Showing 401 - 420 results of 2,655 for search '"graphics"', query time: 0.05s Refine Results
  1. 401

    CodeBuddy: A Programming Assignment Management System for Short-Form Exercises by Stephen R. Piccolo, Emme Tuft, P. J. Tatlow, Zach Eliason, Ashlie Stephenson

    Published 2025-01-01
    “…Other features include support for graphics-based programming exercises, pair programming, the ability for students to review the instructor’s solution after solving an exercise, and an intelligent tutor. …”
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    Article
  2. 402

    Noise Data Removal and Image Restoration Based on Partial Differential Equation in Sports Image Recognition Technology by Shi Junmei

    Published 2021-01-01
    “…Processing, analyzing, and repairing graphics and images through computer and big data technology are the main methods to obtain image data and repair image data in complex environment. …”
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    Article
  3. 403

    The Potential for a GPU-Like Overlay Architecture for FPGAs by Jeffrey Kingyens, J. Gregory Steffan

    Published 2011-01-01
    “…We propose a soft processor programming model and architecture inspired by graphics processing units (GPUs) that are well-matched to the strengths of FPGAs, namely, highly parallel and pipelinable computation. …”
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    Article
  4. 404

    The Conspiracist Strategy: Lessons from American Alternative Health Promotions by Gad Yair

    Published 2019-07-01
    “…While doing so they employ a series of means to seem professional yet persecuted; scientific though in clandestine. Their graphics and apocalyptic narratives necessitate patients to take swift actions. …”
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  5. 405

    Visualization Method for Porous Groundwater Seepage Flow Field Based on Particle Flow: Case of Yancheng City in the East Coast of China by Liang He, Ling Chen, Suozhong Chen

    Published 2022-01-01
    “…Therefore, a new particle flow method in the field of computer graphics is introduced in this study to visualize seepage flow field, including the storage conditions, transport mechanism, and seepage field properties of porous groundwater. …”
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  6. 406

    Иллюзия иностранной речи в структуре текстов Михаила Зощенко by Jarosław Wierzbiński

    Published 2018-11-01
    “…What is more, in Zoshchenko’s texts the foreign parenthetic words and expressions are used exclusively in Russian graphics, which leads to certain changes and modifications of their semantic and phonetic structures according to the model of the Russian language. …”
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    Article
  7. 407

    Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices by Wang Ke

    Published 2025-01-01
    “…The rapid evolution of game development technologies emphasizes the demand for high-quality graphics and immersive gameplay. Meanwhile, there has also been a pixel art revival in the game development industry. …”
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  8. 408
  9. 409

    Design and Performance Analysis of New Tooth Profile of Harmonic Drive by Yu Jinbao, Fan Yuanxun

    Published 2018-01-01
    “…Using the data processing ability and graphics display function of the Matlab software,the parameters and shape of the flexion wheel tooth profile is displayed by programming,and the new tooth profile meshing performance is judged,the theoretical meshing arc length and the number of pairs of tooth meshing at the same time are calculated. …”
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    Article
  10. 410

    Analysis of the Application of Deep Learning in Model Reconstruction of Ancient Buildings by Zhihong Wang, Hao Xiong

    Published 2022-01-01
    “…With the rapid development of interactive 3D graphics technology, as well as the growing demand for virtual reality, digital urbanization and digital cultural heritage protection and time-consuming and inefficient traditional artificial building modeling methods have been far from meeting the rapid and intelligent needs of the application market and automatic. …”
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    Article
  11. 411

    Optical Solutions of the Date–Jimbo–Kashiwara–Miwa Equation via the Extended Direct Algebraic Method by Ghazala Akram, Naila Sajid, Muhammad Abbas, Y. S. Hamed, Khadijah M. Abualnaja

    Published 2021-01-01
    “…Furthermore, the mechanical features and dynamical characteristics of the obtained solutions are demonstrated by three-dimensional graphics.…”
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  12. 412

    Mathematical Modeling of Feelings in Viewpoint of Analysis of Olvido Poetry with Fractional Operators by Mustafa Ali Dokuyucu, Burak Armağan, Ülkü Eliuz, Ahmet Ocak Akdemir, Mehmet Emir Köksal

    Published 2023-01-01
    “…The findings were supported by various graphics in the light of special values of the parameters of the operators. …”
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    Article
  13. 413

    Advanced Modeling and 3D Printing Techniques for Game and CGI Characters by Ștefan-Andrei LAZĂR, Patricia Isabela BRĂILEANU

    Published 2024-09-01
    “…The article also discusses the interoperability between certain three–dimensional modeling platforms on the current market and the impact of new technologies such as the so-called digital twins or the metaverse, on the future of three-dimensional graphics and threedimensional modeling of game characters. …”
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  14. 414

    Challenges in teaching students to plot equations: Another impact of graphing procedures by Ulumul Umah, Ana Rahmawati

    Published 2024-09-01
    “…This study aims to describe the errors and obstacles experienced by students in drawing graphics of equations. The research method uses a qualitative approach by collecting data through tests and interviews. …”
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  15. 415

    Facile Conversion and Optimization of Structured Illumination Image Reconstruction Code into the GPU Environment by Kwangsung Oh, Piero R. Bianco

    Published 2024-01-01
    “…In addition, they do not take into consideration the processing power of the graphics processing unit (GPU) of the computer. To address these issues, we present simple but efficient approaches to first revise MATLAB code, followed by conversion to GPU-optimized code. …”
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  16. 416

    Pengukuran Performa Algoritma Culling untuk Optimasi Grafis pada Game Tiga Dimensi by Kholid Fathoni, Nur Shabrina Shaliha, Halimatus Sa'dyah, Dwi Kurnia Basuki, Arif Basofi

    Published 2020-02-01
    “…There are many games developed using 3D graphics. Although GPU technology is growing rapidly, we still need optimization technique because the complexity of visualization always increases day by day. …”
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    Article
  17. 417

    Automatic Image Colorization Based on Convolutional Neural Networks by L. V. Serebryanaya, V. V. Potaraev

    Published 2020-07-01
    “…It was explained why artificial neural network model was chosen for graphics information processing. The task of automatic colorization of arbitrary images was formulated. …”
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  18. 418

    Sistemi di rappresentazione. Considerazioni semiotiche sulla Typographische Gestaltung by Daniele Barbieri

    Published 2024-05-01
    “…As a consequence of this, we must think of graphic systems as symbolic systems (in the Peircean sense), which organize indexical and iconic meanings within them, just like the word. …”
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  19. 419

    DomeVR: Immersive virtual reality for primates and rodents. by Katharine A Shapcott, Marvin Weigand, Mina Glukhova, Martha N Havenith, Marieke L Schölvinck

    Published 2025-01-01
    “…UE4 is a powerful game engine supporting photo-realistic graphics and containing a visual scripting language designed for use by non-programmers. …”
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  20. 420

    DragGAN: Interactive Point-Based Image Manipulation on Generative Adversarial Networks by Wu Muran

    Published 2025-01-01
    “…Experimental results demonstrate that DragGAN outperforms conventional methods in terms of the generated graphics ‘realism and objective-level accuracy. This method significantly enhances the flexibility and efficiency of picture editing, lowers the technical barrier, and enables quasi-expert users to easily accomplish higher-quality image editing, marking a significant advancement in the field of image synthesis. …”
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