Showing 41 - 60 results of 201 for search '"video games"', query time: 0.05s Refine Results
  1. 41

    Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time? by Simon Fullerton, Anne W. Taylor, Eleonora Dal Grande, Narelle Berry

    Published 2014-01-01
    “…Overall, 31.3% of adults and 79.9% of children spend at least some time playing video games. Of these, 24.1% of adults and 42.1% of children play exergames, with these types of games accounting for a third of all time that adults spend playing video games and nearly 20% of children’s video game time. …”
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    Masochism of Play by Samantha Close

    Published 2025-01-01
    Subjects: “…video games…”
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    Narrative mobile video game-based cognitive training to enhance frontal function in patients with mild cognitive impairment by Yeseul Choi, Jae-Sung Lim, Hagyun Choi, Yong Hoe Ryu, Eunkyung Seong, Inseok Park, Dong Won Kang, Jae-Hong Lee, Dong-Wha Kang

    Published 2025-01-01
    “…This study aimed to investigate the feasibility and efficacy of narrative video game-based cognitive intervention for MCI. A four-week (± 1-week) mobile game intervention was given to 17 MCI participants (mean age (SD) = 72.8(4.75)). …”
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    Risk of sound-induced hearing loss from exposure to video gaming or esports: a systematic scoping review by Shelly Chadha, Carolina Der, Xinxing Fu, Lauren K Dillard, Peter Mulas

    Published 2024-04-01
    “…In general, the average measured sound levels of video games nearly exceeded, or exceeded, permissible sound exposure limits, and on average, individuals played video games for approximately 3 hours per week. …”
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    Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps) by null Laurence, Asep Hermawan, Innocentius Bernarto, Ferdi Antonio

    Published 2023-01-01
    “…The results of this study show that video game engagement plays a crucial role as a mediator between gamer experience and the intention to continue playing, purchase game items, and recruit new players. …”
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    Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games by Jason M. Nagata, Karen Li, Shirley S. Sui, Jonanne Talebloo, Christopher D. Otmar, Iris Yuefan Shao, Orsolya Kiss, Kyle T. Ganson, Alexander Testa, Jinbo He, Fiona C. Baker

    Published 2025-02-01
    “…Ordinal logistic regression models were used to assess associations among media parenting practices and R-rated movies or mature-rated video game use, adjusting for potential confounders. …”
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