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  1. 6581
  2. 6582

    Ambient Games, Revealing a Route to a World Where Work is Play? by Mark Eyles, Roger Eglin

    Published 2008-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  3. 6583
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  6. 6586

    MEnDiGa: A Minimal Engine for Digital Games by Filipe M. B. Boaventura, Victor T. Sarinho

    Published 2017-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  7. 6587
  8. 6588

    The Interplay Between Loss Functions and Structural Constraints in Dependency Parsing by Robin Kurtz, Marco Kuhlmann

    Published 2019-12-01
    “…Northern European Journal of Language Technology…”
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    Article
  9. 6589

    Foreword to the Special Issue on Uralic Languages by Tommi A Pirinen, Trond Trosterud, Francis M. Tyers, Veronika Vincze, Eszter Simon, Jack Rueter

    Published 2016-03-01
    “…Northern European Journal of Language Technology…”
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    Article
  10. 6590

    Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man by Tse Guan Tan, Jason Teo, Kim On Chin

    Published 2013-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  11. 6591
  12. 6592

    Dynamic Projection Mapping with a Single IR Camera by Naoki Hashimoto, Ryo Koizumi, Daisuke Kobayashi

    Published 2017-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  13. 6593
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  19. 6599

    The Koala Part-of-Speech Tagset for Written Swedish by Yvonne Adesam, Gerlof Bouma

    Published 2019-12-01
    “…Northern European Journal of Language Technology…”
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    Article
  20. 6600

    Turn-Based War Chess Model and Its Search Algorithm per Turn by Hai Nan, Bin Fang, Guixin Wang, Weibin Yang, Emily Sarah Carruthers, Yi Liu

    Published 2016-01-01
    “…International Journal of Computer Games Technology…”
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    Article