Showing 181 - 200 results of 403 for search 'Game Freak~', query time: 2.26s Refine Results
  1. 181

    Biodiversity conservation and threat reduction in Kibale and Queen Elizabeth conservation areas, Uganda by Joseph Katswera, Norah M. Mutekanga, Charles K.Twesigye

    Published 2020-07-01
    “…The study established that staff education level and experience in conservation work influences biodiversity conservation. The conservation areas are threatened by habitat transition/changes, wild fires, human-wildlife conflicts, armed poaching and illegal wildlife trade/trafficking in game meat and game products, increasing human population pressure, and boundary encroachment. …”
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    Developing High School Prep Class Students’ Verbal Skils by Using Web 2.0 Application by Gürbüz Ocak, Hateme Aysel Kuzu, Akın Karakuyu

    Published 2024-12-01
    “…It has been concluded that the willingness to speak is increased with Web 2.0 applications and the lessons that include more dialogues, reading-listening activities, games and movies will be motivating for the students.…”
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  7. 187

    Ontology of Teamwork Competency and Approaches to Its Development at Engineering University by M. N. Filatova, V. S. Sheinbaum, P. G. Shchedrovitsky

    Published 2018-07-01
    “…The proposed approach is based on the methodology of Organizational and Activity Games created by G.P. Shchedrovitsky in 1970s and developed by the Moscow Methodological Circle. …”
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    Methodological Interaction between Experimental and Computer Philosophy by Ekaterina A. Alekseeva

    Published 2024-12-01
    “…Both of these trends are distinguished by the fact that they depart from the principles of “armchair” philosophy, although they do not break with it completely, turn to empirical data, etc. …”
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    Features of children’s leisure time in rear city during the Great Patriotic War (on the example of Omsk) by M. S. Nosova

    Published 2021-05-01
    “…The article uses the example of everyday life of Omsk children to study the main leisure practices during the Great Patriotic War. The study examines both personal sources and archival sources. …”
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  13. 193

    E-LEARNING: DEVELOPMENT VECTOR by Alexandr V. Solovov, Anastasia A. Men'shikova

    Published 2016-12-01
    “…The article addresses a number of areas of e-learning development: using mobile devices, the massive open online courses, computer simulation, automation systems, professional activities, computer games, the concept of a SMART education system, knowledge management. …”
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    IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications by Marie Kegeleers, Raoul Bruens, Maxim Liefaard, Nestor Z. Salamon, Rafael Bidarra

    Published 2019-01-01
    “…IMOVE was validated by means of a variety of applications in a real scenario, the entrance hall of a busy public building: the classic Pong game, a collaborative and accessible casual game (Save the Turtles!)…”
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    Strategic Team AI Path Plans: Probabilistic Pathfinding by Tng C. H. John, Edmond C. Prakash, Narendra S. Chaudhari

    Published 2008-01-01
    “…This paper proposes a novel method to generate strategic team AI pathfinding plans for computer games and simulations using probabilistic pathfinding. …”
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  19. 199

    MovieRemix: Having Fun Playing with Videos by Nicola Dusi, Maria Federico, Marco Furini

    Published 2011-01-01
    “…Motivated by the large success of the gaming market, we propose a novel game and an architecture to make the remix process a pleasant and stimulating gaming experience. …”
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