Showing 1 - 5 results of 5 for search 'Digital distribution of video games', query time: 0.05s Refine Results
  1. 1

    Advertising in digital applications and mobile games as a monetization element by V. Bobrov

    Published 2024-06-01
    “…The stages of market formation and the evolution of digital goods are presented in chronological order, using video games as an example, along with the evolution of advertising integrations from the 1990s to the present day. …”
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    Article
  2. 2

    Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps) by null Laurence, Asep Hermawan, Innocentius Bernarto, Ferdi Antonio

    Published 2023-01-01
    “…Online games as digital products can reach gamers without being hindered by various limitations such as time and location. …”
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  3. 3

    Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis by Atsushi Nakagomi, Kazushige Ide, Katsunori Kondo, Koichiro Shiba

    Published 2025-01-01
    “…The exposure variable, digital gaming, was defined as regular video game play and was assessed in 2021. …”
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  4. 4

    Accessibility and innovation: IEB Minecraft as a tool for collection exploration by Pedro B. de Meneses Bolle

    Published 2025-01-01
    “…ABSTRACT The Instituto de Estudos Brasileiros (IEB) has designed a video game in which playerscreate their own characters and enter the institution’s building to playfully explore the collections distributed among the Archives, the Library and the Visual Arts Collection. …”
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  5. 5

    E-sports: An analysis on global growth, revenue streams, and threats by Ahmet Şahin

    Published 2023-10-01
    “…E-sports refers to organized video game competitions played by amateur and professional players and has evolved into a multi-billion dollar industry with a global following. …”
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    Article