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Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?
Published 2014-01-01“…Overall, 31.3% of adults and 79.9% of children spend at least some time playing video games. Of these, 24.1% of adults and 42.1% of children play exergames, with these types of games accounting for a third of all time that adults spend playing video games and nearly 20% of children’s video game time. …”
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Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry
Published 2022-09-01Subjects: Get full text
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Bonnie Ruberg, The Queer Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games
Published 2020-12-01Get full text
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Correction: Effects of active video games on mental health among college students: a systematic review
Published 2024-12-01Get full text
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Pérégrination en forêt dans le monde virtuel : ses représentations et usages dans les jeux vidéo
Published 2020-07-01Subjects: Get full text
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Le corps du joueur et l’écran traversé : récurrences et circulation d’un motif.
Published 2018-12-01Subjects: “…video games…”
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EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT
Published 2024-03-01Subjects: Get full text
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Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial
Published 2025-02-01Subjects: Get full text
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Narrative mobile video game-based cognitive training to enhance frontal function in patients with mild cognitive impairment
Published 2025-01-01“…This study aimed to investigate the feasibility and efficacy of narrative video game-based cognitive intervention for MCI. A four-week (± 1-week) mobile game intervention was given to 17 MCI participants (mean age (SD) = 72.8(4.75)). …”
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Livin’ Da Dream? Playing Black, Illusions of Meritocracy, and Narrative Constraints in Sports Video Game Story Modes
Published 2021-09-01Subjects: Get full text
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Risk of sound-induced hearing loss from exposure to video gaming or esports: a systematic scoping review
Published 2024-04-01“…In general, the average measured sound levels of video games nearly exceeded, or exceeded, permissible sound exposure limits, and on average, individuals played video games for approximately 3 hours per week. …”
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America is Dead. Long Live America! Political Affect in Days Gone
Published 2021-09-01Subjects: Get full text
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Voyage au centre de la chair : l’exploration miniature du corps humain dans les jeux vidéo
Published 2018-12-01Subjects: “…video games…”
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The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Published 2019-12-01Subjects: Get full text
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Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
Published 2023-01-01“…The results of this study show that video game engagement plays a crucial role as a mediator between gamer experience and the intention to continue playing, purchase game items, and recruit new players. …”
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Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games
Published 2025-02-01“…Ordinal logistic regression models were used to assess associations among media parenting practices and R-rated movies or mature-rated video game use, adjusting for potential confounders. …”
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