Showing 461 - 480 results of 2,519 for search '"reality"', query time: 0.06s Refine Results
  1. 461
  2. 462

    PhantomAR: gamified mixed reality system for alleviating phantom limb pain in upper limb amputees—design, implementation, and clinical usability evaluation by Cosima Prahm, Korbinian Eckstein, Michael Bressler, Zhixing Wang, Xiaotong Li, Takashige Suzuki, Adrien Daigeler, Jonas Kolbenschlag, Hideaki Kuzuoka

    Published 2025-02-01
    “…Leveraging wearable first-person augmented reality (AR) technology, PhantomAR extends traditional Mirror Therapy by enabling users to move freely and engage in bimanual tasks. …”
    Get full text
    Article
  3. 463
  4. 464
  5. 465
  6. 466
  7. 467
  8. 468
  9. 469
  10. 470

    Non-Immersive Virtual Reality Exercise Can Increase Exercise in Older Adults Living in the Community and in Long-Term Care: A Randomized Controlled Trial by Sheehy L, Bharadwaj L, Nissen KA, Estey JL

    Published 2025-02-01
    “…No falls occurred during non-immersive virtual reality exercise. The facility-based non-immersive virtual reality group did an average of 14.1 sessions (average 20.1 minutes/session) and the home-based non-immersive virtual reality group did an average of 17.2 sessions (22.6 minutes/session). …”
    Get full text
    Article
  11. 471

    Intelligent Analysis of Computer-Aided Garment Design CAD Based on Virtual Reality Model for Surplus Fabric Removal and Reuse without Segmentation of Cutting Pieces by Tanqiu Wang

    Published 2022-01-01
    “…For the purpose of improving the efficiency of garment design, the computer-aided garment design virtual reality (VR) model for surplus fabric removal and reuse without segmentation of cutting pieces is analyzed in this paper to provide the architecture of the computer-aided garment design CAD system. …”
    Get full text
    Article
  12. 472
  13. 473
  14. 474
  15. 475
  16. 476
  17. 477

    Efficacy of Virtual Reality Distraction in Reduction of Pain and Anxiety of Pediatric Dental Patients in an Iranian Population: A Split-Mouth Randomized Crossover Clinical Trial by Zahra Bahrololoomi, Javad Zein Al-Din, Nahid Maghsoudi, Samira Sajedi

    Published 2024-01-01
    “…Distraction is among the safest and cheapest techniques for behavioral guidance in children. Virtual reality (VR) can be used as a means of distraction. …”
    Get full text
    Article
  18. 478

    Effects of a social participation-focused virtual reality intervention for community-dwelling stroke survivors with physical disabilities: a randomised controlled trial protocol by Janita Pak Chun Chau, Suzanne Hoi Shan Lo, Vivian Wing Yan Lee, Kai Chow Choi, Alexander Yuk Lun Lau, David R Thompson, Eddie Chi Fai Kwok

    Published 2022-07-01
    “…Recent advances in virtual reality technology may offer promising solutions, although the optimal approach to enhance social participation among stroke survivors is yet to be determined. …”
    Get full text
    Article
  19. 479
  20. 480

    Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health. by Shay Xuejing Yao, Joomi Lee, Reed M Reynolds, Morgan E Ellithorpe

    Published 2025-01-01
    “…This research expanded on prior work exploring the relationship between social media use, social support, and mental health by including the usage of social virtual reality (VR). In Study 1 (undergraduate students; n = 448) we examined divergent relationships between problematic social media use (e.g., Facebook, TikTok), total use, and users' mental health indicators (e.g., depression, anxiety, social isolation). …”
    Get full text
    Article