Showing 1 - 6 results of 6 for search '"role-playing game"', query time: 0.04s Refine Results
  1. 1

    Communaut’Health : Un jeu d’aménagement au service d’une stratégie intercommunale e-santé pour 2030 by Sarah Le Hir, Philippe Vidal, Alexandre Cuvier

    Published 2023-05-01
    “…Created as part of a Normandy Interest Network (RIN) project, entitled EDeTeN (Enjeux du Développement de la Télémédecine en Normandie), the serious game Communaut'Health is a role-playing game. It is the culmination of a prospective work in geography and planning, allowing the actors of the Havre Urban Community to project themselves into their future territorial strategy in the field of e-health. …”
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  2. 2

    Retour d’expérience sur le développement participatif d’un jeu sérieux à destination des professionnels de l’acte de construire et d’aménager by Fanny Coulombié, Véronique Dufour

    Published 2020-01-01
    “…Ville & Aménagement Durable developed the serious game called VADemecum in order to strengthen the interchanges between the various stakeholders involved in spatial development and urban planning. In this role-playing game, participants design and develop a project in a collaborative way. …”
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  3. 3

    Immersion in Computer Games: The Role of Spatial Presence and Flow by David Weibel, Bartholomäus Wissmath

    Published 2011-01-01
    “…Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (𝑁=70), a racing game (𝑁=120), and a jump and run game (𝑁=72). …”
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  4. 4

    ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions by Leandro M. Almeida, Diego P. da Silva, Daieny P. Theodório, Wolley W. Silva, Silvia Cristina M. Rodrigues, Terigi A. Scardovelli, Alessandro P. da Silva, Marcia Aparecida S. Bissaco

    Published 2019-01-01
    “…This game named ALTRIRAS is a role-playing game (RPG), a kind of game pointed out by the literature as the most suitable for these children for being more social than competitive. …”
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  5. 5

    An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users by Fang You, Jianping Liu, Xinjian Guan, Jianmin Wang, Zibin Zheng, Peter Tam

    Published 2011-01-01
    “…Massively multiplayer online role-playing games (MMORPGs) have great potential as sites for research within the social and human-computer interaction. …”
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  6. 6

    Teacher’s strategies for stimulating EFL students’ active learning in an Indonesian senior high school by Nikmatus Solikhah, Muhammad Jauhari Sofi

    Published 2023-11-01
    “…The study revealed ten effective strategies implemented by the teacher at the school to stimulate active learning, namely encompassing visual-based instruction, problem-solving methods, computer-based instruction, cooperative learning, drama techniques, role-playing, games, peer teaching, Jigsaw learning, and panel discussions. …”
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