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ENVOLVER+: a tool for the promotion of positive nursing practice environments
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A user group gaming policy of OpenFlow stream scheduling in SDN
Published 2016-08-01“…A user centric networking(UCN)structure based on SDN framework was proposed,which established an OpenFlow stream scheduling model named user group gaming policy.Non-cooperative and cooperative cross-layer scheduling were compared from UCN to control plane by extracting parameters of user gaming index and user expected bandwidth.Simulation results show that the user group satisfaction degree of cooperative gaming scheduling is the best and will help the communication operators to realize the concept of customer being king.…”
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A Dynamic Stackelberg Game of Supply Chain for a Corporate Social Responsibility
Published 2017-01-01“…For analyzing supply chain performance in decentralized state and the relationships between the members of the supply chain, we formulate a model that crosses through multiperiods with the help of a dynamic discrete Stackelberg game which is made under two different information structures. …”
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Exploring the Role of Video Games in Reducing Academic Stress among Filipino Students
Published 2025-01-01“…Through multiple-case analysis of ten student cases, the research generates individual case reports and a cross-case report. Four prominent themes emerge: video games offer stress relief and relaxation, foster social interaction and community, provide cognitive skill practice and development, and motivate time management. …”
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Stability Analysis and Chaos Control of Recycling Price Game Model for Manufacturers and Retailers
Published 2019-01-01“…With application of nonlinear theory, this paper makes study on the long-term competition in a recycling price game model by manufacturers and retailers. The paper makes analysis on the local stability of the Nash equilibrium point and gives the corresponding stable region. …”
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A Tripartite Evolutionary Game Analysis of the Co-Construction of an International Transport Corridor
Published 2021-01-01“…The construction and development of international transport corridors have become a means of cross-border space governance and promote the flexibility of international industrial chains and supply chains. …”
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An Efficient Clustering Protocol for Wireless Sensor Networks Based on Localized Game Theoretical Approach
Published 2013-08-01“…However, the CROSS algorithm needs the global information of how many nodes participate in the game at every round. …”
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Developing “You’re History, Pal!”: Employing Role-Playing Games as Pedagogical Instruments
Published 2024-10-01“…As such, through a variety of role playing games, the students essentially take over the classroom, with the instructor’s main objective being to guide and mediate, removing their traditional teaching hat. …”
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Teaching Russian to Non-Native Speaking Students in the Multicultural Space of Russian and Moldova Universities
Published 2020-03-01Subjects: Get full text
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Internet Gaming Disorder and Unmet Psychological Needs: Mediating Roles of Self-Esteem, Depression, and Escapism
Published 2024-09-01“… <p>Internet gaming disorder (IGD) is a widespread mental health issue especially among youth but its etiology remains unclear. …”
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Study of Gaming Disorder and Its Association with Depressive Disorder and Anxiety among Medical Students in India
Published 2025-01-01“…Addiction to Internet gaming is prevalent among Indian medical students. …”
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Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study
Published 2025-01-01“…MethodsA total of 3264 students (338 in grades 4‐5 and 2926 in grades 7‐10) from 15 schools in Hong Kong participated in the classroom surveys. We used cross-lagged panel models to examine the direction of the longitudinal association between self-control mindsets and gaming disorder. …”
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Research on the Complexity of Game Model about Recovery Pricing in Reverse Supply Chain considering Fairness Concerns
Published 2020-01-01“…The paper discusses the local stability of the Nash equilibrium point in this price game model showing that the fair concern factors will reduce the stable area of the system. …”
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Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?
Published 2014-01-01“…Overall, 31.3% of adults and 79.9% of children spend at least some time playing video games. Of these, 24.1% of adults and 42.1% of children play exergames, with these types of games accounting for a third of all time that adults spend playing video games and nearly 20% of children’s video game time. …”
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Interdisciplinary participation in climate-adapted urban land-use planning – findings of two gaming simulations in the city of Bottrop, Germany
Published 2024-11-01“…The gaming simulations are designed as performance simulations in which we involved several representatives from different public authorities. …”
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Optimasi Klasifikasi Sentimen Komentar Pengguna Game Bergerak Menggunakan Svm, Grid Search Dan Kombinasi N-Gram
Published 2024-08-01“… Game online telah menjadi fenomena budaya signifikan dalam industri yang berkembang pesat. …”
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Game-Theory-Based Multi-Objective Optimization for Enhancing Environmental and Social Life Cycle Assessment in Steel–Concrete Composite Bridges
Published 2025-01-01“…The design of bridges must balance sustainability and construction simplicity. A game-theory-based optimization method was applied in this research to find a sustainable steel–concrete composite bridge design. …”
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Preference for Efficiency or Confusion? A Note on a Boundedly Rational Equilibrium Approach to Individual Contributions in a Public Good Game
Published 2015-01-01“…Results change when we consider a more general QRE specification with cross-subject heterogeneity in concerns for (group) efficiency. …”
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Relationship between internet gaming disorder, interpersonal needs, loneliness, and depression among adolescents using a chain mediation model
Published 2024-11-01“…ObjectiveTo explore the relationships between internet gaming disorder (IGD), interpersonal needs, loneliness, and depression in adolescents through the construction of a chain mediation model, to clarify the underlying mechanisms of these associations, and to provid a theoretical basis for depression prevention and intervention.MethodsBased on the data of the 7th Population Census, using convenient sampling method 1 106 adolescents aged between 10‒19 years in South China (176), North China (147), Central China (332), and East China (451) were selected to conduct a cross-sectional survey, with a ratio of 1∶1∶1.5∶2.5. …”
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