-
1
Filiation et novum temporel : le cas d’Interstellar et d’Arrival
Published 2021-06-01Subjects: Get full text
Article -
2
Embodied time travel in VR: from witnessing climate change to action for prevention
Published 2025-01-01Subjects: Get full text
Article -
3
Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
Published 2018-12-01Subjects: Get full text
Article -
4
Looking to the past to see the future: mother–child future talk following memory sharing in three cultural communities
Published 2025-01-01Subjects: Get full text
Article -
5
L’important n’est pas la destination, mais les seuils que l’on franchit. L’exemple des mondes possibles dans Fringe
Published 2022-06-01Subjects: Get full text
Article -
6
Your Own Personal Jesus. Expériences d’un télé-dispositif spéculatif dans Devs d’Alex Garland (2020)
Published 2022-06-01Subjects: Get full text
Article