    Published 2025-03-01
    “…However, previous studies have identified drivers for the change towards circular business models in a fragmented and separate manner, which encourages the implementation of circular business models; which, due to the great importance of circular business models in order to gain sustainable competitive advantage and create multiple values of economic development, social justice and environmental protection, requires a complete investigation, aggregation and interpretation. …”
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  4. 344

    Ritual, teatro y performance en un culto al niño dios y al diablo. Las pastorelas de la región purépecha, Michoacán (México) by Elizabeth Araiza

    Published 2014-09-01
    “…The point is to contribute to a discussion of the difficulties entailed in the definitions of the modalities of acting – ritual, theater, games, performance, etc. – both individually and as a whole.…”
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  5. 345

    Risk and protective factors associated with adolescent depression in Singapore: a systematic review by Wei Sheng Goh, Jun Hao Norman Tan, Yang Luo, Sok Hui Ng, Mohamed Sufyan Bin Mohamed Sulaiman, John Chee Meng Wong, Victor Weng Keong Loh

    Published 2025-01-01
    “…The four factors associated with adolescent depression identified were: (1) sociodemographic factors (gender, ethnicity); (2) psychological factors, including childhood maltreatment exposure and psychological constructs (hope, optimism); (3) coexisting chronic medical conditions (asthma); and (4) lifestyle factors (sleep inadequacy, excessive internet use and pathological gaming). Conclusion: The identified factors were largely similar to those reported in the global literature, except for sleep inadequacy along with conspicuously absent factors such as academic stress and strict parenting, which should prompt further research in these areas. …”
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  6. 346

    Extending FABRIK with Obstacle Avoidance for Solving the Inverse Kinematics Problem by Songqiao Tao, Huajin Tao, Yumeng Yang

    Published 2021-01-01
    “…Inverse kinematics (IK) has been extensively applied in the areas of robotics, computer animation, ergonomics, and gaming. …”
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    Article
  7. 347

    Capacity Model of Exclusive Right-Turn Lane at Signalized Intersection considering Pedestrian-Vehicle Interaction by Chengcheng Yang, Jiawen Wang, Jieshuang Dong

    Published 2020-01-01
    “…In high density urban areas, pedestrians have a great influence on the capacity of intersections. …”
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  8. 348

    Asygnosis and asygnotic networks by Edward M. Roche, Michael J. Blaine

    Published 2015-12-01
    “…The emergence of modern telecommunications, including social media, gaming platforms, and instant messaging has enabled the emergence of massive online global communities numbering into the tens and hundreds of millions of persons regardless of culture and language capable of exchanging ideas, images, and impressions in real time. …”
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  9. 349

    La littérature et la légende comme motifs touristiques en Espagne au xxie siècle by Christelle Schreiber-Di Cesare

    Published 2022-01-01
    “…This study focuses on tourism based on Spain's literary heritage: the organisation of book fairs, the opening of writers' houses and museums, the setting up of literary tours in the footsteps of an author or a work, public authorities and private initiatives are multiplying strategies to both create and respond to the demand from a public that wishes to extend the reading experience with a foray into the settings of the plot. …”
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  10. 350

    Identifying factors affecting the distribution strategy in the food industry with the attitude of marketing and online sales by solmaz seyedghafouri, Vahid nasehifar, Farid askari

    Published 2025-03-01
    “…In order to apply these methods correctly, strategic marketing planning must be done in businesses, and this has a great impact on pricing and sales (Chen et al, 2021). …”
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  11. 351

    The role of the family environment and parental nutritional knowledge in the prevention of behavioral feeding disorders in toddlers and preschool children – a narrative review by Paulina Kawecka, Małgorzata Kostecka

    Published 2024-07-01
    “…Pediatric feeding disorders are generally observed between the ages of 1 and 3 years, but they can have long-lasting consequences that affect various areas of life. Social and environmental factors, including dietary patterns and strategies introduced by parents, and emotions that accompany eating play a key role. …”
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  12. 352

    Changing approaches to interactive marketing communications due to the development of 5G technology by L. G. Akhmaeva

    Published 2022-01-01
    “…The main facts about 5G technology have been given, the impact of its introduction on consumer behavior, the penetration of augmented and virtual reality technologies into everyday life and the change in the format of marketing communications in the following areas have been considered: retail and delivery of goods, virtual spaces for work and business, mobile cloud gaming and streaming, art, street traffic and parking, public transport, pedestrian and bicycle traffic, weather conditions and energy supply.The key directions of development of interactive marketing communications with the arrival of 5G have been considered: delivery of messages to any place and at any time, an increase in the number of connected devices, instant feedback, new formats and media.Conclusions have been drawn regarding the changes in interactive marketing communications: due to the ultra-high speeds of 5G, the loading time of the commercial will be significantly reduced, which will significantly improve the consumer experience at the level of using devices and applications. …”
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  13. 353

    ENHANCING PROFESSIONAL DEVELOPMENT THROUGH INTERNATIONAL COLLABORATIVE DIALOGUE: A STUDY OF MALAYSIAN AND AUSTRALIAN PRE-SERVICE TEACHERS by Vegneskumar Maniam, Tay Gerard, Ingrid Harrington, Hayley Trenchard, Susan Bennett

    Published 2025-01-01
    “…Methodology - Pre-service teachers from Australia and Malaysia identified key areas of concern within their respective educational systems. …”
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  14. 354

    Effects of brief mindfulness intervention on mental fatigue and recovery in basketball tactical performance. by Shudian Cao, Jia Liu, Soh Kim Geok, He Sun, Xiaopeng Wang

    Published 2024-01-01
    “…<h4>Conclusion</h4>The basketball tactical performances, particularly in areas such as ball reversal, dribble penetration into the key area, on-ball screen, and off-ball screen, were negatively impacted by MF. …”
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  15. 355

    Additional Education for Children with Special Needs and Disabilities in the Russian Federation: National Monitoring Concept by Z. V. Puzanova, M. A. Simonova, V. M. Filippov, T. I. Larina

    Published 2021-07-01
    “…The presence/absence of a regional centre of additional education for children is going to be identified, as well as its official name, and the number of subordinate entities which implement additional educational programs in the corresponding Russian region in various areas: arts, sports, science, sociology and pedagogy, technical sciences, tourism and local history, intellectual games. …”
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  16. 356

    Factors influencing sport development among women with disabilities: a case study of a visually impaired Spanish Paralympic woman by Alejandro Barrera-Garcimartín, Áurea Redondo-Fernández, Javier Pérez-Tejero

    Published 2025-01-01
    “…It is crucial to give visibility and have sports references in these areas, highlighting initiatives such as Paralympic School Days and inclusive competitions. …”
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  17. 357

    Sport participation as an educational tool and a means of promoting physical, mental, and social well-being by Francesco Sgrò

    Published 2024-12-01
    “…Quinto et al. (2024), meanwhile, report on a learning program developed using the Tactical Games Model, aimed at enhancing motor skills and tactical awareness related to net games in primary schools. …”
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  18. 358

    Des relations entre jouer et créer des jeux vidéo by Julie Delbouille, Pierre-Yves Hurel

    Published 2021-03-01
    “…Playing and creating are two activities which seem to be connected: creativity is a part of playing as well as there is playfulness in the creative process. …”
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  19. 359

    Tangible digital storytelling and phygital reality: benefits for inclusion and cooperation in young children by Pasqualotto Angela, Filosofi Fabio

    Published 2023-12-01
    “…With personal computers, mobile phones, tablets, and the Internet, technology is used in all spheres, affecting our daily lives greatly. Educational games are also taking advantage of the technological process, for example, many useful apps are available for children. …”
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  20. 360

    Le monopole de l’État français sur les jeux d’argent : de l’art d’extorquer des fonds aux plus démunis by Quentin Duroy, Jon D. Wisman

    Published 2018-01-01
    “…Fiscal revenue collected from draw games and instant games specifically puts a disproportionate financial burden on low-income households. …”
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