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741
Eye tracking in Educational Science: Theoretical frameworks and research agendas
Published 2017-02-01“…Eye tracking is increasingly being used in Educational Science and so has the interest of the eye tracking community grown in this topic. …”
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742
Funny and Educational across Cultures: Subtitling Winnie The Pooh into Italian
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743
FEATURES OF USING AUGMENTED REALITY TECHNOLOGY TO SUPPORT EDUCATIONAL PROCESSES
Published 2016-05-01“…An overview of the features and uses of augmented reality technology to support educational processes is displayed, as an option of a new form of visual demonstration of complex objects, models and processes.…”
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744
Educational Data Mining by Optimally Fusing Shallow and Deep Features
Published 2022-01-01“…In order to meet the requirement of designing the educational curriculum and extract the relevant data toward students, we in this paper utilize the deep learning architecture to study the personalized understanding and educational feature extraction algorithm of the high school and college students. …”
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745
Effective Graph Mining for Educational Data Mining and Interest Recommendation
Published 2022-01-01“…We can provide perceptual and visual learning audio feedback. And thus witness computing should convey users’ learning behavior rules through similarity analysis and mob algorithm. …”
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746
A multimodal educational robots driven via dynamic attention
Published 2024-10-01“…However, effectively evaluating and optimizing multimodal educational robots remains a challenge.MethodsThis study introduces Res-ALBEF, a multimodal educational robot framework driven by dynamic attention. …”
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747
Educational encounters with a local past-historical empathy in the archives
Published 2025-05-01“…This single-case study focuses on 91 Swedish upper secondary students’ educational encounters with a local historical archive via a place-based educational intervention. …”
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748
An Educational Trading Card Game for a Medical Immunology Course
Published 2025-06-01“…These cards incorporate visual and linguistic mnemonics, coupled with strategic gameplay, to create an interactive learning experience. …”
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749
IsoPuzzle: Development and Evaluation of an Ethno-Educational Serious Game
Published 2025-07-01“… This study presents the development and evaluation of IsoPuzzle, a digital ethno-educational game that merges progressive isometric geometry challenges with Adinkra symbolism to integrate mathematical concepts and African cultural elements. …”
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750
European Perspectives on Innovative Educational Practices in the Age of Globalization and Digitalization
Published 2025-07-01“…These types of tools contribute to improving the processes of learning by students, allowing them to visualize complex and abstract definitions, motivate active participation in the learning process, develop creativity and practical skills of problem-based thinking, and provide realistic experiences of solving educational tasks in practice. …”
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751
FEATURES OF ORGANIZING STEAM EDUCATIONAL PROJECTS USING IMMERSIVE TECHNOLOGIES
Published 2024-04-01“…The transition from a traditional approach to STEAM education becomes even more captivating with the incorporation of immersive technologies. …”
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752
An Analysis of the Vocational-Educational Problematics for Substantiating Production Specialist Competencies
Published 2019-02-01“…We present a recommendation for the organisational and content-based improvement of specialist education in terms of key SVE tasks and factors. This education should be conducted by means of systematic identification and assessment of multi-dimensional regional and sectoral needs for trained personnel, projections of results of monitoring on educational programmes and development of means for the acquisition of the relevant skills. …”
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753
Implementation of advanced methods in engineering professional education
Published 2025-07-01“…Particular attention is paid to the analysis of pedagogical approaches that aim to integrate modern technologies into the educational process, thereby improving the practical training of future specialists. …”
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754
Digital Signage: An Experience of Innovation in Higher Education
Published 2015-09-01“…The objectives of this project are to promote educational innovation through the creation of a work structure led by teachers and to encourage students´ independent learning in the process of constructing knowledge through the development of the most appropriate visual designs for the transmission of information and advertising messages from the school. …”
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755
Review of the Values in Biology Textbooks of Secondary Education
Published 2020-08-01“…Accordingly, all texts and visuals in the 9th, 10th, 11th and 12th grade biology textbooks were examined, it was determined which root values were conveyed in these textbooks, and the distribution of values conveyed according to subject, unit and grade level were determined. …”
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756
Scientific mapping of digitalization in architectural education for sustainability
Published 2025-02-01“…Although many studies in the literature investigate digitalization in architectural education or sustainable architectural education, there are few studies on the digitalization of architectural education to ensure sustainability. …”
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757
Theoretical approaches to the definition of the concept of "Digital Education"
Published 2023-03-01“…The relevance of the research is due to active introduction of digital tools into the education system in the context of Industry 4.0. Today digital service in education is assigned the role of an effective and comfortable mechanism for presenting information and communication services, digital resources to the subjects of education. …”
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758
The (Im)possibility of Primary Arts Teacher Education
Published 2025-06-01“…In Australia, recent government policies have included the arts as a school curriculum learning area with five subjects: Dance, Drama, Media Arts, Music and Visual Arts. This curriculum aims to ensure that all young Australians experience a comprehensive arts education by providing a framework for teachers to implement sequential learning across the primary school years. …”
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759
Prospects for “Book Culture" in the Context of Education Mediation
Published 2020-01-01“…The dominant means of transmitting and preserving information in culture as a whole, as well as in the educational system, today are digital devices, which, it would seem, are completely capable of replacing a book. …”
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760
User-Friendly Evaluation of Three-Dimensional Visualization of Atomic Models on Mobile Teaching Module Application: PyLo-AR
Published 2024-06-01“…Integrating augmented reality technology in physics education provides students with a novel learning experience, requiring proficient skills and effective organization. …”
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