Showing 41 - 53 results of 53 for search 'Dead OR Alive (video game)*', query time: 0.06s Refine Results
  1. 41

    Desain Media Pembelajaran dengan Model Problem-based Learning dan Gamitifikasi untuk Materi Bangun Ruang Tingkat SMK Berbasis Virtual Rality by Admi Rut Sinana, Herman Tolle, Fitra Abdurrachman Bachtiar

    Published 2022-02-01
    “…In addition, this study also uses a gamification model which is the use of elements in games or video games with the aim of inspiring and motivating students in the learning process so as to help build engagement with the learning process. …”
    Get full text
    Article
  2. 42

    Penggunaan Internet Dikalangan Siswa SD di Kota Ternate: Suatu Survey, Penerapan Algoritma Clustering dan Validasi DBI by Firman Tempola, Miftah Muhammad, Abdul Mubarak

    Published 2020-12-01
    “…Sedangkan untuk game online, yang aktif dalam bermain game online yaitu 49,41%. …”
    Get full text
    Article
  3. 43
  4. 44
  5. 45

    Kajian Strategi Pendidikan Vokasi Bidang Teknologi Informasi dan Komunikasi Menghadapi Bonus Demografi by Faizatul Amalia, Waras Kamdi, R. Machmud Sugandi

    Published 2023-10-01
    “…Untuk mencapai kompetensi siswa SMK TIK dapat dilakukan dengan: penerapan model pembelajaran di kelas seperti problem based learning dan project based learning, penggunaan metode pembelajaran demonstrasi dan discovery learning, penggunaan strategi problem solving, media pembelajaran yang dapat dimanfaatkan berupa e-learning, video, e-modul, software simulation, penggunaan fasilitas yang mumpuni di laboratorium, kurikulum yang disusun mencantumkan prakerin sebagai mata pelajaran yang harus diikuti oleh siswa, penggunaan perangkat pembelajaran melalui LKS berstruktur dan berbasis konstruktivisme, pembangunan sekolah kejuruan berdasarkan konsep corporate school,  kompetensi guru melalui keterampilan pedagogik, sosial dan kepribadian yang dapat mendukung peningkatan motivasi belajar yang nantinya memengaruhi kompetensi siswa, dan pengalaman prakerin dapat meningkatkan kompetensi siswa SMK.   …”
    Get full text
    Article
  6. 46

    À quoi pensent les archives de la jouabilité? by Hugo Montembeault, Simon Dor

    Published 2018-10-01
    “…How players’ archival practices allow us to reevaluate the historiography of video games? In order to explore and undertake the challenges that represent a videogame history developed from the perspective of players, this article consolidates a micro-historical method called a « history of gameplay ».…”
    Get full text
    Article
  7. 47

    Creative occupations as knowledge practices: Innovation and precarity in the creative economy by Hearn Greg

    Published 2014-06-01
    “…Preliminary research detailed in Cunningham and Higgs (2009) showed that the existing industrial classifications did not incorporate the terminology of the creative industries, nor did they disaggregate new categories of digital work such as video games. However, we discovered that occupational codes provide a much more fine-grained account of work that would enable us to disaggregate and track economic activity that corresponded to creative industries terminology. …”
    Get full text
    Article
  8. 48

    Impact of a Visual-Auditory-Kinesthetic Model-Based Educational Package on Knowledge Regarding Stroke Among Security Guards in a Tertiary Care Teaching Hospital by Parul, Latha Venkatesan, Achal Srivastava, Manju AK Rajora

    Published 2025-01-01
    “…The educational package included researcher-developed videos on risk factors and management of stroke, a poster on Act FAST, and a card game on symptoms of stroke. …”
    Get full text
    Article
  9. 49

    التكنولوجيا ومناهج تعليم العربية: دراسة في الجامعات الإسلامية والعالمية by Shair Ali Khan, Dr. Nazir Ahmad

    Published 2024-12-01
    “…Moreover, the research identifies key online resources, such as video tutorials, interactive games, and downloadable content, which make learning Arabic accessible and engaging. …”
    Get full text
    Article
  10. 50

    التكنولوجيا ومناهج تعليم العربية: دراسة في الجامعات الإسلامية والعالمية by Shair Ali Khan, Dr. Nazir Ahmad

    Published 2024-12-01
    “…Moreover, the research identifies key online resources, such as video tutorials, interactive games, and downloadable content, which make learning Arabic accessible and engaging. …”
    Get full text
    Article
  11. 51

    التكنولوجيا ومناهج تعليم العربية: دراسة في الجامعات الإسلامية والعالمية by Shair Ali Khan, Dr. Nazir Ahmad

    Published 2024-12-01
    “…Moreover, the research identifies key online resources, such as video tutorials, interactive games, and downloadable content, which make learning Arabic accessible and engaging. …”
    Get full text
    Article
  12. 52

    Tangible digital storytelling and phygital reality: benefits for inclusion and cooperation in young children by Pasqualotto Angela, Filosofi Fabio

    Published 2023-12-01
    “…Gaming and educational opportunities have expanded because of the development of tablets and smartphones. …”
    Get full text
    Article
  13. 53

    Exploring smartphone utilization patterns, addiction, and associated factors in school-going adolescents: A mixed-method study by Hemangi M. Ladani, M Yogesh, Nidhi S. Trivedi, Rohankumar B. Gandhi, Dhruv Lakkad

    Published 2025-01-01
    “…Addicted users showed higher use for gaming, videos, and social media (P < 0.05). No significant physical or psychological health differences were found between addicted and non-addicted groups. …”
    Get full text
    Article