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161
“The Early Years are Like a Foundation for the Future” Perspectives, Facilitators, and Challenges of Anganwadi Workers in Supporting Early Child Development Interventions in Hydera...
Published 2024-04-01“…They are aware of factors that can aid as well as hinder child growth and development, but their understanding of play is limited to games played by older children. They expressed acceptability in using a video intervention, specifying features that would increase relevance for families. …”
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162
The impact of COVID-19 and the confinement on the secondary level students of the Eastern region of Morocco
Published 2023-11-01“…Several factors were significantly associated with anxiety and depressive symptoms, including being a girl (P = 0.000), being a high-school student (P = 0.011), economic struggles during the pandemic (P = 0.003), doubting the necessity of home confinement (P = 0.000), spending over 3 hours a day on social networks and video games (P = 0.000), dropping out of remote learning (P = 0.000), having a psychiatric history (P = 0.000), having chronic illnesses in the family (P = 0.002), and changes in sleep habits (P = 0.000). …”
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163
Changing approaches to interactive marketing communications due to the development of 5G technology
Published 2022-01-01“…And the most obvious technology that will gain a large market share with the spread of 5G is augmented technology, which will become not just part of an unusual user experience, but a full-fledged and effective advertising campaign tool. Video content will gain an undisputed leadership among other types of content in the advertising market. …”
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164
التكنولوجيا ومناهج تعليم العربية: دراسة في الجامعات الإسلامية والعالمية
Published 2024-12-01“…Moreover, the research identifies key online resources, such as video tutorials, interactive games, and downloadable content, which make learning Arabic accessible and engaging. …”
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165
Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke
Published 2021-01-01“…Stroke is a common cerebral circulatory disorder that has several sequelae that affect the daily life of patients as well as their quality of life and the lives of people close to them. Video games are being used in the rehabilitation process to address these sequelae and their benefits are shown on physical activity and in the cognition area. …”
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166
التكنولوجيا ومناهج تعليم العربية: دراسة في الجامعات الإسلامية والعالمية
Published 2024-12-01“…Moreover, the research identifies key online resources, such as video tutorials, interactive games, and downloadable content, which make learning Arabic accessible and engaging. …”
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167
التكنولوجيا ومناهج تعليم العربية: دراسة في الجامعات الإسلامية والعالمية
Published 2024-12-01“…Moreover, the research identifies key online resources, such as video tutorials, interactive games, and downloadable content, which make learning Arabic accessible and engaging. …”
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168
Predictors of One-Year Change in How Youth Perceive Their Weight
Published 2020-01-01“…Watching TV/movies or messaging/texting for over 2 hours/day was associated with overweight and underweight perceptions, respectively, in females only. Playing video/computer games for over 2 hours/day was associated with overweight perceptions in males and underweight perceptions in females. …”
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169
Comparing physiological and psychological effects of virtual reality vs. traditional high-intensity interval training in healthy individuals: results from a preliminary pilot rando...
Published 2025-01-01“…Virtual reality and active video games have emerged as potential solutions to promote physical activity by integrating immersive experiences with exercise. …”
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170
Tangible digital storytelling and phygital reality: benefits for inclusion and cooperation in young children
Published 2023-12-01“…Gaming and educational opportunities have expanded because of the development of tablets and smartphones. …”
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171
Exploring smartphone utilization patterns, addiction, and associated factors in school-going adolescents: A mixed-method study
Published 2025-01-01“…Addicted users showed higher use for gaming, videos, and social media (P < 0.05). No significant physical or psychological health differences were found between addicted and non-addicted groups. …”
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172
Messel Pit UNESCO World Heritage Fossil Site in the UNESCO Global Geopark Bergstrasse-Odenwald, Germany – Challenges of Geoscience Popularisation in a Complex Geoheritage Context
Published 2021-09-01“…The challenge since March 2020 during the Sars-CoV-19 pandemic led to the development of web-based games. The new activities include a portrait series named “Deathly Paradise” and a project series of videos. …”
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173
The Effectiveness of Android-Based Thematic Learning E-Modules in Increasing Student Motivation
Published 2023-06-01“…The problem that occurs is that students at home more often use mobile phones to open sites such as games, cartoons, and robot videos excessively. This must be watched out for because it will increase anxiety disorders, depression, eye diseases, and decreased brain capture to receive lessons. …”
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174
Jordanian parental perception of screen time and its association with psychological distress: A cross-sectional design
Published 2025-01-01“…Results: A survey of 807 parents in Jordan found that gaming and videos were the most common content watched by children, and 61.3% used devices alone. …”
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