Showing 1 - 19 results of 19 for search '"role-playing game"', query time: 0.07s Refine Results
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    Communaut’Health : Un jeu d’aménagement au service d’une stratégie intercommunale e-santé pour 2030 by Sarah Le Hir, Philippe Vidal, Alexandre Cuvier

    Published 2023-05-01
    “…Created as part of a Normandy Interest Network (RIN) project, entitled EDeTeN (Enjeux du Développement de la Télémédecine en Normandie), the serious game Communaut'Health is a role-playing game. It is the culmination of a prospective work in geography and planning, allowing the actors of the Havre Urban Community to project themselves into their future territorial strategy in the field of e-health. …”
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    Retour d’expérience sur le développement participatif d’un jeu sérieux à destination des professionnels de l’acte de construire et d’aménager by Fanny Coulombié, Véronique Dufour

    Published 2020-01-01
    “…Ville & Aménagement Durable developed the serious game called VADemecum in order to strengthen the interchanges between the various stakeholders involved in spatial development and urban planning. In this role-playing game, participants design and develop a project in a collaborative way. …”
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    Immersion in Computer Games: The Role of Spatial Presence and Flow by David Weibel, Bartholomäus Wissmath

    Published 2011-01-01
    “…Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (𝑁=70), a racing game (𝑁=120), and a jump and run game (𝑁=72). …”
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    Functional and conceptual approach in the development of communicative competence of law students by Irina A. Pushkareva

    Published 2024-07-01
    “…The control of the studied topic in the form of a step-by-step organization and role-playing game showed a high degree of assimilation of educational material by students and the ability to apply it in practice, which confirms the effectiveness of using a functional and conceptual approach in the process of forming the communicative competence of students of legal specialties.…”
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    The possibilities of academic disciplines in introducing students of a technical university to moral values by Oksana K. Pozdnyakova, Elena I. Soboleva

    Published 2022-12-01
    “…Based on the results of the study, conclusions were drawn, firstly, about the uneven reflection of moral values that determine the relationship engineer colleagues, engineer technology (technosphere), engineer society in the content of disciplines; secondly, about the possibility of using common methods and means to familiarize students with moral values in the classroom in various academic disciplines conversation, discussion, dispute, business game, role-playing game.…”
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    ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions by Leandro M. Almeida, Diego P. da Silva, Daieny P. Theodório, Wolley W. Silva, Silvia Cristina M. Rodrigues, Terigi A. Scardovelli, Alessandro P. da Silva, Marcia Aparecida S. Bissaco

    Published 2019-01-01
    “…This game named ALTRIRAS is a role-playing game (RPG), a kind of game pointed out by the literature as the most suitable for these children for being more social than competitive. …”
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    The communicative approach to teaching a foreign language by Arina V. Banartseva

    Published 2017-03-01
    “…Its main characteristic is understanding of English through active student interaction; role play, games, information gaps. Communicative competence applies to both spoken and written language and it is the progressive acquisition of the ability to use a language to achieve one's goals. …”
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    Methodology for building RPG games to raise awareness of interdisciplinary collaboration among healthcare professionals by Márcio da Silva Camilo, Claudia Lage Rebello da Motta

    Published 2025-01-01
    “…Aiming to encourage cooperation, Role Playing Games (RPG) were chosen as they are playful and promote engagement in teamwork. …”
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    Science et démocratie dans la gestion de la nature : des ethno-sociologues pris dans la modélisation d'accompagnement by Marie Charles, Frédérique Chlous-Ducharme, Elsa Faugère, Maurice Wintz

    Published 2008-11-01
    “…As part of a research project of the Institut Français de la Biodiversité, four multi-agent systems and two role-playing games were developed on Biosphere Reserves. …”
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    Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction by Clément Personnic, Yannick Kernec’h

    Published 2018-12-01
    “…Many video games genres give themselves over to time manipulation like platforms games, shooting games or even role playing games. Thus what can be assimilated in a ludic sense from such a sub-genre ? …”
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    An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users by Fang You, Jianping Liu, Xinjian Guan, Jianmin Wang, Zibin Zheng, Peter Tam

    Published 2011-01-01
    “…Massively multiplayer online role-playing games (MMORPGs) have great potential as sites for research within the social and human-computer interaction. …”
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    Teacher’s strategies for stimulating EFL students’ active learning in an Indonesian senior high school by Nikmatus Solikhah, Muhammad Jauhari Sofi

    Published 2023-11-01
    “…The study revealed ten effective strategies implemented by the teacher at the school to stimulate active learning, namely encompassing visual-based instruction, problem-solving methods, computer-based instruction, cooperative learning, drama techniques, role-playing, games, peer teaching, Jigsaw learning, and panel discussions. …”
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    A systematic review of problematic gaming: Escapist strategy to cope with difficult life situations by Snigdha Sinha, Manoj Kumar Sharma, Gitanjali Narayanan, Himani Kashyap, AU Shreedevi, Ashwini Tadpatrikar

    Published 2024-12-01
    “…This association is further affected by the type of gaming, whether Massive Multi-player Online Role Playing Games (MMORPG) or otherwise. The aetiology (life situations as a causative factor) and manifestation (gaming used for coping), along with the type of gaming were significantly affected by personal and social factors. …”
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    A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames by Chaowanan Khundam, Frédéric Nöel

    Published 2021-01-01
    “…The VR locomotion is traveling in VR, which is commonly used in adventure role-playing games (RPG). Virtual running can be applied as a locomotion technique for VR exergames. …”
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    The phosphorus negotiation game (P-Game): first evaluation of a serious game to support science-policy decision making played in more than 20 countries worldwide by Nils Haneklaus, Mary Kaggwa, Jane Misihairabgwi, Sherif Abu El-Magd, Naima Ahmadi, Jamal Ait Brahim, Aloyce Amasi, Andrea Balláné Kovács, Łukasz Bartela, Hajar Bellefqih, Redouane Beniazza, Jaroslav Bernas, Essaid Bilal, Tomislav Bituh, Yelizaveta Chernysh, Viktoriia Chubur, Jelena Ćirić, Claudia Dolezal, Andrea Figulová, Janja Filipi, Gordana Glavan, Tibor Guzsvinecz, László Horváth, Sasho Josimovski, Martin Kiselicki, Maja Lazarus, Maja Kazazić, István Komlósi, Ali Maged, Tebogo Mashifana, Gordana Medunić, Emina Mehić, Felhi Mongi, Kelvin Mtei, Dennis Mwalongo, Jerome Mwimanzi, Jakub Nowak, Oqba Basal, Khaoula Qamouche, Małgorzata Rajfur, Hynek Roubík, Mijalche Santa, Cecília Sik-Lányi, Maike Sippel, Gerald Steiner, Anna Skorek-Osikowska, Anton Slavov, Paweł Świsłowski, Ali Tlili, Kalina Trenevska-Blagoeva, Ivan Tschalakov, Tomáš Vlček, Stanisław Wacławek, Ivan Zlatanović, Matúš Mišík, Hendrik Brink, Tzong-Ru Lee

    Published 2025-01-01
    “…To address this issue, innovative educational approaches like serious gaming and role-playing games have emerged. These methods allow students to actively explore the roles of different stakeholders in environmental decision-making and weigh for instance between sometimes conflicting UN Sustainable Development Goals or other dilemmas. …”
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