Showing 201 - 220 results of 403 for search 'Game Freak~', query time: 1.84s Refine Results
  1. 201

    Costumed doubles and avatars in Janieta Eyre’s photographic self-portraits by Valérie MORISSON

    Published 2019-06-01
    “…Judith Butler’s view of gender as stylized repetition of acts chimes in with Eyre’s use of seriality and endless mises-en-abyme, while Paul Gee’s definition of projective identity as a liminal form of identity—an interface between the real and the virtual self—and other researchers’ exploration of the avatar in game theory shed additional light on Eyre’s use of costuming.…”
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    “I shall not concern the Union in this Discourse” : Prétérition et engagement dans l’écriture pro-unioniste de Daniel Defoe, voyageur en Écosse by Emmanuelle PERALDO

    Published 2016-12-01
    “…Several genres are analyzed in this essay but the stress is laid more particularly on a poem, Caledonia (1706) and a travel narrative dealing with the economic situation of Great Britain published between 1724 and 1726, the Tour thro’ the Whole Island of Great Britain. …”
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    Jeux de trompe-l’œil dans une cité déchue : La Nouvelle-Orléans de George Washington Cable dans Old Creole Days by Valérie CROISILLE

    Published 2016-12-01
    “…How does the collapsing Creole society that fails to look beyond the limits it has set for itself make New Orleans a misfit city, whose inhabitants have sacrificed essence for appearance, in a never-ending game of make-believe, shams and dramatic turns of events that are the real thrill of Cable’s fiction ?…”
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    Optimal Skipping Rates: Training Agents with Fine-Grained Control Using Deep Reinforcement Learning by Adil Khan, Jiang Feng, Shaohui Liu, Muhammad Zubair Asghar

    Published 2019-01-01
    “…These days game AI is one of the focused and active research areas in artificial intelligence because computer games are the best test-beds for testing theoretical ideas in AI before practically applying them in real life world. …”
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  11. 211

    Zoo U: A Stealth Approach to Social Skills Assessment in Schools by Melissa E. DeRosier, Ashley B. Craig, Rebecca P. Sanchez

    Published 2012-01-01
    “…Zoo U is an innovative product that combines theory-driven content and customized game mechanics. The game-like play creates the opportunity for stealth assessment, in which dynamic evidence of social skills is collected in real time and players’ choices during gameplay provide the needed data. …”
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  12. 212

    Analysis of Tennis Competitions on Different Court Surfaces by İhsan Doğan, Şükran Arıkan, Serkan Revan

    Published 2021-05-01
    “…As a result, the findings show that the game elements that affect the outcome of the match are affected by the court surface and players tend to change their game patterns, in other words, the tactical structure of the important game elements that will make the match win and to adapt themselves to the playing court surface.…”
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    Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów by Dorota Zaworska-Nikoniuk

    Published 2020-03-01
    “…The statements of users (players) and educators point to the potential uses of the game in learning and acquiring social skills. In the game, students create their own worlds, develop their imagination and spatial thinking, gain knowledge about the basics of technology, physics and chemistry, as well as enrich their knowledge about nature. …”
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  15. 215

    TAXATION OF E-SPORTS IN DEVELOPING WORLD by Orçun Avcı

    Published 2021-11-01
    “…However, technological opportunities have started to be used extensively in many areas. The game industry has also been affected by this situation. …”
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  16. 216

    Quantifying the Effect of Soil Ameliorants on Soil Crusting by Means of Field Experiments in a Wildlife Protected Area, South Africa by Anélle Human, Gerhardus P. Nortjé, Michiel C. Laker

    Published 2024-01-01
    “…In this study, mineral soil crusts were found to be the problem in the Dinokeng Game Reserve (DGR), South Africa. Large areas of bare soil crusted areas were found in this reserve. …”
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    Parties as playful experiences by Leland Masek, Jaakko Stenros

    Published 2024-12-01
    “…Partying is a widespread, understudied, and playful phenomena. Game Studies has seen great value from defining important concepts related to games since its inception. …”
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  19. 219

    Writing Against Culture with Online Poker by Jukka Jouhki

    Published 2011-01-01
    “…A stale game of middle-aged men turned into an exciting, familiar hobby with a global reach. …”
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  20. 220

    The development of determining motor qualities in children aged 10-12 by Dragoș Vasile SĂVESCU*, Pavel Ionuț PETRICA, Bianca Cristina SĂVESCU

    Published 2024-11-01
    “…For the evaluation and development of the two qualities, a battery of tests was prepared that evaluates the speed and coordination of the players, and training plans were created to develop these determining motor qualities in the game. …”
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