Showing 121 - 140 results of 201 for search '"video game"', query time: 0.06s Refine Results
  1. 121

    La langue, matière à machines by Pierre Thévenin, Emmanuel Ducourneau, Anthony Stavrianakis

    Published 2024-12-01
    “…Our experimental method involves building a machine, based on the upcycling of a video game terminal. We describe its genesis and show how its design reflects, in turn, four “material planes” of a poem by Bernard Heidsieck, and a dual topological series of images by Francis Palanc, pertaining to the possible and impossible relations between signifiers.…”
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  2. 122

    “Ain’t the American Dream Grand”: Satirical Play in Rockstar’s Grand Theft Auto V by John Wills

    Published 2021-09-01
    “…Rockstar Games is a video game publisher famous for its immersive and highly detailed action-adventure titles set in America, thanks to its two main franchises, Red Dead Redemption and Grand Theft Auto. …”
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  3. 123

    L’historien et le jeu-vidéo by Julien Lalu

    Published 2018-10-01
    “…When they speak about historical representations in video games, it’s often thought of war and, whatever is the type of game. …”
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  4. 124

    E-sports: An analysis on global growth, revenue streams, and threats by Ahmet Şahin

    Published 2023-10-01
    “…E-sports refers to organized video game competitions played by amateur and professional players and has evolved into a multi-billion dollar industry with a global following. …”
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  5. 125
  6. 126

    Projection Analysis Optimization for Human Transition Motion Estimation by Wanyi Li, Feifei Zhang, Qiang Chen, Qian Zhang

    Published 2019-01-01
    “…The 3-dimensional (3D) human motion animation is widely used in video game, movie, and so on. When making the animation, human transition motion is necessary. …”
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  7. 127

    Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire by Anak Agung Ngurah Agung Suryadipta Wardhana

    Published 2022-03-01
    “…The aim of this article is to dissect the hyperreality side of the online video game Free Fire. Hyperreality can be seen from the war simulations contained in the course of the game, the weapons used, the selected characters that players can use, to the virtual world that becomes the battle arena. …”
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  8. 128

    Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter by Edghar Danuwijaya, Yohanes Armenian Putra, Hilal Hudan Nuha, Ikke Dian Oktaviani

    Published 2025-01-01
    “…The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. …”
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  9. 129

    Perfunctory gamification in the world of second language learning by Opacki Marcin

    Published 2022-04-01
    “…This is most notably visible in the form of apps and online teaching courses that take advantage of mechanics that are drawn directly from video game design principles. In the context of language learning, the incorporation of game mechanics can be used to construct effective systems of incentive and ultimately enrich the FL learning experience in various ways, potentially resulting in improved outcomes. …”
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  10. 130

    User Experiences While Playing Dance-Based Exergames and the Influence of Different Body Motion Sensing Technologies by Alasdair G. Thin, Craig Brown, Paul Meenan

    Published 2013-01-01
    “…The advent of a range of different consumer body motion tracking video game console peripherals raises the question whether their different technological affordances (i.e., variations in the type and number of body limbs that they can track) influence the user experience while playing dance-based exergames both in terms of the level of physical exertion and the nature of the play experience. …”
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  11. 131

    Gambaran Psychological Well-Being pada Pro-player Tim E-Sport Indonesia by Naomi Mutiara Jasmine

    Published 2021-08-01
    “…Salah satu partisipan memiliki tingkat psychological well-being yang cukup tinggi, menunjukkan bahwa seorang pro-player dapat memiliki kondisi psychological well-being yang baik meskipun menghabiskan waktu yang sangat banyak untuk bermain video game.…”
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  12. 132

    Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine by Dario Maggiorini, Laura Anna Ripamonti, Federico Sauro

    Published 2014-01-01
    “…Video games are (also) real-time interactive graphic simulations: hence, providing a convincing physics simulation for each specific game environment is of paramount importance in the process of achieving a satisfying player experience. …”
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  13. 133

    Marketing, advertising, and branding in Fortnite: how do brands and companies connect today to audiences through the metaverse? by Pavel Sidorenko-Bautista, Bárbara Castillo-Abdul, José-María Herranz-de-la-Casa, María Abellán-Hernández

    Published 2025-12-01
    “…The rise of digital marketing has significantly impacted the audio-visual industry, particularly in the online video game sector. This study, focusing on Fortnite as a case study, explores the connections between brands’ strategic practices and immersive gaming in the metaverse. …”
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  14. 134

    Functional and Structural Brain Plasticity Enhanced by Motor and Cognitive Rehabilitation in Multiple Sclerosis by Luca Prosperini, Maria Cristina Piattella, Costanza Giannì, Patrizia Pantano

    Published 2015-01-01
    “…In most cases, the rehabilitation program was based on computer-assisted/video game exercises performed in either an outpatient or home setting. …”
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  15. 135

    Patterns of physical activity and sedentary behavior associated with overweight in brazilian adolescents by Alexandre Romero, Camila Borges, Betzabeth Villar

    Published 2015-03-01
    “…Six PPASB were identified:  1) composed by volleyball and dance; 2) composed by soccer, video-game and computer; 3) composed by television and computer; 4) composed by dodge-ball and cycling; 5) composed by walking activity and 6) composed by gymnastics. …”
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  16. 136

    Advertising in digital applications and mobile games as a monetization element by V. Bobrov

    Published 2024-06-01
    “…The paper explores the specifics of the term "monetization" for video games and examines similar monetization systems for non-gaming platforms. …”
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  17. 137

    A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames by Chaowanan Khundam, Frédéric Nöel

    Published 2021-01-01
    “…Virtual Reality (VR) technology has advanced forward in everyday life where virtual fitness is possible through physically moving around in the real world. Exergame is a video game for exercise aimed at making exercise more fun. …”
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  18. 138

    Robustness of performance during domain change in an esport: A study of within-expertise transfer. by Joe Thompson, Justin W O'Camb, Robin C A Barrett, Scott Harrison, Mark R Blair

    Published 2023-01-01
    “…Here we examine skill maintenance in StarCraft 2, a video game of skills which undergoes frequent changes due to updates and includes a variety of gameplay options. …”
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  19. 139

    Hubungan Near-Work dengan Miopia pada Siswa SD Negeri Percobaan Kelas 5 dan 6 by Indah ARBR Tobing, Kemala Sayuti, Afdal Afdal

    Published 2017-07-01
    “…Tidak terdapat hubungan bermakna antara kebiasaan menonton televisi (p=0,579), bermain video game (p=0,205) dan menggunakan komputer (p=0,084)  dengan  kejadian  miopia. …”
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  20. 140