Showing 321 - 340 results of 403 for search 'Game Freak~', query time: 2.14s Refine Results
  1. 321

    Approaches to the formation of the communicative personality of the future teacher in the classroom of the course «Academic eloquence» by Olga V. Filippova

    Published 2022-01-01
    “…The conditions are discussed that determine the effectiveness of organizing classes, enriching students with communicative experience in the field of professional communication and rhetorical practice, forming value attitudes and the ability to select the optimal language means when creating academic speech as a means of solving professional problems. …”
    Get full text
    Article
  2. 322

    Prediction of Network Threats and Attacks by Mathematical Simulation by Daniil Doroshenko

    Published 2024-11-01
    “…The research uses mathematical methods such as probability theory, game theory, graph models, and statistical approaches to build models that allow to reproduce the dynamics of threats in real networks. …”
    Get full text
    Article
  3. 323

    Approaches to the integration of information about resource and financial flows in the fuel and power complex under the digital transformation of control systems by E. P. Grabchak, E. L. Loginov, S. V. Mischeryakov, V. U. Chinaliev

    Published 2020-07-01
    “…The reform of the industry creates opportunities to form market financial sources for the implementation of investment projects in the heat power industry of Russia, as well as to modernize the production capacities of the heat power system and district heating systems.The introduction in the industry of a mechanism for regulating the processes of providing heat energy services based on the transition to the system of Unified Heat Supply Organizations and providing a return on investment of the price trend in the heat market with the possibility of transferring departmental reporting and analytics to a single regulatory legal basis allows you to regulate the work of the power industry as a subsystem of the Russian energy sector with general information technology platform of fuel and energy complex.The inclusion of Unified Heat Supply Organizations in market relations and the formation of game rules in the market using the principle of tariff setting according to the alternative boiler house rule allow you to create conditions for emergence of the heat market. …”
    Get full text
    Article
  4. 324

    INFORMATION AND SOFTWARE OF VIRTUAL REALITY TRAINING APPLICATION «NATURAL GAS DRYER PLANT» by D. A. Kuzmuk, O. A. Shovkoplias, B. O. Kuzikov

    Published 2024-12-01
    “…Finally, the virtual environment was created using the Unity game engine, which incorporates Open VR and VRTK plugins to enable user interaction and navigation. …”
    Get full text
    Article
  5. 325

    Drawing the future: gender and future occupational aspirations of young children in Sweden by Sarah Wamala-Andersson, Matt X. Richardson, Karin Schölin Bywall, Therese Norgren, Nick Chambers

    Published 2025-01-01
    “…STEM interest was limited, with “game developer” being the only STEM job on boys’ lists. …”
    Get full text
    Article
  6. 326

    Designing the alignment model of petrochemical projects with the country's industrial strategies in the Ministry of Petroleum by Abdolrasoul Shojaeian, ghanbar abbaspour esfadan, Changiz Valmohammadi, Aboutorab Alirezaei

    Published 2024-06-01
    “…Primasari (2022) investigated strategy formulation to achieve alignment between information technology and business in game companies. The research generated several specific recommendations for gaming companies in the areas of business strategy, IT strategy, organizational infrastructure/process, and IS/IT infrastructure/process. …”
    Get full text
    Article
  7. 327

    Computational thinking in the context of higher education: Analytical review by E. K. Khenner

    Published 2024-02-01
    “…Non-cognitive skills include self-confidence, communication skills, flexibility, and others.Methods for assessing the maturity of students’ computational thinking include the results of solv­ing problems in block programming environments such as Scrath; knowledge/skill tests, self-assessment scales/surveys; tests on knowledge of the basics of computational thinking, interviews and observations; interviews, grades for assignments/courses, surveys/questionnaires, solving problems external to the class; the use of a special software environment, the use of criteria for assessing computational thinking and/or psychometric tools; assessments based on solving robotic problems or evaluating artifacts creat­ed during the game, and others.A comparison of computational thinking with digital competencies at the skill level leads to the conclusion that in computational thinking, skills represent a certain fixed set of meta-skills needed by a student regardless of solving specific problems (for example, abstraction skills). …”
    Get full text
    Article
  8. 328
  9. 329

    CONSTRUCTIVE GEOMETRY IN IMPLEMENTATIONS OF MODERN 3D GRAPHICS by Ivan G. Lenchuk, Oleksandr O. Mosiiuk

    Published 2023-04-01
    “…Engineering and manufacturing, architecture, design, cinematography, education, and the game industry are an incomplete list of industries where it is actively used. …”
    Get full text
    Article
  10. 330

    Factors influencing virtual reality use in paediatric acquired brain injury upper limb rehabilitation: a qualitative study by Rajat Gupta, William Farr, Daniel Ray, Chandrasekar Rathinam

    Published 2025-01-01
    “…Virtual reality (VR) and video game technologies are invaluable adjuncts to traditional neurological rehabilitation as they help to motivate, engage and gain children’s compliance in goal-directed therapy. …”
    Get full text
    Article
  11. 331

    Attendance of Patients with ophthalmological problems about Eye Protection from UV/blue Light Radiation from Sun light and Electronic Devices in Sulaimani City by Salah Qadir Mahmood, Muhammad Babakir-Mina, Salar Ibrahim Ali, Abdulrahman M. Ibrahem, Bakhtyar Kamal Talabany

    Published 2018-07-01
    “…There was a significant difference for the males who were more game-player and using electronic devices like smartphone/tablet /iPad than females. …”
    Get full text
    Article
  12. 332
  13. 333

    INNOVATIVE METHODS OF TEACHING HISTORY AT MODERN UNIVERSITIES by A. Yu. Suslov, M. V. Salimgareev, Sh. S. Khammatov

    Published 2017-12-01
    “…It is stated that History university course is designed not only to give the students strong subject knowledge, but also to create axiological orientations and abilities on the basis of the analysis of historical collisions, objective and subjective factors of society development. …”
    Get full text
    Article
  14. 334

    Projet du parc linéaire de l’humedal Juan Amarillo, 2000-2018, Bogota, Colombie by Eduardo Samper Martinez

    Published 2019-12-01
    “…It is therefore necessary to prevent their degradation and to protect them as areas ensuring an ecological balance (plants, fauna and flora, with the lake waters as a transition area), to make them accessible for leisure activities (walks, games, sports) and to use them for environmental education and for the dissemination of knowledge about local the pre-colonial culture which remains embedded in these areas. …”
    Get full text
    Article
  15. 335

    Quviasukvik. The celebration of an Inuit winter feast in the central Arctic by Frédéric Laugrand, Jarich Oosten

    Published 2002-01-01
    “…Central topics are: gifts, food and drinks, games and sexual symbolism.…”
    Get full text
    Article
  16. 336

    Exploring Future Pandemic Preparedness Through the Development of Preventive Vaccine Platforms and the Key Roles of International Organizations in a Global Health Crisis by Jihee Jeon, Eunyoung Kim

    Published 2025-01-01
    “…The COVID-19 pandemic response demonstrates how the synergistic collaboration of WHO’s standardized guidelines, CEPI’s vaccine research and development expertise, GAVI’s control of the vaccine supply chain and distribution, and IVI’s technology transfer capabilities can be united to create a successful process for vaccine development and distribution. …”
    Get full text
    Article
  17. 337

    Public spaces and neoliberal policies: The Greek case by Despina Dimelli

    Published 2025-02-01
    “…The research area is the capital of Greece, and the examined case studies include both small- and large-scale areas to cover different types of public spaces. …”
    Get full text
    Article
  18. 338

    Is it Time to Recognize Political Anxiety as a Social Determinant of Health? by Brandon Ambrosino

    Published 2024-12-01
    “…This has to do with the financial stakes of the news game: with less (or sometimes no) revenue from subscriptions, media are forced to compete for digital audiences. …”
    Get full text
    Article
  19. 339

    Editors’ Note by Alberto Raposo, Cleber Corrêa

    Published 2019-12-01
    “…Throughout these years, JIS moved from a virtual and augmented reality publication to a more multidisciplinary scope, including related areas such as games and human-computer interaction. …”
    Get full text
    Article
  20. 340

    Bateaux, plateaux, arsenaux : quels enjeux géopolitiques dans un Arctique en mutation ? by Frédéric Lasserre

    Published 2021-03-01
    “…Finally, fueled by the concern of the Arctic States to assert their control over the maritime areas that are freeing from the ice, security policies sometimes appear as a militarization of the Arctic, in particular for Russia and, for a time, for Canada. …”
    Get full text
    Article