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Du Buzz Blades au « Discozigzag » : traduire en français les armes loufoques de Ratchet & Clank
Published 2024-12-01Subjects: Get full text
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Pérégrination en forêt dans le monde virtuel : ses représentations et usages dans les jeux vidéo
Published 2020-07-01Subjects: Get full text
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64
Le corps du joueur et l’écran traversé : récurrences et circulation d’un motif.
Published 2018-12-01Subjects: “…video games…”
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Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial
Published 2025-01-01“…Innovative complementary treatments, such as video games and virtual reality, have become increasingly appealing to patients. …”
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68
America is Dead. Long Live America! Political Affect in Days Gone
Published 2021-09-01Subjects: Get full text
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69
Voyage au centre de la chair : l’exploration miniature du corps humain dans les jeux vidéo
Published 2018-12-01Subjects: “…video games…”
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70
The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Published 2019-12-01Subjects: Get full text
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« Piller, Tuer, Survivre » : Apocalypse zombie, exploration et expérience vécue dans DayZ
Published 2018-12-01Subjects: Get full text
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73
Triskelion—In Pursuit of Proficiency Through Immersive Gameplay
Published 2025-01-01Subjects: Get full text
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74
Interacting with the Past: Historical Sciences and Historical Games
Published 2024-12-01Subjects: Get full text
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75
Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
Published 2013-12-01Subjects: “…video games…”
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76
Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
Published 2021-09-01Subjects: Get full text
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77
Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
Published 2018-12-01Subjects: “…video games…”
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78
L’identité dans The Talos Principle, The Stanley Parable et The Swapper
Published 2018-10-01Subjects: Get full text
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79
“Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
Published 2021-09-01Subjects: “…agency; narrative; politics; populism; science fiction; video games…”
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Apports de l’iconographie sidérale aux problématiques spatiales vidéoludiques : le cas des jeux vidéo horrifiques
Published 2018-12-01Subjects: Get full text
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