Showing 101 - 120 results of 201 for search '"video game"', query time: 0.05s Refine Results
  1. 101
  2. 102
  3. 103

    Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine by Hélène Sellier

    Published 2017-11-01
    “…Video game characters are used as protagonists in contemporary literature to allow the authors to raise the issue of individual and social identities in today’s world, where virtual communications are more and more important. …”
    Get full text
    Article
  4. 104

    Théâtre immersif et jeu vidéo by Olivia Levet

    Published 2021-03-01
    “…Video games and human-computer interfaces, in their development, were fed by drama and performing arts in order to integrate the consideration of the user and the human in their design. …”
    Get full text
    Article
  5. 105

    The use of virtual currencies in microtransactions as a predatory monetization tool by Tomić Nenad, Aleksić Dušan

    Published 2024-01-01
    “…A large number of publishers also use a special currency created solely for the purpose of paying microtransactions in that video game. Such currency is called virtual currency and as a rule it only works in a closed community formed around a specific video game. …”
    Get full text
    Article
  6. 106

    Design and Implementation of a Compiled Declarative Language for Game AI Control by Christopher Cromer, Martin Araneda, Clemente Rubio-Manzano

    Published 2024-12-01
    “…Video games have become one of the most popular forms of entertainment around the world. …”
    Get full text
    Article
  7. 107

    Pervasive Games for Sexual Health Promotion: Scoping Literature Review by Claudio Rubio, Felipe Besoain

    Published 2025-01-01
    “…The results suggested that the use of pervasive video games has a positive impact on promoting safe sexual behaviors. …”
    Get full text
    Article
  8. 108

    Tactical Analysis of Table Tennis Video Skills Based on Image Fuzzy Edge Recognition Algorithm by Weiqiang Li

    Published 2024-01-01
    “…In addition, this research combines the methods of target tracking and trajectory estimation to build a table tennis video game tactical analysis platform. The experimental data show that the recognition accuracy of the proposed fuzzy edge recognition algorithm is 98.1%, and the error and rejection rates are less than 1.6%. …”
    Get full text
    Article
  9. 109

    Pengembangan Gim Online Multiplayer Matematika 24 Berbasis Web by Thareq Abel Ramadhan, Komang Candra Brata, Mahardeka Tri Ananata

    Published 2024-08-01
    “…Selain itu, video game juga memiliki potensi sebagai alat pembelajaran yang efektif. …”
    Get full text
    Article
  10. 110

    Les novellisations de Bordage : expérimentations transmédiatiques du multimédia dans la science-fiction française by Aurélie Huz

    Published 2019-06-01
    “…This paper deals with the two novelizations written by Bordage, one adapted from an adventure video game (Atlantis. Les fils du rayon d’or, 1998), the other adapted from a computer-generated 3D movie (Kaena, la prophétie, 2003). …”
    Get full text
    Article
  11. 111

    Prevalence and impact of Internet Gaming Disorder: A population-based study by Josip Razum, Renata Glavak Tkalić

    Published 2025-01-01
    “…This study has shown that IGD has a relatively low prevalence among the general population and video game players, and that not all IGD criteria are equally relevant. …”
    Get full text
    Article
  12. 112

    V's Virtual Afterlife by Jasmyn Connell, Christopher Moore, Reneé Middlemost

    Published 2025-01-01
    “…NHOPs encompass entities like brands, places, artificial intelligences, and, as we explore in this study, video game characters. This article examines the NHOP of V, the customisable protagonist from the video game Cyberpunk 2077, to consider how such characters attain a virtual afterlife beyond the original text through collective fan engagement. …”
    Get full text
    Article
  13. 113

    Comment le jeu vidéo pense l’expérience du milieu urbain by Christophe Duret

    Published 2018-10-01
    “…Spatial dimension of video game was discussed extensively within game studies, but the representation of the experience of places and milieus remains relatively unexplored so far. …”
    Get full text
    Article
  14. 114

    Usages des jeux video urbains dans le contexte de l'urbanisme participatif – le cas d'"INVESPACE-La Halle" (Rennes) by Marie-Anaïs Le Breton, Hélène Bailleul

    Published 2020-01-01
    “…The article deals with comparative use’s analysis of a hybrid urban video game developed by a French research unit (ESO) as part of an urban planning project in Rennes (France). …”
    Get full text
    Article
  15. 115

    Representasi Gangguan Mental dalam Permainan “A Space For The Unbound” by Felicia Stevanie

    Published 2025-01-01
    “…Berbagai media mulai mengambil tema ini untuk menyuarakan keberadaan dan pentingnya hal ini, salah satunya adalah video game. “A Space For The Unbound” merupakan permainan yang menyuarakan tentang kepentingan kesehatan mental, dengan membawakan situasi dan kondisi aktual mengenai stigma, kebiasaan masyarakat Indonesia yang dapat memberikan dampak seperti gangguan mental terhadap anak-anak muda dalam jalan ceritanya. …”
    Article
  16. 116

    Accessibility and innovation: IEB Minecraft as a tool for collection exploration by Pedro B. de Meneses Bolle

    Published 2025-01-01
    “…ABSTRACT The Instituto de Estudos Brasileiros (IEB) has designed a video game in which playerscreate their own characters and enter the institution’s building to playfully explore the collections distributed among the Archives, the Library and the Visual Arts Collection. …”
    Get full text
    Article
  17. 117

    Edukacyjne walory gry "Minecraft". Analiza narracji uczniów i edukatorów by Dorota Zaworska-Nikoniuk

    Published 2020-03-01
    “…This paper shows the educational aspects of video game Minecraft in primary education. It is based on a systematic review and interviews conducted with fourteen players of the aforementioned game as well as an analysis of interviews with the creator of Young Programmer Academy and an educator of an IT class. …”
    Get full text
    Article
  18. 118

    Décadence urbaine et Hors-la-loi sexuels dans l’univers de Blade Runner by Robert Yeates

    Published 2021-06-01
    “…The film and the 1997 video game based upon it take a novel set in San Francisco, the home of some of the first gay neighborhoods in the US that suffered from the crackdowns of the late 1970s and 1980s, and transplants this to Los Angeles, a city which glamorized decay, adding an aesthetic that draws on the look of New York, a city notoriously in economic decline in the 1970s. …”
    Get full text
    Article
  19. 119

    Review of Towards Game Translation User Research by Mikołaj Deckert, Krzysztof W. Hejduk, Miguel Á. Bernal-Merino, ISBN: 9781009509800, Cambridge University Press. 2024. by Amir Arsalan Zoraqi

    Published 2024-09-01
    “…However, there is more to the book than meets the eyes and the discussions presented on the book could provide ontological refinements when it comes to the study of video games, on the one hand, and video game players, on the other. …”
    Get full text
    Article
  20. 120

    Media now : understanding media, culture, and technology / by Straubhaar, Joseph D., LaRose, Robert, Davenport, Lucinda

    Published 2018
    Table of Contents: “…Media and the information age -- The changing media -- Media and society -- The media -- Books -- Print and digital newspapers -- Magazines -- Recorded music -- Radio -- Film and video -- Television -- The Internet -- The third screen: smart phones and tablets -- Video games -- Public relations -- Media issues -- Advertising -- Media uses and impacts -- Media policy and law -- Media ethics -- Global communications media.…”
    View in OPAC
    Book