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Communaut’Health : Un jeu d’aménagement au service d’une stratégie intercommunale e-santé pour 2030
Published 2023-05-01“…Created as part of a Normandy Interest Network (RIN) project, entitled EDeTeN (Enjeux du Développement de la Télémédecine en Normandie), the serious game Communaut'Health is a role-playing game. It is the culmination of a prospective work in geography and planning, allowing the actors of the Havre Urban Community to project themselves into their future territorial strategy in the field of e-health. …”
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Retour d’expérience sur le développement participatif d’un jeu sérieux à destination des professionnels de l’acte de construire et d’aménager
Published 2020-01-01“…Ville & Aménagement Durable developed the serious game called VADemecum in order to strengthen the interchanges between the various stakeholders involved in spatial development and urban planning. In this role-playing game, participants design and develop a project in a collaborative way. …”
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Immersion in Computer Games: The Role of Spatial Presence and Flow
Published 2011-01-01“…Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (𝑁=70), a racing game (𝑁=120), and a jump and run game (𝑁=72). …”
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ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions
Published 2019-01-01“…This game named ALTRIRAS is a role-playing game (RPG), a kind of game pointed out by the literature as the most suitable for these children for being more social than competitive. …”
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An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users
Published 2011-01-01“…Massively multiplayer online role-playing games (MMORPGs) have great potential as sites for research within the social and human-computer interaction. …”
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Teacher’s strategies for stimulating EFL students’ active learning in an Indonesian senior high school
Published 2023-11-01“…The study revealed ten effective strategies implemented by the teacher at the school to stimulate active learning, namely encompassing visual-based instruction, problem-solving methods, computer-based instruction, cooperative learning, drama techniques, role-playing, games, peer teaching, Jigsaw learning, and panel discussions. …”
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