Showing 21 - 40 results of 201 for search '"video games"', query time: 0.06s Refine Results
  1. 21

    Speaking About and Through Video Games: Towards Verbalizing a New Grammar by Alexandre Dubois

    Published 2018-10-01
    “…In effect, many renowned video game characters are recognized through their defining actions: while Mario jumps, Sonic runs, Megaman shoots and Solid Snake hides. …”
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  2. 22

    Exploring the Role of Video Games in Reducing Academic Stress among Filipino Students by Lowel L. Urian, Maria Lourdes L. Chavez

    Published 2025-01-01
    Subjects: “…Video games, Academic stress, Filipino students, Qualitative study, Multiple case analysis…”
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    Article
  3. 23

    Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods by Yiing Y’ng Ng, Chee Weng Khong, Robert Jeyakumar Nathan

    Published 2018-01-01
    “…Approaching AUCD in video games requires investigating multiple data to obtain a reliable data especially when assessing and interpreting affect and emotion. …”
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    An Investigation of Hand Gestures for Controlling Video Games in a Rehabilitation Exergame System by Radhiatul Husna, Komang Candra Brata, Irin Tri Anggraini, Nobuo Funabiki, Alfiandi Aulia Rahmadani, Chih-Peng Fan

    Published 2025-01-01
    “…In this paper, we investigate appropriate hand gestures for controlling video games in a rehabilitation <i>exergame</i> system. …”
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    Practice of Physical Activity through Active Video Games in Addressing Obesity in Pediatric Ages by Brian Johan Bustos Viviescas, Carlos Enrique García Yerena, Carlos Alberto Romero Cuestas

    Published 2023-12-01
    “…It is necessary to implement programs aimed at preventing obesity in pediatric ages, mediated by active video games as educational alternatives that promote the reduction of periods of sedentary lifestyle and the control of chronic non-communicable diseases.…”
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    Dystopia in the Skies: Negotiating Justice and Morality on Screen in the Video Game BioShock Infinite by Stefan Schubert

    Published 2019-03-01
    “…In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual display of (in)justice and (im)morality. …”
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  13. 33

    Action Video Game Experience Related to Altered Large-Scale White Matter Networks by Diankun Gong, Weiyi Ma, Jinnan Gong, Hui He, Li Dong, Dan Zhang, Jianfu Li, Cheng Luo, Dezhong Yao

    Published 2017-01-01
    “…With action video games (AVGs) becoming increasingly popular worldwide, the cognitive benefits of AVG experience have attracted continuous research attention over the past two decades. …”
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  14. 34

    Fanny Lignon, dir., Genre et jeux vidéo (2015) by Jean-Louis Trudel

    Published 2018-12-01
    Subjects: “…video games…”
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    Dataset of video game-based assessments in digital culture courses at Indoamerica UniversityMendeley Data by Miguel Cobos

    Published 2025-02-01
    “…This dataset contains evaluation results from video game-based assessments administered to first-level university students across six different academic programs at Universidad Indoamérica from October 2022 to August 2024. …”
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  18. 38

    Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment by Elizabeth J. Lyons, Deborah F. Tate, Dianne S. Ward, Kurt M. Ribisl, J. Michael Bowling, Sriram Kalyanaraman

    Published 2012-01-01
    “…Sports- and fitness-themed video games using motion controllers have been found to produce physical activity. …”
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    Effects of active video games on mental health among college students: a systematic review by Yue Zhao, Kim Geok Soh, Hazizi bin Abu Saad, Wenchao Rong, Cong Liu, Xinzhi Wang

    Published 2024-12-01
    “…Abstract Background Mental health significantly impacts college students' academic performance and overall happiness. Active video games (AVGs) have gained popularity among college students due to their ample entertainment, and there is growing interest in utilizing them to address mental health issues. …”
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