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    Exploring computational thinking, executive functions, visuospatial skills and experiences with toys in early childhood: Protocol for a controlled trial by Carolina Robledo-Castro, Camilo Vieira Mejía, Jennifer Chiu

    Published 2025-06-01
    “…Additionally, the study will explore the relationship between these three variables and early experiences with toys. …”
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  7. 867

    Exploring Student Perceptions of Virtual Learning Experiences: A Study of the Use of the Spatial.io 3D Metaverse Platform by Rudi Susilana, Laksmi Dewi, Gema Rullyana

    Published 2024-11-01
    “…This study aims to explore students' perceptions of virtual learning through the platform and understand how to utilize this innovative learning space for academic purposes. …”
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  8. 868

    Exploring skills acquisition differences in leather work among technical university students in Ghana: The case of Tamale Technical University by Mohammed Seini Issah, Essel Harry Barton, Akosua Tachie-Menson

    Published 2024-12-01
    “…Factors such as instructional methods and gender-specific learning preferences were explored. The results of the independent sampled t-test indicated that there were no notable disparities in creativity scores between male and female students within the pedagogical framework adopted. …”
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    Exploring Best Practices and Tensions in Immigrant-Led Community-Based Social Service Planning Models for Immigrant and Refugee Communities by Sandeep K. Dhillon, Stefanie Machado, Ryan Wai Shing Lai 黎韋成, Kari Grain

    Published 2025-01-01
    “…Canada’s immigrant resettlement model places non-governmental community-based agencies at the front of service delivery, with program funding often provided federally through Immigration, Refugees and Citizenship Canada (IRCC). …”
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    Exploring the impact of gamified learning on positive psychology in CALL environments: A mixed-methods study with Thai university students by Budi Waluyo, Francis G. Balazon

    Published 2024-11-01
    “…Despite growing interest in both fields, research into how positive psychology principles and gamification can be integrated in Computer-Assisted Language Learning (CALL) environments and their impact on language learning outcomes remains insufficiently explored. Thus, this study intends to contribute by implementing a 10-week gamified learning program using the Quizizz application within CALL classrooms at a university in Thailand. …”
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    Exploring the frontier of dental education: a cross-sectional study of VR simulation and manikin-based training at Ziauddin university by Ammarah Muhammad Nauman, Sidra Mohiuddin, Maryam Panhwar, Yousra Altaf

    Published 2025-05-01
    “…Further research is needed to explore VR’s cost-effectiveness and use in resource-limited settings.…”
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