Showing 281 - 300 results of 430 for search '"virtual reality"', query time: 0.05s Refine Results
  1. 281

    Human Motion Representation and Motion Pattern Recognition Based on Complex Fuzzy Theory by Xiangkun Li, Guoqing Sun, Yifei Li

    Published 2021-01-01
    “…With the development of science and technology, the introduction of virtual reality technology has pushed the development of human-computer interaction technology to a new height. …”
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    Article
  2. 282

    The utilization of technology in environmental education by Hamida Nurul Azizah

    Published 2024-12-01
    “…The results demonstrated that augmented reality, virtual reality, the Internet of Things (IoT), and ICT (Information and Communication Technology) based technologies enhance learners' comprehension and engagement with environmental issues in their immediate surroundings. …”
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    Article
  3. 283

    Editorial by Vito Cardone

    Published 2018-06-01
    “… Last year, just a few days before Christmas, Rony Abovitz’s startup Magic Leap finally presented something concrete in regards to the mysterious, so-called ‘mixed reality,’ said to surpass both virtual reality and augmented reality. The company has been working on the project since 2011, in Florida, in great secrecy and with huge capital-risk financing by some of the major companies in the digital world, among others (more than two billion dollars have been raised to date). …”
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  4. 284

    Feasibility and acceptability of a virtual learning module for navigating angry conversations in clinical encounters by Valerie Shilling, Rachel Starkings, Lesley Fallowfield

    Published 2025-02-01
    “…Many programmes, particularly those involving virtual reality, have centred on practical skills, such as surgical techniques or anatomical knowledge, rather than communication. …”
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    Article
  5. 285

    HEVERL – Viewport Estimation Using Reinforcement Learning for 360-degree Video Streaming by Nguyen Viet Hung, Pham Tien Dat, Nguyen Tan, Nguyen Anh Quan, Le Thi Huyen Trang, Le Mai Nam

    Published 2025-01-01
    “…360-degree video content has become a pivotal component in virtual reality environments, offering viewers an immersive and engaging experience. …”
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    Article
  6. 286

    Design of an Improved Method for Visual Rendering in the Metaverse Using CIEM and MSRANet by Janapati Venkata Krishna, Priyanka Singh, Regonda Nagaraju, Setti Vidya Sagar Appaji, Attuluri Uday Kiran, K. Spandana

    Published 2025-01-01
    “…The metaverse is a fast-growing frontier in virtual reality that requires future visual rendering techniques to realize better user experience. …”
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    Article
  7. 287

    Advances in Light Field Spatial Super-Resolution: A Comprehensive Literature Survey by Wenqi Lyu, Hao Sheng, Wei Ke, Xiao Ma

    Published 2025-01-01
    “…This review offers valuable direction for future research on light field image super-resolution and provides a solid foundation for its applications in virtual reality, augmented reality, and autonomous driving.…”
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    Article
  8. 288

    A Methodological Approach to Architectural Models as an Integral Part of the Design Process by José Antonio Franco Taboada

    Published 2018-06-01
    “…There have been more than 5,000 years between the first intuitive representations and the current immersive virtual reality prototypes, over which time the search for a universal graphic representation model has been a constant and three-dimensionality has always played an essential role [1]. …”
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  9. 289

    MEDIA CONVERGENCE AS A HALLMARK OF MODERN MARKETING COMMUNICATION by Ewa Badzińska

    Published 2013-12-01
    “…New information and communication techniques constantly change people's lives and the way in which consumers acquire new knowledge, conduct commercial transactions, the way they work and how they spend their free time. Virtual reality has become a real place of their residence. …”
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  10. 290

    The many dimensions of the digital model by Francesca Fatta

    Published 2020-06-01
    “…For digital design, the computer screen is like a window opening onto the model’s virtual space that allows us to observe and interact with it while moving and modifying it. Virtual reality, immersive and mixed, creates new dimensions that animate the model, and from these dimensions, the complexity of the multiscalar project unfolds as the result of multidimensional thinking, for a creative, multidirectional, anti-dogmatic model.…”
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    Article
  11. 291

    Cattle Uterus: A Novel Animal Laboratory Model for Advanced Hysteroscopic Surgery Training by Ayman A. A. Ewies, Zahid R. Khan

    Published 2015-01-01
    “…Despite the merits of Virtual Reality Simulators, they are far from representing the real challenges encountered in theatres. …”
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  12. 292
  13. 293

    The Picture of Dorian Gray : la passion du réel/la passion du semblant by Annie Ramel

    Published 2006-12-01
    “…Slavoj Zizek has recently argued that the 20th century is characterized by the « passion for the real, » which is an exact inversion of the passion for semblances : beneath our modern passion for virtual reality there lurks a longing for « the experience of the real world of material decay ». …”
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  14. 294

    Teknologi Realitas Virtual pada Perangkat Bergerak untuk Media Pengenalan Lingkungan Haji by Usaid Syawahidul Chaq, Febriliyan Samopa

    Published 2024-07-01
    “…However, to learn and practice Hajj rituals directly on a regular basis certainly requires extra money and energy. Virtual reality is a technology that allows users to interact with virtual environments so that they feel sensations like in the real world. …”
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    Article
  15. 295

    Current status and prospects of minimally invasive hepatobiliary surgery by Jie Li, Ping Chen

    Published 2024-01-01
    “…In the future, the continuous integration of artificial intelligence, robotic technology, virtual reality and augmented reality technologies, and remote technologies with medicine will further promote the development of minimally invasive surgery. …”
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    Article
  16. 296

    Computer 3D Scene Simulation of Ecological Landscape Layout Planning by Tong Ling, Yun Ma

    Published 2022-01-01
    “…There are some problems in traditional 3D landscape construction and virtual display, such as inflexible landscape spatial organization and limitations of virtual garden simulation in reality. Virtual reality, virtual plants and geographic information systems, and other technologies are used. …”
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  17. 297

    Ethical issues in online interpreting training by Liu Hongyan, Lei Zhenhui

    Published 2023-03-01
    “…We suggest developing professional interpreting learning platforms and software, adopting virtual reality technology, compiling a multimodal corpus, and establishing a virtual community to achieve better learning outcomes.…”
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    Article
  18. 298

    Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR by Sebastian Oberdörfer, Marc Erich Latoschik

    Published 2019-01-01
    “…Playing a serious game providing these GMs leads to motivating and effective knowledge learning. Using immersive Virtual Reality (VR) has the potential to even further increase the serious game’s learning outcome and learning quality. …”
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  19. 299

    Injustices épistémiques : lorsqu’autisme et dyscommunication se conjuguent, comment faire entendre ses choix ? by Cécile Lacôte-Coquereau

    Published 2024-03-01
    “…Taking an anthropocentric approach, the Participe 3.0 programme uses innovative virtual reality systems to help dyscommunicative autistic adults to participate more fully and interact socially in their shared inclusive housing project. …”
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  20. 300

    La ville du futur et ses spectres. Le cas d’Eko Atlantic City à Lagos by Hervé Roquet

    Published 2024-06-01
    “…In this article, I start with the dual apparatus of virtual reality and augmented reality from the new city megaproject ‘Eko Atlantic City’ in Lagos, Nigeria, to discuss how it performs the futurity of the development project by making it tangible. …”
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