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Eulalie, un système documentaire pour préserver la musique électroacoustique basé sur l’ontologie Dorémus
Published 2023-07-01“…The project was born in the context of Art Zoyd Studios, a center for musical creation. One of the missions of this center is to preserve the repertoire of the 20th- and 21st-century pieces involving electronics. …”
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483
Virtual Reality in China: Is There a Sustainable Business Model for Virtual Reality Content Enterprises?
Published 2019-12-01“…It is based on two case studies in the form of semi-structured interviews with the founders of Pinta studios and Sandman studios. Questions concerning the development of sustainable VR content production in China are raised. …”
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484
Stained Glass Windows of the Church of Christ the King in Gliwice. Iconography and Restoration
Published 2024-12-01“…The aim of the article is to present the stained glass windows of both studios and to fill the research gap regarding their activities in Gliwice. …”
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485
The use of cartoon characters in brand advertising communications
Published 2023-04-01“…To demonstrate the stimulus material, 22 characters from animated films were selected (cartoons of the Soviet period, Disney studios cartoons and other foreign cartoons). For a large number of products, especially for children, the use of cartoon characters is logical and relevant in most cases. …”
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486
Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
Published 2013-12-01“…This article is concerned with the evolution of the narrative tools implemented by different development studios over the past five decades. Its goal is to raise the question of the evolution of the nature of stories, and of the space devoted to these stories in video games. …”
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487
Living and Growing Within a Museum: re-creating video art for preservation
Published 2011-06-01“…-Sun, it is aimed to understand the creative process that starts at the artists’ studios and follows the artwork through its life within a museum collection.…”
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488
Super-utilisateurs ou super-spécialistes ? Cartographie des catalyseurs de la transformation numérique en agence d’architecture
Published 2020-12-01“…After more than forty years of the evolution of digital tools, however, architectural studios are still struggling to keep up. Perpetual change is a violence in the workplace that should not be underestimated. …”
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489
Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games
Published 2022-07-01“…Recent years, which have marked the release of titles such as Fallout 4 (Bethesda Game Studios, 2015) and Life Is Strange (Square Enix, 2015), attest to a certain amount of interest invested in Beat mythos by both indie game developers and the biggest game studios in the world, thereby opening a new chapter in representing the Beats in visual media. …”
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THE MUMMY in context
Published 2009-06-01“…The context of the Great Depression and its effects on Universal Studios will be shown to have a significant influence on the decision to make the film. …”
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492
Le cinéma américain : un impérialisme culturel ?
Published 2007-09-01“…It is not a new trend and it is true that the American studios have always tried to have the biggest market share in all the countries showing their films. …”
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493
La sociabilité des chaises longues
Published 2017-12-01“…Studies on literary sociability have mainly taken into consideration the places where writers could meet voluntarily, such as cafés, artists' studios, editorial boards of magazines or fairs. The study of sanatoriums makes it possible to take an interest in another kind of sociability: that of long-term internment linked to the disease. …”
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494
Hollywood adaptations of comic books in a post-9/11 context: the economic and cultural factors
Published 2017-10-01“…All this explains why American studios have successfully adapted (and/or distributed) many comic books over the past few years. …”
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495
New Terms to Define the Field of Design
Published 2025-01-01“…The project investigated the present-day reality of design studios in the Veneto region, to understand the transformations that have occurred in the ways of thinking and acting tied to the modification of the areas of intervention and the design skills that are expected from the designers. …”
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496
From Chicago to Hollywood: the Metamorphosis of V.I. Warshawski
Published 2004-12-01“…Warshawski, and Jeff Kanew’s adaptation for the Disney studios, the article attempts to show how the subversive elements of the novels are weakened in the film and the unconventional heroine finds herself in the eternal roles of seductress and mother, which she is not in the fiction. …”
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Editorial: Affirmation? How to Learn to Live with ‘The Others’ Through Design
Published 2025-02-01“…We will meet with disobedient ants, cultural management, invasive plants, ancestral knowledges, unstable amphibians, women’s communities, changing climates, Indigenous peoples, environments, and publics that—all together—design a ‘we’ that is always in formation, affecting the places where we work, the studios where we design, the classrooms where we learn, or the epistemologies from which we articulate our relationship with otherness. …”
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« L'État de tous les spectateurs »
Published 2012-04-01“…The movie theatres’ and the studios’ financial plans are based on the absolute number of spectators and screenings. …”
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499
« Nul n’entre ici s’il n’est géomètre ». Mathématiques, sciences et philosophie à l’école élémentaire : instaurer un nouveau rapport au savoir grâce à des discussions à visée philo...
Published 2012-01-01“…The present article goes out of the precise frame of the didactics of to philosophize to be interested in the consequences, in the effects, which these studios can have on the other school disciplines, and in particular on the Sciences and the Mathematics. …”
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Sequential film marketing in China: The study of social platforms and their impacts
Published 2025-06-01“…Because the Chinese movie market is regarded as the second-largest market worldwide, with digital advertising accounting for more than 50 % of a film's total expenditure, exploring the marketing effects of social platforms on box office performance in China is crucial for Hollywood studios. In this study, we defined a sequential process consisting of two marketing modes: broadcast before theatrical release and electronic word of mouth (eWOM) after release. …”
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