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Immersion in Computer Games: The Role of Spatial Presence and Flow
Published 2011-01-01“…Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (𝑁=70), a racing game (𝑁=120), and a jump and run game (𝑁=72). …”
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Permettre la compréhension de l’action dans un jeu d’imitation. Le cas de l’action conjointe entre un artiste chorégraphique et des élèves-danseurs à l’école élémentaire...
Published 2019-01-01“…Based on the Joint Action Theory in Didactics (JATD) and the game model in didactics, our analysis questions imitation as a game of imitation, that is built between the person who teaches the danced gesture (the artist) and those who learn it (pupils-dancers). …”
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