Showing 21 - 40 results of 41 for search '"games played"', query time: 0.06s Refine Results
  1. 21

    “Ain’t the American Dream Grand”: Satirical Play in Rockstar’s Grand Theft Auto V by John Wills

    Published 2021-09-01
    “…This article explores how Rockstar employs the location and game play elements of Grand Theft Auto V (2013), a title that has now generated over $6 billion in worldwide sales, to critique elements of American culture, politics, and lifestyle. …”
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  2. 22

    Game theory based forwarding control method for social network by Fangfang SHAN, Hui LI, Hui ZHU

    Published 2018-03-01
    “…With the rapid development of mobile communication and internet technology,the social network has become one of the mainstream social means used in people’s daily social life.To maintain and strengthen relationships with friends,users may share personal behavior and feelings through social networks.Forwarding these contents may result in privacy leakage.To help publishers make proper data forwarding decision,the benefits of both sides of the forwarding operation were analyzed,and a game theory based forwarding control method for social network was proposed which could effectively prevent dishonest data forwarding operation.By analyzing the benefits of both sides of forwarding operation and considering historical information,the probability of dishonest data forwarding operation was calculated and it was compared with the threshold set by publisher to make the forwarding decision.The procedure and framework of the game theory based forwarding control method was introduced.The benefits of both sides were defined and analyzed.The game play scenario was presented.Some results of experiments are shown to support that the method is effective and it can protect the security of content in social network.…”
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  3. 23

    Process for modeling competencies for developing serious games by Arturo Barajas Saavedra, Francisco Javier Álvarez Rodríguez, Jaime Muñoz Arteaga, Ana Cecilia Oviedo de Luna

    Published 2016-09-01
    “…Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. …”
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  4. 24

    The Older Gamer in Games Studies: Marginalised or Idealised? by Wu Huan, Guo Chen

    Published 2020-12-01
    “…These compulsory systems not only put older gamers and disabled gamers into a passive treatment-receiving position but also exclude them from a non-utilitarian style of game playing. Moreover, we recognise there are images of so-called ideal game players in current studies about older gamers and disabled gamers. …”
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  5. 25

    Développer la pensée informatique à travers la conception de jeux vidéo éducatifs. Educational Game & Play Design Project: élaboration de la méthode by Jérémy Le Du, Julian Alvarez, Daniel Schmitt

    Published 2024-12-01
    “…Based on a literature review and a test phase carried out with a group of 50 students, an experimental research programme has been developed: the “Educational Game & Play Design Project.” It has been offered to dozens of French schools since the start of the 2022 school year. …”
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  6. 26

    Aspiration numérique et mise à distance du corps by Renaud Hétier

    Published 2014-01-01
    “…But digital commitments of the young generation are to be analyzed on the game level, understood as a virtualization of the game (playing with language, playing with technique). …”
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  7. 27

    Pricing Strategies in the Remanufacturing Market for the Uncertain Market Size in the Second Period by Liurui Deng, Shenggang Yang

    Published 2016-01-01
    “…Underlying this assumption, we further provide an insight into the game-playing relationship between original equipment manufacturers (OEMs) and remanufacturers. …”
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  8. 28

    Designing 3D Animated Games as Learning Media For Lontara (Edulontara) Based on Android by Suci Rahma Dani Rachman, Ardimansyah, Baso Arfan Efendy, Riyan Alfian Syarif

    Published 2022-12-01
    “…The use of media that involves technology can affect student achievement and motivation, one of which is game play. The background of the research is that learning in schools still uses learning methods that use guidebook media, which causes a lack of interest and attention from students to take part in ongoing learning, for that it is necessary to develop an educational game that can be used as a medium of learning and can motivate students to be interested in study. …”
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  10. 30

    A Tactical Games Model lesson plan to teach net games skills in elementary school by Antonella Quinto, Teresa Iona, Michele Barca, Francesco Sgrò

    Published 2024-12-01
    “…Using the Game Performance Assessment Instrument (GPAI), indices of tactical awareness and game play skills were measured. Data were collected at two intervals: pre and post intervention. …”
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  11. 31

    Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display by Tamas Vajk, Paul Coulton, Will Bamford, Reuben Edwards

    Published 2008-01-01
    “…The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. …”
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  12. 32

    A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames by Chaowanan Khundam, Frédéric Nöel

    Published 2021-01-01
    “…VR exergame applies these trends together for virtual fitness with immersive game play. The VR locomotion is traveling in VR, which is commonly used in adventure role-playing games (RPG). …”
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  13. 33

    Possession or position games: What is the key in soccer? by Jose A. Asian-Clemente, Borja Muñoz, Jose Vicente Beltran-Garrido, Bernardo Requena

    Published 2024-04-01
    “…The aims of this study were to compare the running performance of possession and position games and to describe the external load of the same position game played on pitches of different dimensions. Using a GPS system (WIMU Pro, RealTrack Systems, Almería, Spain), the running demands of 25 professional soccer players were monitored during 18 possession (without a standardized role position) and 18 positional (with a specific role position) games of 9 vs. 9 + 2 floaters. …”
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  14. 34

    Zoo U: A Stealth Approach to Social Skills Assessment in Schools by Melissa E. DeRosier, Ashley B. Craig, Rebecca P. Sanchez

    Published 2012-01-01
    “…To ensure the development of an engaging and valid game, we utilized an iterative data-driven validation process in which the game was created, tested, revised based on student performance and feedback, and retested until game play was statistically matched to independent ratings of social skills. …”
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  15. 35

    Associations between class-level factors and student physical activity during physical education lessons in China by Yulan Zhou, Lijuan Wang, Ruzhuan Chen, Bingnan Wang

    Published 2025-01-01
    “…Specifically, elementary school students recorded a higher percentage of MVPA during lessons with team games, individual games, individual activities, and more time spent on skill practice and game play context. In middle schools, higher MVPA was connected to outdoor lessons, a focus on individual games, and more time devoted to fitness context. …”
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  16. 36

    Leisure activities of young drug users and non-drug users: association with five personality factors by B. O. Bazyma, O. O. Serdiuk

    Published 2023-09-01
    “…Two factors related to computer game playing have also been identified such as “psychopathic gaming behaviour” and “neurotic gaming behaviour”. …”
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  17. 37

    Pervasive Games for Sexual Health Promotion: Scoping Literature Review by Claudio Rubio, Felipe Besoain

    Published 2025-01-01
    “… BackgroundSerious games play a fundamental role in promoting safe sexual behaviors. …”
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  18. 38

    Pengembangan Media Pembelajaran Playing Card Dalam Model Pembelajaran Make a Match Pada Materi Sistem Reproduksi Untuk Melatih Keterampilan Berpikir Kritis Peserta Didik Kelas XI... by Amin Dwi Cahyanti, Rita Nur Rahmawati

    Published 2023-11-01
    “… Keterampilan berpikir kritis dapat dilatihkan dengan menggunakan media pembelajaran  berbasis game playing card dalam model pembelajaran make a match dimana peserta didik dilatih untuk mencari dan memperoleh sendiri jawaban dari sebuah permasalahan yang ada pada kartu tersebut. …”
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  19. 39

    Changes in Internet Activities and Influencing Factors for Problematic Internet Use During the COVID-19 Pandemic in Korean Adolescents: Repeated Cross-Sectional Study by Sol I Kim, Jae-Chan Jin, Seo-Koo Yoo, Doug Hyun Han

    Published 2025-02-01
    “…Regarding changes in internet use behavior, game playing among adolescents decreased after the pandemic compared to before, while watching videos increased. …”
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  20. 40

    Digital Gaming and Subsequent Health and Well-Being Among Older Adults: Longitudinal Outcome-Wide Analysis by Atsushi Nakagomi, Kazushige Ide, Katsunori Kondo, Koichiro Shiba

    Published 2025-01-01
    “…The exposure variable, digital gaming, was defined as regular video game play and was assessed in 2021. In total, 18 outcomes across 6 domains were evaluated in 2022; domain 1—happiness and life satisfaction, domain 2—physical and mental health, domain 3—meaning and purpose, domain 4—character and virtue, domain 5—close social relationships, and domain 6—health behavior. …”
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