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  1. 281

    Optimal Trade-In and Pricing Strategy under Strategic Consumers and Sequential Innovation by Xue Yang, Xiaofeng Liu

    Published 2024-01-01
    “…In order to address this deficiency, we created four two-period dynamic game models that utilize strategic consumer and product sequential innovation as the basis for examining company pricing and strategic decision-making. …”
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  2. 282

    Internet complex network separation degree analysis based on hops by SU Wei-ji, ZHAO Hai, XU Ye, ZHANG Wen-bo

    Published 2005-01-01
    “…Internet separation degree time sensitivity model (ISDTSM) was created; The model of time series stochastic process of Internet separation degree (MTSSPISD) was created, and then the time evolvement rule of Internet separation degree was discussed; At last, the Internet separation and average transmission time of IP level data during 2008 Beijing Olympic Game were forecast by using model ISDTSM and model MTSSPISD.…”
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  3. 283

    ‘Avoidance Preening’, Displacement Behavior and Co-Dependency in Professional Team Sport: When Wants Become More Important Than Needs by Blake D. McLean, Donnie S. Strack, David T. Martin

    Published 2022-08-01
    “…An athlete’s body plays an important role in their performance and well-being. However, game-relevant skills are better determinants of success, compared with physical fitness, in technically-driven team sports. …”
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  4. 284

    Ottoman Hunting Organization of Silistra Sanjak in The 16th Century by Mustafa ALKAN, Ferdi GÖKBUĞA

    Published 2015-12-01
    “…While hunting in traditional societies, was most commonly practised as a profession, for food, sports or entertainment, it was fully a part of Ottoman State organization as a military exercise or war game. From the first Ottoman rulers, there has been hunting institution in the palace. …”
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  5. 285

    Иллюзия иностранной речи в структуре текстов Михаила Зощенко by Jarosław Wierzbiński

    Published 2018-11-01
    “…The interlocutors in the text, who in fact cannot speak any foreign language, pretend to use ‘foreign’ words and expressions, involving themselves in a specific verbal game. …”
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  6. 286

    Thomas More et l’utilisation du paradoxe comme discours de la méthode by Isabelle Bore

    Published 2014-10-01
    “…Far from being a rhetorical convention, using paradoxes enables the truth to be revealed as it contributes to creating an objective distance, a spiritual game and the intermingling of tragic and comic perspectives. …”
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  7. 287

    Use of linear features by red-legged partridges in an intensive agricultural landscape: implications for landscape management in farmland by Perrot, Charlotte, Seranne, Léo, Berceaux, Antoine, Noël, Mathias, Arroyo, Beatriz, Bacon, Léo

    Published 2024-02-01
    “…Further, breeding birds select linear elements with herbaceous cover while non-breeders select linear elements with woody cover, underlining the different needs of birds according to their breeding status. All birds selected areas near tracks, but non-breeders seemed to avoid roads. …”
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  8. 288

    Sport commitment among children and adolescent through the lens of theory of organismic integration: A systematic literature review by Anna Pavlova

    Published 2025-01-01
    “… Introduction Most of the athletes who participate in the Olympic Games are between 20 and 30 years old. Popular sport therefore has a reserve of Olympic talent for the 2032-2044 cycles. …”
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  9. 289

    Chinese Economic Diplomacy before and during the COVID-19 Pandemic by E. I. Safronova

    Published 2021-10-01
    “…The second section focuses on the key areas and specific mechanisms of the so-called incentive economic diplomacy. …”
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  10. 290

    A Reconstruction of the Shrine of the Prophet Nahum: An Analysis of 3D Documentation Methods and Data Transfer Technology for Virtual and Augmented Realities by Karel Pavelka, Karel Pavelka, Lukáš Běloch

    Published 2025-01-01
    “…The use of heat maps and volumetric analyses helped to identify areas of significant change that guided the reconstruction and documented significant changes to the building for the investor. …”
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  11. 291

    MADONNA’S FOUR-DECADE INFLUENCE: BRAND STRATEGY AND GLOBAL IMPACT OF THE CELEBRATION TOUR RIO DE JANEIRO by Pedro BELTRÁN CUERVO, Cecilia VALLEJOS PARÁS

    Published 2024-12-01
    “…Madonna, a well-known musician and entertainer who has remained at the top of her game for over 40 years, is also a marketing and brand strategist. …”
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  12. 292

    eSports Participation among Hong Kong Middle-Aged and Older Adults: A Qualitative Study by Ka-Man Leung, William Chu

    Published 2023-01-01
    “…The results revealed the pertinent themes of (a) behavioral beliefs (physical benefits (enhanced physical activity levels, body coordination, and cognition), social benefits (increased interactions and team communication and enlarged social circle), psychological benefits (stereotype breaking, sense of recognition, enjoyment, and improved mood), and adverse health effects (psychological intensity, frustration, obsession with winning, overuse strain, and sleep disturbance)), (b) normative beliefs (support and encouragement from family and nonfamily members), and (c) control beliefs (game content, program personnel attitude, resource availability (venue, equipment, and manpower), administrators’ perspectives, and support from the industry). …”
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  13. 293

    DomeVR: Immersive virtual reality for primates and rodents. by Katharine A Shapcott, Marvin Weigand, Mina Glukhova, Martha N Havenith, Marieke L Schölvinck

    Published 2025-01-01
    “…To tackle this challenge, we created DomeVR, an immersive VR environment built using Unreal Engine 4 (UE4). …”
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  14. 294

    The conceptualization and Symbolization of the “Ball” and the “baton” in mystical Poetical Texts by mehdi ramazani, n a

    Published 2016-06-01
    “…Using the relationship between harmony and juxtaposition, jementics and their various application, various couplets have been created. The frequency of these poetical couplets are so great that it causes every enthusiast to ask this question: how have poets and mystics made use of a game which has got nothing to do with mystical debates? …”
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  15. 295

    Cli-fi Young Adult et imaginaire urbain : (re)configurations génériques by Natacha Levet

    Published 2023-12-01
    “…On one hand, entertainment with no real concern for scientific plausibility, on the other hand, commitment to raise consciousness and motivate action, with scientific basis. …”
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  16. 296

    Algorithmic agency and “fighting back” against discriminatory Instagram content moderation: #IWantToSeeNyome by Marissa Willcox

    Published 2025-01-01
    “…These influencers who are more likely to have their content removed, have to learn how to play “the algorithm game” to remain visible, creating a conflicting discussion around agentic flows which dictates not only their Instagram use, but more broadly, how creators might feel about their bodies in relation to societal standards of “acceptability.” …”
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  17. 297

    Le touriste malgré lui : John Edgar Wideman et la Martinique by Michel Feith

    Published 2009-02-01
    “…This is why travel writing is more than “non fiction”. Love, dreams and stories are also factories of the real. …”
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  18. 298

    Virtualization of Culture and Mythologization of Consciousness by Olga N. Strelnik

    Published 2024-12-01
    “…The essential features of Homo virtualis - variability of identification, “loss” of the real body, transformation of the experience of time, determine the characteristics of virtualized consciousness and create prerequisites, but do not predetermine the mythologization of consciousness. …”
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  19. 299

    Penerapan Deep Convolutional Generative Adversarial Network Untuk Menciptakan Data Sintesis Perilaku Pengemudi Dalam Berkendara by Michael Stephen Lui, Fitra Abdurrachman Bachtiar, Novanto Yudistira

    Published 2023-10-01
    “…DCGAN consists of two neural networks titled generator and discriminator which create zero-sum game relationship. Generator will receive real image with added noise as input of unsupervised training process, creating synthetic image, while discriminator will receive real image and synthetic image as input and calculate the realness of those image which will be used as loss value with Binary Cross Entropy loss function. …”
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  20. 300

    Development of an autonomous chess robot system using computer vision and deep learning by Truong Duc Phuc, Bui Cao Son

    Published 2025-03-01
    “…Additionally, a deep learning model has been created for chess piece recognition and position detection. …”
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