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341
The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers
Published 2018-01-01“…The training for postural balance with virtual reality was effective for improving functional mobility and gait speed of elderly female fallers. …”
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342
Imperative Role of Technology Intervention and Implementation for Automation in the Construction Industry
Published 2022-01-01“…Motivated by the facts, this study aims to address the significance of automation in the construction industry with distinct emerging technologies like the Internet of things (IoT), automation, radio frequency identification (RFID), building information modeling (BIM), augmented reality (AR), and virtual reality (VR). The large amount of data generated from the IoT, RFID, BIM, and AR/VR provided an opportunity for big data and artificial intelligence (AI) to extract meaningful insights related to the events in the construction industry. …”
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343
Fusing Depth and Silhouette for Scanning Transparent Object with RGB-D Sensor
Published 2017-01-01“…3D reconstruction based on structured light or laser scan has been widely used in industrial measurement, robot navigation, and virtual reality. However, most modern range sensors fail to scan transparent objects and some other special materials, of which the surface cannot reflect back the accurate depth because of the absorption and refraction of light. …”
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344
Remote Facial Expression and Heart Rate Measurements to Assess Human Reactions in Glass Structures
Published 2021-01-01“…This study takes advantage of static/dynamic Virtual Reality (VR) environments and facial expression analyses, with Artificial Intelligence tools that are used to measure both Action Units (AUs) of facial microexpressions and optical heart rate (HR) acquisitions of volunteers exposed to VR scenarios. …”
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345
A Novel FEM-Based Numerical Solver for Interactive Catheter Simulation in Virtual Catheterization
Published 2011-01-01“…Virtual reality-based simulators are very helpful for trainees to acquire the skills of manipulating catheters and guidewires during the vascular interventional surgeries. …”
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346
Exploring protocol development: Implementing systematic contextual memory to enhance real-time fMRI neurofeedback
Published 2024-05-01“…The goal of this study was to explore the development and implementation of a protocol for real-time fMRI neurofeedback (rtfMRI-nf) and to assess the potential for enhancing the selective brain activation using stimuli from Virtual Reality (VR). In this study we focused on two specific brain regions, supplementary motor area (SMA) and right inferior frontal gyrus (rIFG). …”
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347
The information gain of explicitly provided over self-generated contextual knowledge for behavioral control.
Published 2025-01-01“…To this end, we measured the positioning of female handball players (N = 36 experts + 36 near-experts) in a virtual-reality defensive task as a function of their teammates' defensive-strength patterns, which was either explicitly instructed or had to be self-generated. …”
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348
Evaluation of auditory alerting systems for safe electric scooter operations
Published 2025-01-01“…This study addresses this issue by investigating the use of an Acoustic Vehicle Alerting System (AVAS) for electric scooters by means of a virtual reality experiment and field trials. Eighty-eight participants from four European countries, including thirty-five blind or partially sighted individuals participated across the experiments. …”
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349
Immersive Real-Acting Virtual Aquarium with Motion Tracking Sensors
Published 2014-05-01“…We realized a real space-based virtual aquarium equipped with a multiview function that provides images for users and audiences at the same time through motion tracking sensors. A virtual reality system needs more natural and intuitive interfaces so as to enhance users' immersion. …”
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350
„Nowe” problemy wychowawcze w dobie „nowych” mediów
Published 2012-12-01“…The children and young people become unaware victims of the virtual-reality matrix. It is more and more difficult for them to find themselves in the real world. …”
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351
Value of robotic surgery simulation for training surgical residents and attendings: a systematic review protocol
Published 2022-06-01“…Surgical residents and attendings participate in simulation training to be able to effectively perform robotic surgery using wet labs, dry labs and virtual reality platforms. Our objective is to identify the effectiveness of robotic simulation on novice robotic surgeons. …”
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352
Bringing Motor Imagery BCI systems outside of the laboratory into daily activities
Published 2025-03-01“…Enhanced training methods using Virtual Reality(VR) were shown to significantly improve signal quality, as demonstrated in a study involving 21 participants. …”
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353
Pre-Occupancy Evaluation of Affective Experiences in Building Information Modeling Through SLR and an e-Delphi Survey
Published 2024-12-01“…The research suggests incorporating evidence-based design instruments like body sensor networks (BSN) and immersive virtual reality and methods like neurophenomenology to enhance the assessment of user interactions in the design process. …”
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354
Research of Simulation in Character Animation Based on Physics Engine
Published 2017-01-01“…At present, the mainstream character animation technology is based on the artificial production of key technologies and capture frames based on the motion capture device technology. 3D character animation is widely used not only in the production of film, animation, and other commercial areas but also in virtual reality, computer-aided education, flight simulation, engineering simulation, military simulation, and other fields. …”
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355
Robotics as a Support Tool for Experimental Optimisation of Surgical Strategies in Orthopaedic Surgery
Published 2010-01-01“…In addition, haptics has taken a first step in increasing the performance of current virtual reality systems based uniquely on computer simulation and their corresponding interface devices. …”
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356
Artificial intelligence in education: advancing educational digital inclusion for adults older with diverse neuromuscular conditions
Published 2025-01-01“…The findings reveal statistically significant advancements in digital literacy (p < 0.001) and engagement metrics (p < 0.01), highlighting the transformative potential of adaptive learning platforms, virtual reality applications, and interactive mobile tools tailored for this population. …”
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357
EmoHeart: Conveying Emotions in Second Life Based on Affect Sensing from Text
Published 2010-01-01“…Second Life encourages people to establish or strengthen interpersonal relations, to share ideas, to gain new experiences, and to feel genuine emotions accompanying all adventures of virtual reality. Undoubtedly, emotions play a powerful role in communication. …”
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358
Research on smart city construction in the context of public culture
Published 2025-03-01“…The emergence of digital media such as interactive technology and virtual reality has changed the service mode of traditional public culture, providing more diversified channels for the public to express their opinions and participate in urban and social governance. …”
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359
Improving Effectiveness of Safety Training at Construction Worksite Using 3D BIM Simulation
Published 2020-01-01“…This research will provide implications that an innovative method using the virtual reality is more effective than the conventional lecture method.…”
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360
Gesture-controlled reconfigurable metasurface system based on surface electromyography for real-time electromagnetic wave manipulation
Published 2025-01-01“…This system has significant potential applications in intelligent device control, virtual reality systems, and wireless communication technology, and is expected to contribute to the advancement and innovation of HMI technology by integration of more advanced metasurfaces and sEMG processing technologies.…”
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