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1121
The “Chopsticks” Method: A Technique for Capsular Retraction During Hip Arthroscopy Utilizing Switching Sticks
Published 2025-01-01“…Video Journal of Sports Medicine…”
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1122
Lateral Decubitus 360° Capsular Release for Treatment of Recalcitrant End-Stage Adhesive Capsulitis
Published 2025-01-01“…Video Journal of Sports Medicine…”
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1123
Open Medial Meniscus Centralization With Arthroscopic Root Repair
Published 2025-01-01“…Video Journal of Sports Medicine…”
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1124
Sternoclavicular Joint Reconstruction Using the Sternal Docking Technique
Published 2025-01-01“…Video Journal of Sports Medicine…”
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1125
Lateral Extra-Articular Tenodesis as an Adjunct to ACL Reconstruction
Published 2025-01-01“…Video Journal of Sports Medicine…”
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1126
Enhancing the quality of low-light images via the coefficient bounds derived for a subclass of Sakaguchi-type function
Published 2025-02-01“…EURASIP Journal on Image and Video Processing…”
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1127
Side information-driven image coding for hybrid machine–human vision
Published 2025-01-01“…EURASIP Journal on Image and Video Processing…”
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1128
Assessing bias and computational efficiency in vision transformers using early exits
Published 2025-01-01“…EURASIP Journal on Image and Video Processing…”
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1129
Region of interest–based segmented tiled adaptive streaming using head-mounted display tracking sensing data
Published 2019-12-01“…The player renders the downsized video as the base layer, which has a quarter of the resolution of the original video, and high-quality video tiles consisting of tiles obtained from the tiled-encoded high-quality video (over 16K resolution) as the enhanced layer. …”
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1130
Advertising in digital applications and mobile games as a monetization element
Published 2024-06-01“…The paper explores the specifics of the term "monetization" for video games and examines similar monetization systems for non-gaming platforms. …”
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1131
A Review on Person Re-Identification Techniques and Its Analysis
Published 2025-01-01“…Person re-identification (Re-ID) emerges as a captivating realm within computer vision, dedicated to the task of recognizing the same individual across diverse camera angles or locations. The realm of video-based person re-identification (video re-ID) has recently captivated increasing interest, owing to its wide array of practical applications spanning surveillance, smart city solutions, and public safety measures. …”
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1132
Fast Mode Decision for 3D-HEVC Depth Intracoding
Published 2014-01-01“…The emerging international standard of high efficiency video coding based 3D video coding (3D-HEVC) is a successor to multiview video coding (MVC). …”
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1133
Next generation multi-screen interactive technology system of smart home based on TV screen
Published 2018-11-01“…With the full popularity of internet technology and the rapid development of video services,video content has become the current home entertainment protagonist.With the diversity of terminals and the improvement of display technology,the carrier of video services is no longer a single television.Based on the operator’s IPTV service,combined with the development trend of smart home business,the core elements of the multi-screen interactive technology architecture of the next-generation video service were described in detail,the next-generation multi-screen interactive service with the core of TV screen was introduced,and the combination of future video multi-screen business and other emerging technologies was look forward.…”
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1134
Mapreduce dalam Layanan Transcoding
Published 2023-07-01“… Penyediaan file video dengan bitrate bervariasi menjadi syarat utama bagi layanan Video On Demand yang menerapkan adaptive streaming. …”
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1135
Le « géocyberespace » revisité
Published 2007-12-01“…Today new “spaces” are grafted on the human geographical space and are enabled by the telecommunications networks and new Information Technologies (Telecommunications, Data Processing, Audio-Visual technologies), such as ludic video spaces (video games…). Today new spaces are “grafted” on it and were made possible thanks to new technologies (telecommunications, data processing, audio-visual): they are ludic video spaces (video games…). …”
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1136
Researcb on Solutions and Key Tecbnologies of Social Communication Service Based on TV
Published 2015-04-01“…The strategy of social video communication service based on TV was discussed and introduced,and system deployment solutions in current network were proposed.For good social experience and communication quality,the key technologies were analyzed,including screen adaptation,video overlay,real time video codec and video quality self-adaption etc.At last,by laboratory testing,the whole solutions can be applied in current network feasibly.…”
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1137
Crowd Motion Analysis Based on Social Force Graph with Streak Flow Attribute
Published 2015-01-01“…Over the past decades, crowd management has attracted a great deal of attention in the area of video surveillance. Among various tasks of video surveillance analysis, crowd motion analysis is the basis of numerous subsequent applications of surveillance video. …”
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1138
Using Sensor Network in Motion Detection Based on Deep Full Convolutional Network Model
Published 2021-01-01“…Secondly, the background of the video scene is quickly extracted by the time domain averaging method, and the video sequence and the background image are channel-merged to construct a deep full convolutional network model. …”
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1139
The Impact of Artificial Intelligence Applications on Digital Banking in Turkish Banking Industry
Published 2024-01-01“…It has been determined that the effect of chat box applications on mobile banking is higher than that of video call applications. In addition, there is a close correlation between mobile banking and the independent variable chat box, no correlation between mobile banking and video calling, and a moderate correlation between chat box and video calling. …”
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1140
The use of virtual currencies in microtransactions as a predatory monetization tool
Published 2024-01-01“…A large number of publishers also use a special currency created solely for the purpose of paying microtransactions in that video game. Such currency is called virtual currency and as a rule it only works in a closed community formed around a specific video game. …”
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