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    Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill by Lina Hasnawati, Andi Mariono, Fajar Arianto, Khusnul Khotimah

    Published 2025-01-01
    “…This study aims to investigate the impact of the Treasure Hunt game as a gamified learning intervention on the speaking skills of sixth-grade students at the Indonesian School in Johor Bahru, Malaysia. Using a One-Group Pretest-Posttest design, this study involved 40 students who took pretest and posttest assessments to measure their speaking skills before and after the intervention. …”
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    Pengembangan panduan konseling CBT teknik kognitif dispute serta modeling untuk meningkatkan self-efficacy kesehatan reproduksi siswa by Tria Noviyanti, Kadek Suranata, I Ketut Dharsana

    Published 2023-03-01
    “…The aim of this study was to (1) produce the design of a counseling guide, (2) determine the validity of the contents of the guide, (3) determine the practicality of the guidebook, and (4) understand the effectiveness of the CBT Counseling, Counseling handbook with Cognitive Dispute and Modelling Techniques to Improve Self-Efficacy of Reproductive Health for Middle School Students. This research method uses research and development (R&D) with the 4D (Four D) model developed by Thiagarajan, using a questionnaire instrument. …”
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