Showing 161 - 180 results of 246 for search '"human–computer interaction"', query time: 0.07s Refine Results
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    Interaction Design of Educational App Based on Collaborative Filtering Recommendation by Ying Xu, Tse-Kian Neo, Hin Hew Soon

    Published 2022-01-01
    “…Due to the operational characteristics of gesture interaction in the interface of a smart terminal application (app), this mode of human-computer interaction has become the mainstream mode of human-computer interaction. …”
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  7. 167

    Editors’ Note by Alberto Raposo, Cleber Corrêa

    Published 2019-12-01
    “…Throughout these years, JIS moved from a virtual and augmented reality publication to a more multidisciplinary scope, including related areas such as games and human-computer interaction. This current issue, particularly, is a very good example of this multidisciplinary characteristic of JIS. …”
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  8. 168

    Human Motion Representation and Motion Pattern Recognition Based on Complex Fuzzy Theory by Xiangkun Li, Guoqing Sun, Yifei Li

    Published 2021-01-01
    “…With the development of science and technology, the introduction of virtual reality technology has pushed the development of human-computer interaction technology to a new height. The combination of virtual reality and human-computer interaction technology has been applied more and more in military simulation, medical rehabilitation, game creation, and other fields. …”
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  9. 169

    Recognition of Hand Gestures Using Image with Histogram Feature Extraction and Euclidean Distance Classification Method by Yenni Astuti, Sudaryanto Sudaryanto, Indah Dwi Ariyanti

    Published 2024-12-01
    “…Human-Computer Interaction technology allows humans to communicate with computers using natural language such as gestures. …”
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  10. 170

    Scene Construction and Application of Panoramic Virtual Simulation in Interactive Dance Teaching Based on Artificial Intelligence Technology by Na Guo, Feng.ming Liu

    Published 2022-01-01
    “…In recent years, with the rapid development of human motion simulation technology and virtual simulation technology, natural human-computer interaction has become the main form of research in the computer industry. …”
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  11. 171

    Review of Towards Game Translation User Research by Mikołaj Deckert, Krzysztof W. Hejduk, Miguel Á. Bernal-Merino, ISBN: 9781009509800, Cambridge University Press. 2024. by Amir Arsalan Zoraqi

    Published 2024-09-01
    “…Deckert & Hejduk, 2024), by bringing together insights from reception studies in audiovisual translation, on the one hand, and human-computer interaction, on the other.…”
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  12. 172

    INFLUENCE OF TARGET POSITION ON EYE MOVEMENT IN NAVIGATIONAL AND INFORMATIVE TASKS: REINTERPRETATION OF DATA by José Vasconcelos-Raposo

    Published 2024-09-01
    “…It is concluded that both the target’s position and the individual’s position determine eye movement factors during navigational and informative tasks, highlighting the importance of considering these variables in studies of visual perception and human-computer interaction. …”
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  13. 173

    Analysis of Intelligent Translation Systems and Evaluation Systems for Business English by Jianhong Chen

    Published 2022-01-01
    “…The software design of the platform is carried out under the logistic model, and the platform is mainly divided into a vocabulary database module, an English information processing module, a web interface module, and a human-computer interaction interface module. The test results show that the accuracy of business English translation using this method is good, and the automatic translation capability is strong.…”
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  14. 174

    Real-Time Control of Intelligent Prosthetic Hand Based on the Improved TCN by Xiaoguang Liu, Jiawei Wang, Tingwen Han, Cunguang Lou, Tie Liang, Hongrui Wang, Xiuling Liu

    Published 2022-01-01
    “…It can remotely replace humans to complete various complex tasks and also help humans to complete rehabilitation training. In human-computer interaction technology, the prosthetic hand can be accurately controlled by surface electromyography (sEMG). …”
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  15. 175

    Analyzing the Effect of Badminton on Physical Health and Emotion Recognition on the account of Smart Sensors by Chun Chang, Kaihua Chen, Jianjun Cao, Qian Wu, Hemu Chen

    Published 2022-01-01
    “…Human’s understanding of emotions, from subjective consciousness to continuous or discrete emotional dimensions, and then to physiological separability, has shown a trend of gradually diverging from psychological research to the field of intelligent human-computer interaction. This article is aimed at studying the effects of smart sensor-based emotion recognition technology and badminton on physical health. …”
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  16. 176

    An Improved Gesture Segmentation Method for Gesture Recognition Based on CNN and YCbCr by Yan Luo, Gaoxiang Cui, Deguang Li

    Published 2021-01-01
    “…With the continuous improvement of people’s requirements for interactive experience, gesture recognition is widely used as a basic human-computer interaction. However, due to the environment, light source, cover, and other factors, the diversity and complexity of gestures have a great impact on gesture recognition. …”
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  17. 177

    Expression Recognition Method Using Improved VGG16 Network Model in Robot Interaction by Shengbin Wu

    Published 2021-01-01
    “…Finally, the expression recognition method combined with the improved VGG16 and CNN model is applied to the human-computer interaction of the NAO robot. The robot makes different interactive actions according to different expressions. …”
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  18. 178

    A Noble Classification Framework for Data Glove Classification of a Large Number of Hand Movements by Yuhuang Zheng

    Published 2021-01-01
    “…The recognition of hand movements is an important method for human-computer interaction (HCI) technology, and it is widely used in virtual reality and other HCI areas. …”
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  19. 179

    Simultaneous multimodal measures for aesthetic evaluation of furniture color and form by Yaohui Ji, Yao Sun, Song Qiu, Xiaojie Geng

    Published 2025-01-01
    “…However, there is a significant lack of human–computer interaction research on the aesthetic evaluation of furniture with various colors and forms, necessitating a comprehensive study to provide theoretical and empirical support to furniture designers and businesses. …”
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  20. 180

    An EMG Keyboard for Forearm Amputees by Wenwei Yu, Ryu Kato, Fukuda Fabio, Hiroshi Yokoi, Yukinori Kakazu

    Published 2003-01-01
    “…A high-efficiency, easy-to-use input device is not only important for data entry but also for human-computer interaction. To date, there has been little research on input devices with many degrees of freedom (DOF) that can be used by the handicapped. …”
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