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’n Speelbaarheidsbenadering vir die vertaling van rolprente
Published 2022-10-01“…As no single definition exists for the term, insights from various disciplines, such as Visual Communication and Semiotics, are used to develop a model that would enable translators to create playable character dialogue for individual characters. The model is then tested by being used for the analysis of the German film Mephisto directed by Istvan Szabo. …”
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Jeu vidéo et science-fiction >> de mode texte en code texte
Published 2018-12-01“…As both a narrative and a gameplay tool, the text mode consists in its essence in a mise-en-abyme : the player is set in front of a textual feedback that installs them in a scriptural dialogue with a computer. What the playable character does in game is nothing else than what players do themselves, that is to say interacting with a machine — an entity with which a connection is developed which lays the foundations of the science-fiction construction of the video game. …”
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