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761
Hardware Implementation and Control Strategy of Videoconference System Based on Rec. H.261
Published 1995-01-01Subjects: Get full text
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762
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763
Para una historización de la relación entre cine y memoria. Las producciones sobre la dictadura de Pinochet (fines de los 70 e inicios de los 80)
Published 2019-10-01Subjects: Get full text
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764
Factors affecting the effectiveness of the pick and roll offense at the 2017 European Men's Championship
Published 2021-06-01Subjects: Get full text
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765
Gender differentiation in tactical options in defense and attack on beach handball
Published 2018-12-01Subjects: Get full text
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766
Le corps du joueur et l’écran traversé : récurrences et circulation d’un motif.
Published 2018-12-01Subjects: “…video games…”
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767
Studi Kasus: Implementasi Health Education Teknik Buteyko Breathing Untuk Mencegah Kekambuhan Asma Dengan Media Video Pada Keluarga
Published 2023-03-01Subjects: Get full text
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768
Writing and Multimedia. Redesigning the Futuristic Experience
Published 2020-05-01Subjects: Get full text
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769
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770
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772
De « Todo bajo el sol» à « España es parte de ti » : 30 ans de spots de promotion touristique
Published 2021-02-01Subjects: Get full text
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773
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775
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776
L’appareil numérique et la perspective ou le retour des espaces projectifs en art
Published 2008-03-01Subjects: Get full text
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777
High definition postproduction : editing and delivering HD video /
Published 2007Subjects: Publisher description
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Book -
778
A Three-Dimensional Anisotropic Diffusion Equation-Based Video Recognition Model for Classroom Concentration Evaluation in English Language Teaching
Published 2021-01-01“…In this paper, a three-dimensional anisotropic diffusion equation is used to conduct an in-depth study and analysis of students’ concentration in video recognition in English teaching classrooms. …”
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779
“They were sort of in the room with me”: a qualitative study about callers’ experience of video streaming during medical emergency calls
Published 2025-01-01Subjects: Get full text
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780
Development of a Motion-Based Video Game for Postural Training: A Feasibility Study on Older Adults With Adult Degenerative Scoliosis
Published 2024-01-01“…Interventions that help seniors to improve sagittal balance are needed to inhibit the progression of pain and disability. A motion-sensing video game (active game) is developed in this study to monitor sitting and standing postures in real-time and facilitate the postural learning process by using optical sensors to measure body movement and a video game to provide visual feedback. …”
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Article