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381
Telerehabilitation /
Published 2013Table of Contents: “…Introduction to Telerehabilitation -- Challenges and Trends Driving Telerehabilitation -- Telerehabilitation in the Military -- Nonverbal Communication and Telerehabilitation -- Telerehabilitation Interface Strategies for Enhancing Access to Health Services for Persons with Diverse Abilities and Preferences -- Telerehabilitation as a Means of Health-Care Delivery -- Implementation and Management of a Successful Telerehabilitation Program in Speech Language Pathology -- Speech Therapy Telepractice -- Applications in Teleaudiology -- Telehealth Opportunities in Occupational Therapy -- Tele-Ergonomics -- Electronic Record and Telerehabilitation -- Health Information Management and Rehabilitation: Moving Toward an Adequate Ethical Framework for Telerehabilitation -- Remote Accessibility Assessment System -- TeleAbilitation: GameAbilitation -- Virtual Reality Technologies and the Creative Arts in the Areas of Disability, Therapy, Health, and Rehabilitation -- Design, Construction, and Integration in Instrumented Walkways of a Portable Kit for the Assessment of Gait Parameters in Telerehabilitation -- Design and Construction of a Wearable Tool for Fall-Risk Detection in Telerehabilitation -- Professional Associations, State Licensure, and the Reimbursement of Telerehabilitation -- Making a Business Case for eHealth and Teleservices -- Speech-Language Pathology and Telerehabilitation.…”
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382
Influence of College Teacher’s Instructional Design on the Development of College Students’ Thinking of Innovation Multi-Algorithms Perspective Analysis
Published 2024-01-01“…Responding to the deficiencies in the instructional design of innovative training for university students, the support vector machine and K-means clustering algorithms are combined to create a revolutionary network instructional system, which is then used in an undergraduate course. A virtual reality classroom, real-time chat features, and an evaluation system are just a few of the elements that make up this system. …”
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383
A Microfabrication Technique for High-Performance Diffractive Optical Elements Tailored for Numerical Simulation
Published 2025-01-01“…Diffractive optical elements (DOEs) are specialized optical components that manipulate light through diffraction for various applications, including holography, spectroscopy, augmented reality (AR) and virtual reality (VR), and light detection and ranging (LiDAR). …”
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384
Crossing Virtual Doors: A New Method to Study Gait Impairments and Freezing of Gait in Parkinson’s Disease
Published 2018-01-01“…To help overcome these challenges, we have developed a virtual reality (VR) environment with virtual doorways, a situation known to illicit FOG in real life. …”
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385
Cloud/VPN-Based Remote Control of a Modular Production System Assisted by a Mobile Cyber–Physical Robotic System—Digital Twin Approach
Published 2025-01-01“…The overall system follows a DT approach that enables task planning through augmented reality (AR) and uses virtual reality (VR) for visualization through Synchronized Hybrid Petri Net (SHPN) simulation. …”
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386
The New Normal?
Published 2020-10-01“…The author dwells on the problem of possible widespread replacement of conventional courses with recorded ones and, especially, the ideology of transition to online learning in the format of virtual reality, which allows the creators to exercise full control over the individual. …”
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387
Application of Multidomain Cognitive Training in a Tele-Neurorehabilitation Setting for Treatment of Post-Stroke Cognitive Disorders
Published 2024-12-01“…Patients underwent the Tele-NeuroRehabilitation (TNR) multidomain cognitive training treatment using the Virtual Reality Rehabilitation System (VRRS) five times a week for 1 h sessions for four consecutive weeks. …”
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388
ІМЕРСИВНИЙ СИНТЕТИЧНИЙ ПРОСТІР НАВЧАННЯ ІЗ ЗАСТОСУВАННЯМ ЕЛЕМЕНТІВ VR
Published 2023-04-01“…Модель передбачає створення віртуальних (VR–Virtual Reality) квазівідображень для реальних (RR – Real Reality) освітніх підпросторів і лабораторій. …”
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389
Seven Capital Devices for the Future of Stroke Rehabilitation
Published 2012-01-01“…In this paper, we have taken into account seven promising technologies that can improve rehabilitation of patients with stroke in the early future: (1) robotic devices for lower and upper limb recovery, (2) brain computer interfaces, (3) noninvasive brain stimulators, (4) neuroprostheses, (5) wearable devices for quantitative human movement analysis, (6) virtual reality, and (7) tablet-pc used for neurorehabilitation.…”
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390
Collision-Free Path-Planning for Six-DOF Serial Harvesting Robot Based on Energy Optimal and Artificial Potential Field
Published 2018-01-01“…Finally, to verify and test the proposed path planning algorithm, a virtual test system based on virtual reality was developed. After obtaining the space coordinates of grape picking point and anticollision bounding volume, the path points were drew out by the proposed method. 10 times picking tests for grape anticollision path planning were implemented on the developed simulation system, and the success rate was up to 90%. …”
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391
Clinical study and Health Technology Assessment (HTA) of a Robot-Assisted Gait Training on children with neurological disorders: A quasi-experimental study
Published 2023-03-01“…Setting: The robotic device comprises a bilaterally driven gait orthosis, computer-controlled guidance, and a non-immersive virtual reality system. Robotic-assisted locomotor treadmill therapy (RAGT) training was customized regarding training onset, duration, and specific gait parameters. …”
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392
Interlimb coordination in Parkinson’s Disease is minimally affected by a visuospatial dual task
Published 2024-03-01“…Seventeen volunteers with mild to moderate PD (11 males, 65 ± 8 years, 173 ± 8 cm, 74 ± 20 kg, Unified Parkinson’s Disease Rating Scale motor section 10 ± 5) participated in gait trials in an Extended-CAREN system, which includes a treadmill, 12-camera Vicon motion capture system, and a 180° field-of-view virtual reality projection screen. Participants completed a 3 min walking trial and a 2 min visuospatial word recognition DT trial at their preferred walking pace. …”
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393
Parkinson’s disease and other movement disorders in the context of the SARS-COV-2 pandemic
Published 2020-06-01“…., for adjusting or checking deep brain stimulation programming, battery failure, levodopa duodenal pump treatments, botulinum toxin therapy), and patients should be encouraged to use sports equipment available at home and /or play virtual reality games. In case COVID-19 is diagnosed, the physician must ensure the maintenance of previous medications, especially adequate doses of levodopa/peripheral decarboxylase inhibitor to avoid rigidity with contractures and respiratory impairment with reduced vital capacity and peak expiratory flow. …”
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394
Enhancing university remote language learning through innovative applications of artificial intelligence technologies amidst global challenges
Published 2024-05-01“…By personalizing learning paths, providing intelligent tutoring, incorporating conversational practice, utilizing gamification, automating assessment, and leveraging virtual reality, AI is reshaping language education to be more engaging, effective, and tailored to individual student needs. …”
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395
REVOLUTIONIZING LUXURY: THE ROLE OF AI AND MACHINE LEARNING IN ENHANCING MARKETING STRATEGIES WITHIN THE TOURISM AND HOSPITALITY LUXURY SECTORS
Published 2024-09-01“…The study anticipates that the integration of even more immersive technologies such as augmented reality (AR) and virtual reality (VR) will further blur the lines between digital convenience and tangible luxury, suggesting a continued evolution of luxury tourism where technology enhances both the digital and physical aspects of consumer experiences. …”
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396
Optimal Non-Pharmacological Interventions for Reducing Problematic Internet Use in Youth: A Systematic Review and Bayesian Network Meta-Analysis
Published 2025-01-01“…We identified 90 RCTs including 15 different NPIs (5986 participants), namely sports intervention (SI), electroencephalogram biological feedback (EBF), reality therapy (RT), positive psychology therapy (PPT), sandplay therapy (ST), educational intervention (EI), compound psychotherapy (CPT), electroacupuncture therapy (AT), group counseling (GC), family therapy (FT), electrotherapy (ELT), craving behavior intervention (CBI), virtual reality therapy (VRT), cognitive behavior therapy (CBT), and mindfulness therapy (MT). …”
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397
Overview of styles, content, learning effects and attitudes of students towards digitally enhanced physiotherapy education – a scoping review
Published 2025-02-01“…Gamification and virtual reality emerged as promising tools for enhancing engagement and learning outcomes. …”
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398
Identification of Cognitive Training for Individuals with Parkinson’s Disease: A Systematic Review
Published 2025-01-01“…The considered studies applied various experimental interventions for the training of cognitive functions in PwPD: computer-based platforms, exergames, paper-and-pencil programmes, dual-task or treadmill training with action observation therapy, motor imagery, and virtual reality components, interventions targeting precise cognitive domain, tele-rehabilitation, transcranial direct current stimulation, structured cognitive training, and multimodal treatments. …”
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399
Evolution of CFD as an engineering science. A personal perspective with emphasis on the finite volume method
Published 2024-06-01“…Recent developments in machine learning, AI, computer hardware, big data, IOT and Virtual Reality tools will lead to design tools with CFD engines that are robust, reliable and easily accessible to a practicing engineer rather than be the domain of a CFD expert. …”
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400
EVALUATION OF SMARTNESS OF THE TOURISM DESTINATION WEBSITES OF THE KLAIPEDA REGION
Published 2024-12-01“…In the context of innovation, two areas for improvement were identified: the application of virtual reality (VR) (2.4) and the measurement of visitor experience (4.6). …”
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