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Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?
Published 2014-01-01“…Overall, 31.3% of adults and 79.9% of children spend at least some time playing video games. Of these, 24.1% of adults and 42.1% of children play exergames, with these types of games accounting for a third of all time that adults spend playing video games and nearly 20% of children’s video game time. …”
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EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT
Published 2024-03-01Subjects: Get full text
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Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial
Published 2025-02-01Subjects: Get full text
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Risk of sound-induced hearing loss from exposure to video gaming or esports: a systematic scoping review
Published 2024-04-01“…In general, the average measured sound levels of video games nearly exceeded, or exceeded, permissible sound exposure limits, and on average, individuals played video games for approximately 3 hours per week. …”
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The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Published 2019-12-01Subjects: Get full text
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Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps)
Published 2023-01-01“…The results of this study show that video game engagement plays a crucial role as a mediator between gamer experience and the intention to continue playing, purchase game items, and recruit new players. …”
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Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games
Published 2025-02-01“…Ordinal logistic regression models were used to assess associations among media parenting practices and R-rated movies or mature-rated video game use, adjusting for potential confounders. …”
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Interacting with the Past: Historical Sciences and Historical Games
Published 2024-12-01Subjects: Get full text
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Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
Published 2013-12-01Subjects: “…video games…”
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L’identité dans The Talos Principle, The Stanley Parable et The Swapper
Published 2018-10-01Subjects: Get full text
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CYBERPUNK – GAME – POETRY: Rostislav Amelin’s “SimStab”
Published 2024-10-01Subjects: Get full text
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Büyük Birader’i Deneyimlemek: Bir Eleştirel Distopik Anlatı Örneği Olarak Orwell Keeping an Eye on You
Published 2021-06-01Subjects: Get full text
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Polymorphic variants of the dopamine receptor gene <i>DRD2</i> (rs6277, rs1800497) in adolescents with problematic video game use
Published 2024-10-01Subjects: Get full text
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Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia
Published 2018-10-01Subjects: Get full text
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The Effect of Digital Era on Human Visual Working Memory
Published 2025-01-01Subjects: “…active video games…”
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