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Speaking About and Through Video Games: Towards Verbalizing a New Grammar
Published 2018-10-01“…In effect, many renowned video game characters are recognized through their defining actions: while Mario jumps, Sonic runs, Megaman shoots and Solid Snake hides. …”
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Exploring the Role of Video Games in Reducing Academic Stress among Filipino Students
Published 2025-01-01Subjects: “…Video games, Academic stress, Filipino students, Qualitative study, Multiple case analysis…”
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Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods
Published 2018-01-01“…Approaching AUCD in video games requires investigating multiple data to obtain a reliable data especially when assessing and interpreting affect and emotion. …”
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Video Games in Rehabilitation Programs for People with Parkinson’s Disease: A Systematic Review
Published 2024-12-01Subjects: Get full text
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An Investigation of Hand Gestures for Controlling Video Games in a Rehabilitation Exergame System
Published 2025-01-01“…In this paper, we investigate appropriate hand gestures for controlling video games in a rehabilitation <i>exergame</i> system. …”
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An Integrated Approach of Video Game Therapy<sup>®</sup>: A Case Study
Published 2025-01-01Subjects: “…Video Game Therapy<sup>®</sup>…”
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Changer la réalité : les mods des jeux vidéo, la (micro)politique et les genres de l’imaginaire
Published 2018-12-01Subjects: “…video games…”
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Une constellation nommée Argo – L’errance dans la science-fiction vidéoludique
Published 2018-12-01Subjects: “…video games…”
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Practice of Physical Activity through Active Video Games in Addressing Obesity in Pediatric Ages
Published 2023-12-01“…It is necessary to implement programs aimed at preventing obesity in pediatric ages, mediated by active video games as educational alternatives that promote the reduction of periods of sedentary lifestyle and the control of chronic non-communicable diseases.…”
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Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite
Published 2019-03-01“…In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. …”
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Action Video Game Experience Related to Altered Large-Scale White Matter Networks
Published 2017-01-01“…With action video games (AVGs) becoming increasingly popular worldwide, the cognitive benefits of AVG experience have attracted continuous research attention over the past two decades. …”
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Fanny Lignon, dir., Genre et jeux vidéo (2015)
Published 2018-12-01Subjects: “…video games…”
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Video games and metacognition in the classroom for the development of 21st century skills: a systematic review
Published 2025-01-01Subjects: “…commercial video games…”
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Pengaruh Intensitas Bermain Video Game dan Social Dominance Orientation Terhadap Hostile Sexism
Published 2022-12-01Subjects: Get full text
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Dataset of video game-based assessments in digital culture courses at Indoamerica UniversityMendeley Data
Published 2025-02-01“…This dataset contains evaluation results from video game-based assessments administered to first-level university students across six different academic programs at Universidad Indoamérica from October 2022 to August 2024. …”
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Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment
Published 2012-01-01“…Sports- and fitness-themed video games using motion controllers have been found to produce physical activity. …”
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Supporting the cognitive development of individuals with intellectual disabilities through a video game for emotional regulation
Published 2025-02-01Subjects: “…Serious video games…”
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Effects of active video games on mental health among college students: a systematic review
Published 2024-12-01“…Abstract Background Mental health significantly impacts college students' academic performance and overall happiness. Active video games (AVGs) have gained popularity among college students due to their ample entertainment, and there is growing interest in utilizing them to address mental health issues. …”
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