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2801
The pattern of elementary teachers' insight in online education, using foundational data theory
Published 2024-05-01“…Theoretical Framework Online education is a wide range of application software and technological teaching methods, including computer-based education, web-based education, virtual classrooms, etc. Electronic education is introduced by means of computers through electronic media, internet, web, organized networks such as extranet and intranet and satellite broadcasting, disc and audio tapes in online education. …”
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2802
Dramatic and Cinematic Potentials of the Fifth Dome in Nizami's Haft Peykar
Published 2024-12-01“…The study began by reviewing a range of sources related to literature, theater, cinema, and literary adaptation, taking detailed notes from these materials. Virtual space resources also proved invaluable in supplementing the findings. …”
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2803
Ethics of Procuring and Using Organs or Tissue from Infants and Newborns for Transplantation, Research, or Commercial Purposes: Protocol for a Bioethics Scoping Review [version 1;...
Published 2024-12-01“…We will search for relevant studies in the National Library of Medicine (including PubMed and MEDLINE), Virtual Health Library, Web of Science, Google Scholar, EBSCO, Google Scholar, PhilPapers, The Bioethics Literature Database (BELIT), EthxWeb as well as grey literature sources (e.g., Google, BASE, OpenGrey, and WorldCat) and the reference lists of key studies to identify studies suitable for inclusion. …”
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2804
Evaluating the level of digitalization of the innovation process with artificial intelligence approach in the digital transformation of knowledge-based companies
Published 2025-02-01“…Innovation processes rely on external institutions, i.e. innovation intermediaries, research and development laboratories, or innovation centers (Corre & Mischke, 2005). Global and virtual competition, as well as the rapid development of digital technologies and solutions, raise efficiency standards, increase the speed of market dynamics, and reduce product life cycles (Schiuma, 2012). …”
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2805
Presenting the model of work and technology curriculum in secondary schools of Fars province
Published 2024-11-01“…Zanganeh et al, (2024) investigated the design of the curriculum model of virtual schools in the second period of secondary school in Khaf city. …”
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2806
Investigating the impact of variety of e-retail delivery service options on customer retention
Published 2024-09-01“…Tolooee et al, (2023) investigated the presentation of the purchase intention model and customer experience on customer behavior in virtual networks. The effect of mindfulness and customer experience (respect for the customer, importance of time, banking operation research, customer value culture, modern technology, offering facilities, enjoyment, queuing system, environment coloring, and excellent location) was proved on the satisfaction, loyalty, and trust of customers. …”
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2807
Investigating the mediating role of academic self-sufficiency and basic psychological needs in the relationship of social skills and social intelligence with academic achievement
Published 2024-05-01“…Esteban et al, (2022) reported that academic self-efficacy, self-esteem, study satisfaction, and the use of virtual media can have a significant impact as predictors of academic progress.The existence of academic self-sufficiency and the fulfillment of basic psychological needs provide a platform for the social skills and social intelligence of students to provide them with the basis for academic progress. …”
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2808
Identifying and Evaluating the Components of Human Resource Competence in the Era of Digital Transformation
Published 2024-09-01“…Digital transformation is a dramatic change in the performance of the organization and the country, centered on transformative technologies such as the Internet of Things, cloud computing, mobile applications, social media, virtual and augmented reality, data analytics, artificial intelligence, and blockchain (Westerman et al, 2014). …”
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2809
The relationship between factors affecting the development of industrial startups using methodology Fuzzy cognitive mapping
Published 2025-02-01“…Today, the use of e-mail marketing, using virtual networks, and influencers has much more feedback than traditional marketing such as billboard and tract ads.…”
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2810
The mediating role of creative self-efficacy in the relationship between organizational intelligence and organizational agility of teachers
Published 2024-08-01“….- Using new technologies such as robotics, virtual reality, educational websites and educational software can improve educational processes and stimulate teachers' creativity and innovation.…”
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2811
History and Habitability of the LP 890-9 Planetary System
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2812
Representation of the perception of effective factors on the implementation of Eric Cheng's knowledge management model in secondary schools of West Azarbaijan province
Published 2024-09-01“…According to the results obtained from the research, the following are suggested separately: In the dimension of knowledge leadership: schools should pay special attention to creating a virtual platform for teachers and students. In the perspective of knowledge management: school managers should conduct a needs assessment among teachers and school staff so that the needs, opportunities and problems in the school are identified and based on this analysis, suitable resources and solutions are introduced and implemented. …”
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2813
Presenting the Model of Effective Factors on Smart Governance in the Country
Published 2024-06-01“…In other words, equipment and infrastructure such as hardware, software, high-speed and secure internet, user-friendly designed websites and portals, resources such as sufficient financial and human resources, and most importantly securing this virtual space through the creation of functional ID, network security, design and the development of security laws, and finally the creation of mechanized databases in various fields and the formation of electronic statistics and information units in government organizations can help to provide a suitable platform for the establishment of smart governance in the country as effectively as possible.…”
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2814
The effect of gamification on brand co-creation in app-based businesses: investigating the mediating role of consumer engagement and the moderating role of hedonic and innovativene...
Published 2025-03-01“…Extended Abstract Introduction Brand Co-creation is a type of cooperation and personal interactions between consumers and companies to create shared experiences and ultimately value creation, which requires the use of techniques to engage consumers with the desired brand (Merhabi, et al, 2021). In the virtual businesses, consumer engagement is a useful tool for understanding how companies and customers interact to co-create value (Storbacka et al., 2016). …”
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