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Accessibility and innovation: IEB Minecraft as a tool for collection exploration
Published 2025-01-01Subjects: Get full text
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Marketing, advertising, and branding in Fortnite: how do brands and companies connect today to audiences through the metaverse?
Published 2025-12-01Subjects: Get full text
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Paisagem Virtual e os Green Game Jam no Enfrentamento à Crise Ambiental
Published 2025-02-01Subjects: Get full text
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World War Two Simulated: Digital Games and Reconfigurations of the Past by Curtis D. Carbonell (University of Exeter Press, 2023)
Published 2024-12-01Subjects: Get full text
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A Fortnite and odd days: the console wars
Published 2022-11-01Subjects: “…Videogames…”
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Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondiale
Published 2016-09-01Subjects: Get full text
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UBICU: A Gamified Respiratory Incentive System for Pulmonary Re-Expansion
Published 2025-01-01Subjects: Get full text
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“I like everything about it” - Perceived educational value of a digital gaming experience with Assassin’s Creed Odyssey: Discovery Tour
Published 2024-12-01Subjects: Get full text
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