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A Multiagent Potential Field-Based Bot for Real-Time Strategy Games
Published 2009-01-01“…Bots for real-time strategy (RTS) games may be very challenging to implement. …”
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Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game
Published 2016-01-01“…The LSCAPI was implemented and tested on three different games: one board game, the 8 Queens, and two real-time strategy (RTS) games, StarCraft Brood War and Glest. …”
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Doppler Effect Estimation and Compensation for Satellite Systems in Geolocation Problems
Published 2025-01-01“…The purpose of the paper is not only to provide a reference model to predict the necessary correction on the frequency of the signal due to the Doppler effect, but also to present a real-time strategy for compensation in the pipeline of signal processing after its geolocation. …”
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Human Strategy Learning-Based Multi-Agent Deep Reinforcement Learning for Online Team Sports Game
Published 2025-01-01“…Furthermore, the proposed method enables real-time, strategy-based action guidance through a Human Strategy AI trained on human-defined strategies. …”
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