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361
Assessing the Outcomes of Digital Soil Science Curricula for Agricultural Undergraduates in the Global South
Published 2024-12-01“…This academic inquiry examines the efficacy of virtual reality (VR)-based pedagogy for higher learning, specifically analyzing immersive digital instruction for rural agriculture undergraduates studying soil science in Colombia. …”
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362
SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices
Published 2009-01-01“…This system combines virtual reality and teleoperation techniques to offer an open platform with two main objectives. …”
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363
Improved BCI calibration in multimodal emotion recognition using heterogeneous adversarial transfer learning
Published 2025-01-01“…The use of brain-computer interface (BCI) technology to identify emotional states has gained significant interest, especially with the rise of virtual reality (VR) applications. However, the extensive calibration required for precise emotion recognition models presents a significant challenge, particularly for sensitive groups such as children, elderly, and patients. …”
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364
Evolution of Artificial Intelligence in Medical Education From 2000 to 2024: Bibliometric Analysis
Published 2025-01-01“…The citation burst time of terms revealed that AI technologies shifted from imaging processing (2000), augmented reality (2013), and virtual reality (2016) to decision-making (2020) and model (2021). …”
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365
Effect of Physical Exercise on Telomere Length: Umbrella Review and Meta-Analysis
Published 2025-01-01“…ObjectiveThe aim of this study was to explore the needs and expectations of individuals with physical disabilities and their interventionists for the use of a virtual reality physical activity platform in a community organization. …”
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366
INTERNET COMMUNICATION: NEW CHALLENGES FOR THE YOUTH
Published 2013-10-01“…It is primarily caused by people’s “submergence” into the newest technological gadgets and virtual reality. In sociological lexis one can even meet such a term like “youth go online”. …”
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367
Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State
Published 2015-01-01“…Virtual reality environments are increasingly being used to encourage individuals to exercise more regularly, including as part of treatment those with mental health or neurological disorders. …”
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368
Driving Performance Evaluation Correlated to Age and Visual Acuities Based on VR Technologies
Published 2020-01-01“…In this study, two investigations were conducted: static and dynamic visual acuity examinations and driving performance tests based on a virtual reality (VR) system. The driving performance was evaluated with a driving simulator, based on driving behaviors in different experimental scenarios, including daytime and nighttime driving on a rural highway, and unexpected incident situations. …”
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369
Changing approaches to interactive marketing communications due to the development of 5G technology
Published 2022-01-01“…The main facts about 5G technology have been given, the impact of its introduction on consumer behavior, the penetration of augmented and virtual reality technologies into everyday life and the change in the format of marketing communications in the following areas have been considered: retail and delivery of goods, virtual spaces for work and business, mobile cloud gaming and streaming, art, street traffic and parking, public transport, pedestrian and bicycle traffic, weather conditions and energy supply.The key directions of development of interactive marketing communications with the arrival of 5G have been considered: delivery of messages to any place and at any time, an increase in the number of connected devices, instant feedback, new formats and media.Conclusions have been drawn regarding the changes in interactive marketing communications: due to the ultra-high speeds of 5G, the loading time of the commercial will be significantly reduced, which will significantly improve the consumer experience at the level of using devices and applications. …”
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370
The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial arts
Published 2025-01-01“… Introduction and Objectives : The educational potential of Augmented Reality (AR) and Virtual Reality (VR) technologies has gained significant attention in recent years. …”
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371
The impact of digital techologies on the tranformation of the labor market and recruitment
Published 2023-03-01“…It is proven that the key to effective digitization of recruiting is the use of the latest technologies such as artificial intelligence (AI), augmented reality (AR), virtual reality (VR), etc. The impact of millennials, and especially Generation Z, on the transformation and disappearance of industries significant for the previous generation, has been clarified. …”
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372
Augmented reality exposure treatments in anxiety and related disorders: A systematic review
Published 2025-03-01“…Numerous controlled trials have been conducted to evaluate the effectiveness of virtual reality (VR) in exposure treatment for different anxiety disorders. …”
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373
An Overview of Human Pose Estimation Based on Wireless Signals
Published 2025-02-01“…Human pose estimation holds tremendous potential in fields such as human-computer interaction, motion capture, and virtual reality, making it a focus in human perception research. …”
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374
MSM-TDE: multi-scale semantics mining and tiny details enhancement network for retinal vessel segmentation
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375
An Indoor Vehicle-in-the-Loop Simulation Platform Testing Method for Autonomous Emergency Braking
Published 2021-01-01“…The proposed AVIL simulation platform consists of three parts: physical hardware components, software components, and various electrical interfaces that ensure the bidirectional virtual reality (VR) interaction. To validate the functionality and performance of the platform, this paper then adopted the Udwadia–Kalaba (U-K) approach to build the AEB system based on a typical driving situation due to the explicitness and simplicity of the U-K approach. …”
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376
Level-Up Learning with CIGLE Framework: Enhancing Learning Through Interactive, Game-Based Collaboration for Effective Problem Solving
Published 2025-01-01“…The shift to technology-oriented learning environments including Digital games, Artificial Intelligence (AI), Augmented Reality (AR)/Virtual Reality (VR) tools necessitated innovative solutions to maintain and enhance educational quality. …”
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377
The Integration of AI and Metaverse in Education: A Systematic Literature Review
Published 2025-01-01“…The use of the metaverse in educational environments has grown significantly in recent years, particularly following the shift of major tech companies towards virtual worlds and immersive technologies. Virtual reality and augmented reality technologies are employed to construct immersive learning environments. …”
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378
Challenges and insights of transferring animal maze studies principles to human spatial learning research
Published 2025-01-01“…Abstract Maze tasks, originally developed in animal research, have become a popular method for studying human cognition, particularly with the advent of virtual reality. However, these experiments frequently rely on simplified environments and tasks, which may not accurately reflect the complexity of real-world situations. …”
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379
Feedback Type May Change the EMG Pattern and Kinematics During Robot Supported Upper Limb Reaching Task
Published 2024-01-01“…Haptic interfaces and virtual reality (VR) technology have been increasingly introduced in rehabilitation, facilitating the provision of various feedback and task conditions. …”
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380
Impact of virtual agent facial emotions and attention on N170 ERP amplitude: comparative study
Published 2025-02-01“…However, sensitivity of the N170 component to virtual agent facial emotions, and level of attention to facial emotional expressions were not investigated in the virtual reality environment by now, which was the aim of our study.MethodsEEG recording, 2D and 3D visual testing of the neutral, happy and disgusted facial emotions of virtual agents were used. …”
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