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Virtual game-based learning environments to promote self-regulated learning skills in foreign language learners [version 1; peer review: 1 approved, 2 approved with reservations]
Published 2024-12-01Subjects: “…Gamification; self-regulated learning- self regulation; Language Learning; virtual learning environment- virtual learning- blended learning environment.…”
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A model of digital transformation of the learning process in higher education
Published 2024-12-01Subjects: Get full text
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Student Engagement Dataset (SED): An Online Learning Activity Dataset
Published 2025-01-01Subjects: Get full text
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