Showing 21 - 31 results of 31 for search '"pop culture"', query time: 0.05s Refine Results
  1. 21

    Reception games of Dušan Taragel (the non-actor) by Peter Darovec

    Published 2025-02-01
    “…The study focuses on the various forms of a specific postmodernist literary game, whose framework and rules are primarily determined by the conventions of pop culture genres. These genre foundations serve as a substrate for creating a unique artistic expression. …”
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  2. 22

    Coups de pieds en talons hauts : politiques du corps et performancescapes dans les scènes drag et ballroom grecques contemporaines by Natalia Koutsougera, Amalia Maria Kontou

    Published 2023-02-01
    “…These constructed realities draw on an almost postmodernist, post-ironic take on of Greek pop culture, beauty standards and politics. Drawing on local and international influences, the Greek drag and ballroom movements artistically subvert the audience expectations with “alternative and chaotic imaginings of gender” (Davies, 2012) and new self-referential pop cultural references that “highlight the fakeness of the natural” (Van de Port, 2012). …”
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  3. 23

    Influence of ecological restoration initiatives on emotional bonds between indigenous peoples and the Chinese alligator by Di Wu, Jintu Gu, Jiahao Yu

    Published 2024-04-01
    “…It found that the main effect of the family population outflow (Coeff = −32.62), traditional cultural loss (Coeff = −2.51), pop culture familiarity (Coeff = 1.60) on Indigenous-wildlife emotion was significant. …”
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  4. 24

    David Lynch’s Los Angeles: Control and Liberation through the Cinematic Image by Jakob Jurisch

    Published 2024-12-01
    “…Lynch’s cinematic outings, such as the neo-noir Lost Highway (1997), the acclaimed Hollywood fantasy Mulholland Drive (2001), and the experimental nightmare Inland Empire (2006), are all set in the heart of the film industry, in Los Angeles, and reveal his most ambitious vision yet: to examine the hierarchies of images in American pop-culture, providing a space in which dreams and nightmares routinely, yet subtly, intersect. …”
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  5. 25

    Autenticitatea și simulacrele ei în noile contexte culturale, politice și economice by Ștefan Firică

    Published 2017-12-01
    “…Charles Guignon transferred the concept of identity from the “high” territories of elite culture to the “lower” field of pop-culture, from self-help literature and media to punk rock and heavy metal. …”
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  6. 26

    Accommodation intersubjective et générique dans le forum du Madman’s Café by Stéphane Kostantzer

    Published 2018-06-01
    “…The forum of The Madman’s Café is a place where a community of fans unite in order to engage in in-depth conversations about the latest in Japanese pop culture. Integration into such a selective community requires exacting efforts of accommodation, compelling the members to conform to the generic norms of this particular forum, which derive from the figure of a clearly identifiable prototypical member. …”
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  7. 27

    Japanese Popular Culture and Digimodernism by N. B. Afanasov

    Published 2020-12-01
    “…The article refers to the genesis of Japanese popular culture in the mid-90s of the XX century, when the most popular part of Japanese pop culture in the West — anime — embodied the postmodern canon. …”
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  8. 28

    Budaya Partisipasi Anggota Komunitas Kecantikan Skintention di Media Sosial by Victoria Glory Henderson, Intan Primadini

    Published 2024-12-01
    “…Bisa disimpulkan bahwa anggota komunitas menumbuhkan keempat bentuk budaya partisipasi, dan ditemukan bahwa terdapat manfaat edukatif dan ekonomis dari partisipasi yang dilakukan. Pop culture is now influencing the development of Indonesia's beauty industry and individuals interested in the beauty world. …”
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  9. 29

    Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games by Tomasz Sawczuk

    Published 2022-07-01
    “…Ever since setting their foot on the social and cultural landscapes of the post-World War II realities, the Beats have been both the subject of and subject to pop-cultural representations and appropriations. While figurations of Beat sensibility in film, television, press and popular music have been well recognized and analyzed, an area which remains uninvestigated for Beat influences, perhaps due to its relatively short pop-cultural presence, is the one of video games. …”
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  10. 30

    The Development and Competition of Cinemas in Jakarta, 1950-1966 by Ghesa Ririan Mitalia

    Published 2023-06-01
    “…The period 1950-1966 become a unique period for Indonesia because of the influx of pop-cultures and trends from the west amidst the euphoria of nationalism. …”
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  11. 31

    Observing the Coming of Age of Video Game Graphics: Exploring the historical development of video game graphics through distant viewing, hermeneutics and image clustering by Adrian Demleitner

    Published 2024-12-01
    “…Further, the analysis shows an intricate entanglement of video game design with computing history, as well as the influx of pop-cultural references.…”
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