Showing 221 - 240 results of 286 for search '"human–computer interaction"', query time: 0.09s Refine Results
  1. 221

    A Pre-Activation Residual Convolutional Network With Attention Modules for High-Resolution Segmented EEG Emotion Recognition by Ioannis Charalampous, Christos Mavrokefalidis, Kostas Berberidis

    Published 2025-01-01
    “…Emotion recognition based on electroencephalography (EEG) signals has attracted considerable research interest over the past few years and several potential applications have been proposed such as enhancing human-computer interaction, improving mental health diagnosis, and fine-tuning the customer experience at the marketing level. …”
    Get full text
    Article
  2. 222

    Automated image-based identification and consistent classification of fire patterns with quantitative shape analysis and spatial location identification by Pengkun Liu, Shuna Ni, Stoliarov Stanislav I, Pingbo Tang

    Published 2025-03-01
    “…First, it leverages human-computer interaction to extract fire patterns from surfaces, combining investigator expertise with computational analysis. …”
    Get full text
    Article
  3. 223

    Research on multi-user identity recognition based on Wi-Fi sensing by Zhongcheng WEI, Wei CHEN, Yanhu DONG, Bin LIAN, Wei WANG, Jijun ZHAO

    Published 2024-03-01
    “…With the advancement of wireless sensing technology, research on Wi-Fi-based identity recognition has garnered significant attention in fields such as human-computer interaction and home security.While identity recognition based on Wi-Fi signals has achieved initial success, it is currently primarily suitable for scenarios involving individual user behavior.Identity recognition for multiple users in concurrent behavior scenarios still faces a series of challenges, including issues related to mutual interference between users and poor model robustness.Therefore, a Wiblack system for recognizing multiple user identities in a concurrent distribution behavior scenario was proposed.The core idea was to train a multi-branch deep neural network (Wiblack-Net) to extract unique features for each individual user.Firstly, the common features among multiple users were extracted using the backbone network.Then, a binary classifier was assigned to each user to determine the presence of the target user within a given group, thereby achieving identity recognition for multiple users based on concurrent behavior.In addition, experiments comparing Wiblack with several independent binary classification models and a single multiclassification model were conducted to analyze operational efficiency.System performance experimental results demonstrate that when simultaneously identifying the identities of three users, Wibalck achieves an average accuracy of 92.97%, an average precision of 93.71%, an average recall of 93.24%, and an average F1 score of 92.43%.…”
    Get full text
    Article
  4. 224

    A conceptual framework for designing human-centered building-occupant interactions to enhance user experience in specific-purpose buildings by N. Roofigari-Esfahan, E. Morshedzadeh

    Published 2025-01-01
    “…This research proposes a novel conceptual framework that combines the concepts of Human-Computer Interaction (HCI) and Ambient Intelligence (AmI). …”
    Get full text
    Article
  5. 225

    Extending NGOMSL Model for Human-Humanoid Robot Interaction in the Soccer Robotics Domain by Rajesh Elara Mohan, Carlos Antonio Acosta Calderon, Changjiu Zhou, Pik Kong Yue

    Published 2008-01-01
    “…In the field of human-computer interaction, the Natural Goals, Operators, Methods, and Selection rules Language (NGOMSL) model is one of the most popular methods for modelling knowledge and cognitive processes for rapid usability evaluation. …”
    Get full text
    Article
  6. 226

    Cross-modality fusion with EEG and text for enhanced emotion detection in English writing by Jing Wang, Ci Zhang

    Published 2025-01-01
    “…IntroductionEmotion detection in written text is critical for applications in human-computer interaction, affective computing, and personalized content recommendation. …”
    Get full text
    Article
  7. 227

    Arabic Sign Language Recognition System for Alphabets Using Machine Learning Techniques by Gamal Tharwat, Abdelmoty M. Ahmed, Belgacem Bouallegue

    Published 2021-01-01
    “…In recent years, the role of pattern recognition in systems based on human computer interaction (HCI) has spread in terms of computer vision applications and machine learning, and one of the most important of these applications is to recognize the hand gestures used in dealing with deaf people, in particular to recognize the dashed letters in surahs of the Quran. …”
    Get full text
    Article
  8. 228

    A review on speech recognition approaches and challenges for Portuguese: exploring the feasibility of fine-tuning large-scale end-to-end models by Yan Li, Yapeng Wang, Lap Man Hoi, Dingcheng Yang, Sio-Kei Im

    Published 2025-01-01
    “…Abstract At present, automatic speech recognition has become an important bridge for human-computer interaction and is widely applied in multiple fields. …”
    Get full text
    Article
  9. 229

    Current status and application of visual-tactile sensing technology by Bin WEI, Zihao WANG, Ping WANG, Jie LI, Guang LIU

    Published 2024-12-01
    “…Finally, the following prospects were proposed for visual touch fusion technology: 1) development of multimodal perception technology; 2) innovation in human-computer interaction methods; 3) improvement of control accuracy for intelligent robots; 4) drive the consumption of electronic products.…”
    Get full text
    Article
  10. 230

    An Updated Systematic Mapping Study on Usability and User Experience Evaluation of Touchable Holographic Solutions by Thiago Campos, Maria Castello, Eduardo Damasceno, Natasha Valentim

    Published 2025-01-01
    “…This work contributes to the Human-Computer Interaction (HCI) area by mapping current evaluation technologies, identifying research gaps, and providing a foundation for developing innovative and effective evaluation methods for THS, thus advancing the understanding and improvement of user interaction in immersive environments. …”
    Get full text
    Article
  11. 231

    Multiperson Interactive Activity Recognition Based on Interaction Relation Model by Hongbin Tu, Renyu Xu, Rui Chi, Yuanyuan Peng

    Published 2021-01-01
    “…On this ground, it automatically learns from the human-computer interaction dataset in an end-to-end manner and performs reasoning with standard matrix operations. …”
    Get full text
    Article
  12. 232

    Tuning into urban birdsong: enhancing nature connectedness with an AI-powered wearable by Zhuying Li, Si Cheng, Xiaoqing Sun, Xipei Ren, Yan Wang, Min-Ling Zhang

    Published 2025-01-01
    “…There is a a growing interest in leveraging technology to address this gap in Human-Computer Interaction. This article introduces GoChirp, an AI-powered wearable device for enhancing nature relatedness within urban landscapes. …”
    Get full text
    Article
  13. 233

    Residual Vision Transformer and Adaptive Fusion Autoencoders for Monocular Depth Estimation by Wei-Jong Yang, Chih-Chen Wu, Jar-Ferr Yang

    Published 2024-12-01
    “…Precision depth estimation plays a key role in many applications, including 3D scene reconstruction, virtual reality, autonomous driving and human–computer interaction. Through recent advancements in deep learning technologies, monocular depth estimation, with its simplicity, has surpassed the traditional stereo camera systems, bringing new possibilities in 3D sensing. …”
    Get full text
    Article
  14. 234

    STA-HAR: A Spatiotemporal Attention-Based Framework for Human Activity Recognition by Md. Khaliluzzaman, Md. Furquan, Mohammod Sazid Zaman Khan, Md. Jiabul Hoque

    Published 2024-01-01
    “…Human activity recognition (HAR) has gained significant attention in computer vision and human-computer interaction. This paper investigates the difficulties encountered in human activity recognition (HAR), precisely differentiating between various activities by extracting spatial and temporal features from sequential data. …”
    Get full text
    Article
  15. 235

    Real-Time On-Device Continual Learning Based on a Combined Nearest Class Mean and Replay Method for Smartphone Gesture Recognition by Heon-Sung Park, Min-Kyung Sung, Dae-Won Kim, Jaesung Lee

    Published 2025-01-01
    “…Sensor-based gesture recognition on mobile devices is critical to human–computer interaction, enabling intuitive user input for various applications. …”
    Get full text
    Article
  16. 236

    Researchers and practitioners talk about users and each other: making user and audience studies matter by Brenda Dervin, CarrieLynn Reinhard

    Published 2006-01-01
    “…</b> We report here on the research phase of a multi-stage dialogue examining convergences and divergences in how three fields (library and information science, human computer interaction and communication and media studies) looked at users and each other. …”
    Get full text
    Article
  17. 237

    Research on Gait Recognition Based on GaitSet and Multimodal Fusion by Xiling Shi, Wenqiang Zhao, Huandou Pei, Hongru Zhai, Yongxia Gao

    Published 2025-01-01
    “…., assisted identity verification), and human-computer interaction. However, individual differences, such as changes in physical condition, and environmental variability, such as differences in lighting, can impact its accuracy. …”
    Get full text
    Article
  18. 238

    Dual-Mode Textile Sensor Based on PEDOT:PSS/SWCNTs Composites for Pressure–Temperature Detection by Ying Wang, Qingchao Zhang, Zhidong Zhang

    Published 2025-01-01
    “…As an innovative branch of electronics, intelligent electronic textiles (e-textiles) have broad prospects in applications such as e-skin, human–computer interaction, and smart homes. However, it is still a challenge to distinguish multiple stimuli in the same e-textile. …”
    Get full text
    Article
  19. 239

    ETHICS BY DESIGN AND RECONSIDERATION OF THE SUBJECT-OBJECT IN THE DIGITAL ERA by Тетяна ПАВЛОВА, Роман ПАВЛОВ

    Published 2024-12-01
    “…Design / Method / Approach: The research is based on an interdisciplinary approach combining methods of philosophical analysis, ethics, sociology of technology and research in the field of human-computer interaction. The methods of conceptual modeling, ethical analysis of technologies and scenario forecasting are used. …”
    Get full text
    Article
  20. 240

    Integrating Multi-Model Simulations to Address Partial Observability in Population Dynamics: A Python-Based Ecological Tool by Yide Yu, Huijie Li, Yue Liu, Yan Ma

    Published 2024-12-01
    “…Our contributions include the following: (I) integrating multiple ecological models for a comprehensive understanding of ecological processes, (II) developing a no-code mode of human–computer interaction for biodiversity stakeholders and researchers, and (III) implementing a Python-based framework for easy extension and customization. …”
    Get full text
    Article