Showing 21 - 40 results of 107 for search '"video games"', query time: 0.10s Refine Results
  1. 21

    Masochism of Play by Samantha Close

    Published 2025-01-01
    Subjects: “…video games…”
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  2. 22

    Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time? by Simon Fullerton, Anne W. Taylor, Eleonora Dal Grande, Narelle Berry

    Published 2014-01-01
    “…Overall, 31.3% of adults and 79.9% of children spend at least some time playing video games. Of these, 24.1% of adults and 42.1% of children play exergames, with these types of games accounting for a third of all time that adults spend playing video games and nearly 20% of children’s video game time. …”
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    Risk of sound-induced hearing loss from exposure to video gaming or esports: a systematic scoping review by Shelly Chadha, Carolina Der, Xinxing Fu, Lauren K Dillard, Peter Mulas

    Published 2024-04-01
    “…In general, the average measured sound levels of video games nearly exceeded, or exceeded, permissible sound exposure limits, and on average, individuals played video games for approximately 3 hours per week. …”
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    Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps) by null Laurence, Asep Hermawan, Innocentius Bernarto, Ferdi Antonio

    Published 2023-01-01
    “…The results of this study show that video game engagement plays a crucial role as a mediator between gamer experience and the intention to continue playing, purchase game items, and recruit new players. …”
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  10. 30

    Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games by Jason M. Nagata, Karen Li, Shirley S. Sui, Jonanne Talebloo, Christopher D. Otmar, Iris Yuefan Shao, Orsolya Kiss, Kyle T. Ganson, Alexander Testa, Jinbo He, Fiona C. Baker

    Published 2025-02-01
    “…Ordinal logistic regression models were used to assess associations among media parenting practices and R-rated movies or mature-rated video game use, adjusting for potential confounders. …”
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    La guerre vue d’en haut by Sylvain Le Cloërec

    Published 2018-10-01
    Subjects: “…video games…”
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  20. 40

    The Effect of Digital Era on Human Visual Working Memory by Dandan Tang, Jiangtao Chen, Ping Xu

    Published 2025-01-01
    Subjects: “…active video games…”
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    Article