Showing 341 - 360 results of 2,814 for search '"virtualization"', query time: 0.07s Refine Results
  1. 341

    A Dynamic Virtual Force-Based Data Aggregation Algorithm for Wireless Sensor Networks by Junhai Luo, Jiyang Cai

    Published 2015-05-01
    “…In this paper, we propose a dynamic virtual force-based algorithm (VFE) for data aggregation which can adapt to different scenario changes. …”
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    Article
  2. 342

    Evaluation of Power Saving and Feasibility Study of Migrations Solutions in a Virtual Router Network by V. Eramo, S. Testa, E. Miucci

    Published 2014-01-01
    “…Among the green networking strategies, the virtualization class and in particular the deployment of migrating virtual routers can lead to a high energy saving. …”
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    Article
  3. 343

    Virtual screening, molecular docking and identification of umami peptides derived from Oncorhynchus mykiss by Wenzhu Zhao, Lijun Su, Shitong Huo, Zhipeng Yu, Jianrong Li, Jingbo Liu

    Published 2023-01-01
    “…In the current work, umami peptides derived from O. mykiss were identified using virtual screening, molecular docking, and electronic tongue analysis. …”
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  4. 344
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  6. 346

    A Virtual-Ring-Based Data Storage and Retrieval Scheme in Wireless Sensor Networks by Xingpo Ma, Jianliang Gao, Weiping Wang, Jianxin Wang

    Published 2012-11-01
    “…VRS divides the whole sensor network field into some virtual rings. According to the frequencies, one of the virtual rings is selected out as the rendezvous ring, which plays the role of a bridge between the information consumers and the information producers. …”
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    Article
  7. 347

    A Novel 3D Indoor Localization Scheme Using Virtual Access Point by Taekook Kim, Eui-Jik Kim

    Published 2014-04-01
    “…The proposed system in this paper indicates the location information in the service set identifier (SSID) of virtual AP. Therefore, merely by scanning the WLAN signals, mobile users can detect their location indoors.…”
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  8. 348

    Multi-Kinects fusion for full-body tracking in virtual reality-aided assembly simulation by Yu Wang, Fuxiang Chang, Yuanjie Wu, Ziran Hu, Lihui Li, Pengyu Li, Pu Lang, Shouwen Yao

    Published 2022-05-01
    “…In this work, we developed a multi-Kinect fusion algorithm to achieve robust full-body tracking in virtual reality (VR)-aided assembly simulation. Two reliability functions are first applied to evaluate the tracking confidences reflecting the impacts of the position-related error and the self-occlusion error on the tracked skeletons. …”
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  9. 349
  10. 350

    Using Virtual Reality in the Classroom: Reflections of STEM Teachers on the Use of Teaching and Learning Tools by Bekir Yildirim, Emine Sahin-Topalcengiz, Gokhan Arikan, Serkan Timur

    Published 2020-04-01
    “…The purpose  of the study was to determine teachers’ opinions about virtual reality (VR). Virtual Reality Interview Form (VRIF) administered to seven teachers after the implementation of VR practices. …”
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    Article
  11. 351

    Quadcopter localization and health monitoring method based on multiple virtual silhouette sensor integration by Jie Hou, Baolong Guo, Juanjuan Zhu, Cheng Li, Wangpeng He

    Published 2017-07-01
    “…In order to better illustrate the three-dimensional silhouette information contained in shadow contour on the ground, a virtual sensor named Shadow Projection Tunnel is designed. …”
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    Article
  12. 352

    Providing a model of purchase intention and customer experience on customer behavior in virtual networks by Kazem Tolooee, Hossein budaghi Khajeh Noubar, Hossein Gharehbiglo, Mojtaba Ramazani

    Published 2024-11-01
    “…AbstractThe purpose of this research is to provide a model of purchase intention and experience of customer on customer behavior in virtual networks. The current research is applicable in terms of purpose, and descriptive-survey in terms of nature and method. …”
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    Article
  13. 353

    Virtual Power Plant and Multi-prosumer Hybrid Game Strategy Based on Energy Sharing by QI Lei, GAO Yang, AI Qian

    Published 2025-01-01
    Subjects: “…virtual power plant (vpp)|prosumer|distributed robust chance constraints|mixed game|master-slave game|energy contribution…”
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    Article
  14. 354
  15. 355

    Hyperreality, simulacra and simulations in virtual space as a phenomenon of «antisocial» theory by Jean Baudrillard by V. Novikov, S. Kovaleva

    Published 2019-05-01
    “…An attempt has been made to apply the scientific approaches of Jean Baudrillard’s anti-social theory, as well as the concepts of hyperreality, simulacra and simulation, used by him for the understanding of social phenomena, occurences and processes in the modern virtual space. The following interpretation of the characteristics of the Internet space has been proposed: a) the Internet can be considered within the framework of Jean Baudrillard’s concept as an example of antireality, since it is possible to preserve anonymity, invent a new life, use other people’s photos, etc.; b) communication in the virtual Internet is, in its essence, a simulation of communication, that is, its surrogate (simulacrum); in this case, the former contact form of communication is replaced by indirect – communication is carried out through social networks and messengers; c) there is a depletion of content and primitivization of expression of emotions, as in virtual communication uses a set of standard phrases, standard themes, emoticons, pictures, exchange of memes and other simulacra that are included in everyday social practices. …”
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  16. 356

    Capture of 3D Human Motion Pose in Virtual Reality Based on Video Recognition by Qiang Fu, Xingui Zhang, Jinxiu Xu, Haimin Zhang

    Published 2020-01-01
    “…Motion gesture capture technology is widely used in virtual reality systems, virtual training grounds, and real-time tracking of the motion trajectories of general objects. …”
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  17. 357
  18. 358

    How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment by Hamid Hrimech, Leila Alem, Frederic Merienne

    Published 2011-01-01
    “…In this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive collaborative virtual environment (the Braccetto System). …”
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