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  1. 1941

    The Case for Brutalist Honesty in Medical Education by Markle DT

    Published 2025-02-01
    “…Advances in Medical Education and Practice…”
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    Article
  2. 1942

    From forensic chemistry: an educational experience by González Graciela A.

    Published 2024-10-01
    “…The suggested bibliography supports the education of both students and educators in the field of forensic chemistry. …”
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    Article
  3. 1943
  4. 1944

    Frugal Education: What, why, and how? by Alex Masters

    Published 2024-06-01
    Subjects: “…education design…”
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    Article
  5. 1945
  6. 1946

    Design of the University Mobile Educational Environment by V. I. Toktarova, A. E. Shpak

    Published 2022-01-01
    Subjects: “…digitalization of education…”
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    Article
  7. 1947

    ENGINEERING EDUCATION: PRACTICE-ORIENTED APPROACH by N. N. Dvulichanskaya, V. B. Piasetsky

    Published 2017-09-01
    Subjects: “…engineering education…”
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    Article
  8. 1948
  9. 1949

    Designing Educational Programs for Older Adults by Carolyn Wilken

    Published 2003-12-01
    “…FCS2216/FY631: Designing Educational Programs for Older Adults (ufl.edu) …”
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    Article
  10. 1950

    Ways to Improve the Efficiency of Doctoral Education by A. M. Margolin, R M. Mel’nikov

    Published 2019-01-01
    “…The current process of doctoral education, as well as its results, remain the target of severe criticism despite the adoption of a system of measures aimed at improving the quality of dissertation review including ubiquitous plagiarism checks, reduction of the number of defenses of substandard dissertations and a stricter code of practice for dissertation committees. …”
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    Article
  11. 1951
  12. 1952
  13. 1953
  14. 1954

    Testing Metaphorical Educational FPS Games by John R. Rankin, Sandra Sampayo Vargas, Paul F. Taylor

    Published 2009-01-01
    “…It is widely recognized that there is value in making use of modern Games Technology in Serious Games for educational purposes in the classroom and yet tools that enable teachers to construct such Educational Serious Games (ESGs) with minimal programming, artistic, or GT skills are not yet widely available. …”
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    Article
  15. 1955
  16. 1956
  17. 1957
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  19. 1959
  20. 1960