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    Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion by J. Prévoteau, S. Chalençon-Piotin, D. Debons, L. Lucas, Y. Remion

    Published 2010-01-01
    “…Thirdly, this design scheme provides three shooting technologies (3D computer graphics software, photo rail, and camera box system) producing qualitative 3D content for various kinds of scenes (real or virtual, still or animated), complying with any prechosen distortion when rendered on any specific multiscopic technology or device formerly specified.…”
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