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181
The competitive esports physiological, affective, and video dataset
Published 2025-01-01“…Abstract Esports refers to competitive video gaming where individuals compete against each other in organized tournaments for prize money. …”
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182
Digital Games as Safe Places: The Case of Animal Crossing
Published 2025-01-01“…The article addresses the function of video games as safe spaces using a mixed-methods approach, emphasizing the role played during the pandemic and using Animal Crossing as an example. …”
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183
NÍVEL DE ATIVIDADE FÍSICA EM CRIANÇAS
Published 2012-10-01“…O tempo de permanência frente aos instrumentos eletrônicos (televisão, videogames, computadores), parece dominar seu cotidiano, levando a um estilo de vida sedentário. …”
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184
The efficiency of using the technology of “edutainment” in teaching foreign languages
Published 2019-06-01“…The peculiarity of edutainment technology is in introduction modern forms of entertainment in the system of traditional lectures, lessons, classes, seminars and master classes, as without television programs, desktop, computer and video games, movies, music, websites, multimedia programs it is difficult to imagine the daily reality of any student. …”
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185
The impact of COVID-19 and the confinement on the secondary level students of the Eastern region of Morocco
Published 2023-11-01“…Several factors were significantly associated with anxiety and depressive symptoms, including being a girl (P = 0.000), being a high-school student (P = 0.011), economic struggles during the pandemic (P = 0.003), doubting the necessity of home confinement (P = 0.000), spending over 3 hours a day on social networks and video games (P = 0.000), dropping out of remote learning (P = 0.000), having a psychiatric history (P = 0.000), having chronic illnesses in the family (P = 0.002), and changes in sleep habits (P = 0.000). …”
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186
Effect of the Wii Sports Resort on Mobility and Health-Related Quality of Life in Moderate Stroke
Published 2021-01-01“…Stroke is a common cerebral circulatory disorder that has several sequelae that affect the daily life of patients as well as their quality of life and the lives of people close to them. Video games are being used in the rehabilitation process to address these sequelae and their benefits are shown on physical activity and in the cognition area. …”
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187
Inclusion of preschool children into organized activity in leisure time
Published 2018-12-01“…The aim of the study was to present the results related to the participation of children in organized activities during leisure time and what is the perception of parents about the scope of their children's physical activity and the time spent on watching TV, using computers and playing video games (as a part of wider study). The research was conducted in 2017 in the Preschool institution “Naša Radost” in Subotica. …”
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188
Enhancing older adults’ gait: a systematic review of multicomponent exercises for fall prevention
Published 2025-01-01“…These studies used various intervention models, including walking, combined aerobic and resistance training, and dance exercises using video games. The findings indicate that regular physical activity and muscle strength and flexibility enhancements can improve gait features, including speed, step length, and phases of foot-ground contact. …”
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189
Revealing schoolchildren's key situations in the use of digital media inside and outside school: A media diary study.
Published 2024-01-01“…The most reported key situations involved "playing video games", "digital learning or homework", and "online communication or content sharing". …”
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190
Effect of video-based interventions on emergence delirium in pediatric patients: a systematic review and meta-analysis of randomized controlled trials
Published 2025-01-01“…With advancements in video-based interventions, such as cartoons, video games, and virtual reality, these modalities may contribute to a reduced incidence of emergency delirium among children. …”
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191
The internet gaming disorder and its associated factors among college students at Imam Mohammed Ibn Saud Islamic University, Riyadh, Saudi Arabia: A cross-sectional study
Published 2025-01-01“…Background: Internet gaming disorder (IGD) or video gaming has been considered by World Health Organization (WHO) and American Psychiatric Association (APA) as a disease. …”
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192
A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects
Published 2022-01-01“…Cognitive rehabilitation via video games is an emerging hot topic in cognitive science. …”
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193
From gaming to reality: effectiveness of skills transfer from competitive sandbox gaming environment to near and far contexts
Published 2025-01-01“…Abstract Esports or competitive video gaming has been increasingly utilized to enhance essential twenty-first century skills. …”
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194
Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region
Published 2025-01-01“…The most commonly studied gambling-like element in video games was loot boxes (n=105). Other elements investigated included esports betting, skin betting, token wagering, gambling advertisements, and gambling-like features. …”
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195
Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review
Published 2025-01-01“…., addressing inattention, impulsivity, working memory, executive functions, emotion regulation), and employ a wide range of technologies, including video games, PC, mobile, web, AR, VR, tangible interfaces, wearables, robots, and BCI/neurofeedback, occasionally even in tandem. …”
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196
Classifying problematic gaming using a latent profile approach based on personality traits in Chinese young adolescent
Published 2025-02-01“…Methods An online survey was conducted within 5593 internet gaming users, including a demographic questionnaire, queries on internet gaming usage, the Video Gaming Dependency Scale, and the Chinese Big Five Inventory-brief version. …”
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Comparing physiological and psychological effects of virtual reality vs. traditional high-intensity interval training in healthy individuals: results from a preliminary pilot rando...
Published 2025-01-01“…Virtual reality and active video games have emerged as potential solutions to promote physical activity by integrating immersive experiences with exercise. …”
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199
Effects of Video-based Gesture Gaming on Hand Functions in Autistic Population: A Quasi-experimental Study
Published 2025-01-01“…Symptoms mainly are related to behavioural abnormalities, motor control deficits and social communication issues. Video gaming technology are emerging as valid tool in the intervention protocols for autism, by showing significant improvements in motor strength and executive functions. …”
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200
From dusk to dawn: examining how adolescents engage with digital media using objective measures of screen time in a repeated measures study
Published 2025-01-01“…Wearable and stationary PatrolEyes video cameras captured screen time from two hours before bedtime until sleep and manually coded for device type (phone, tablet, laptop computer, desktop computer, handheld gaming console, gaming console, television and other) and screen activity (watching, listening, reading, educational/creative, browsing, communication, social media, video gaming, multitasking) using a reliable coding schedule (κ ≥ 0.8). …”
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