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    Pengembangan Media Pembelajaran Matematika Electronic Snake and Ladder Pada Game-Based Learning by Arif Achmad Syaikhu, Yuniar Ika Putri Pranyata, Trija Fayeldi

    Published 2022-12-01
    “…The feasibility test results of the Snake and Ladder mathematics educational game were declared very valid based on the validation results by media experts with a percentage of validity of 88.90%, material experts of 81.25%, and learning experts of 86.80%, it was stated to be very practical based on the results of student response questionnaires with a percentage of 97.26%, and proven effective in increasing students' learning motivation based on the difference in the results of the student learning motivation questionnaire before using the media from 76.38% to 85.78% after using the media. …”
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