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61
Development of learning video rotation using Palembang tanjak context to determine students’ mathematical reasoning
Published 2024-02-01Subjects: “…learning video…”
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62
Video game performance analysis on selected operating systems
Published 2023-12-01Subjects: “…video games…”
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63
Video corporativo. Elemento de comunicación e imagen empresarial del siglo XXI
Published 2022-08-01Subjects: “…video corporativo…”
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Les images animées au Musée de l’histoire de l’immigration, des dispositifs pour le patrimoine immatériel de l’immigration ?
Published 2014-09-01Subjects: Get full text
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66
Parler de son vécu à travers la création vidéoludique : une étude du jeu Dys4ia
Published 2018-10-01Subjects: Get full text
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67
Providing a model of emotional and rational appeals in video marketing based on social networks
Published 2024-11-01Subjects: “…video marketing…”
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68
Transdiaphragmatic surgical access by thoracoscopy for epicardial pacemaker implantation in horses
Published 2025-01-01Subjects: Get full text
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69
The Mining of Craft: An exploration of Minecraft as a Community of Inquiry
Published 2019-12-01Subjects: Get full text
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70
Video Oyunlarındaki Arayüz Tasarımının Oyun Afişi Üzerindeki Yansımaları
Published 2022-12-01Subjects: Get full text
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71
Neural networks utilization in the video game industry
Published 2024-10-01Subjects: Get full text
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74
Interacting with the Past: Historical Sciences and Historical Games
Published 2024-12-01Subjects: Get full text
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75
Tecnologias digitais aplicadas à educação dos alunos(as) do ensino médio através da produção de vídeos e animações nas aulas de Matemática
Published 2024-12-01Subjects: Get full text
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76
Questioning the Dimensions of Digital Surveillance and Parental Supervision: YouTube Challenges and Video Recommendation System
Published 2023-01-01Subjects: Get full text
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77
Outcome of Pleural Empyema Treated With Video-Assisted Thoracoscopic Surgery in Patients With Severe Co-Morbidities: An Observational Study
Published 2025-01-01Subjects: Get full text
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78
TLC determination of some flavanones in the buds of different genus Populus species and hybrids
Published 2018-06-01Subjects: Get full text
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79
Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
Published 2013-12-01Subjects: “…video games…”
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80
UNLEASHING THE POWER OF VISUAL ENGAGEMENT: ANALYSIS OF VIDEO MARKETING STRATEGIES USED BY RESORTS IN LAIYA, BATANGAS
Published 2024-10-01Subjects: “…video marketing…”
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